Kotaku - I vividly remember watching the Nintendo press conference right before the Tokyo Game Show in 2011 where they announced Bravely Default: Flying Fairy. I remember because I could not stop laughing for a good ten minutes after I saw the nonsensical title pop across my screen. I dismissed the game based on its name alone and categorized it in my own mind as nothing but a derivative, throw-away Square Enix RPG. That was foolish of me because over the course of my time with Bravely Default: Flying Fairy, I have come to see it is not only the latest of Square Enix's insanely named titles but also the spiritual successor to the Final Fantasy games of the 16 and 32-bit eras.
Numerous factors are in play when it comes to delivering turn-based combat that feels like it packs the punches it dishes out.
In this first edition of "PunishedChat," a new series where The Punished Backlog's Sam Martinelli interviews friends about various video game related subjects, he discusses the JRPG genre.
Octopath Traveler really blew up, didn’t it? The Nintendo Switch exclusive became a top eShop seller after launch and physical copies were so rare, Square Enix was issuing apologies and asking people to please consider a digital copy if they could not wait. It is a fun RPG to spend 40 to 60 hours playing. But, what if [a player has] already finished the game? What if [they] are ready to follow some new stories?
You aren't finishing this game in 40-60hrs... maybe one or two of the eight character's individual stories.
#neverstoptraveling
Sqaure Enix please do one thing right this gen, and localize Bravely Default
Oh man they've got to localize this. Final Fantasy Type-0 too, that game is supposed to be fantastic.
If they do these things, together with releasing Versus XIII, I think they'll be back on track.
Lightning Returns sounds seriously promising too. I'm thinking 2013 could be a really good year for SE.