160°

“We need to kill gameplay” says Ex-People Can Fly dev

The Astronauts developer Adrian Chmielarz, former dev of People Can Fly, explains why developers should “kill gameplay” in order to create a more memorable experience in videogames.

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beefjack.com
smashcrashbash4184d ago

What the hell? Kill gameplay? I don't get it?

raWfodog4184d ago

Sometimes the journey is every bit as memorable as the combat or action scenes. In an open world game, it can be enjoyable to just travel the world and interact with the environment and explore. I don't want to just play on rails. There's no replay value in that to me.

SilentNegotiator4184d ago (Edited 4184d ago )

So long as they aren't those horrible "Dear Ester" type games.

There's "emotion" and then there's indie games created by artists that refuse to learn to program a game beyond walking, but need to show off their 3D modelling somehow.

Regardless, Adrian didn't make the best points or at least didn't make it well. In fact, gameplay easily can be used to add to story and emotion.

I wouldn't expect someone who was a part of at least one of the following....
....Bulletstorm, Gears of War, or Painkiller....
....to really understand good story telling, anyway.

OmniSlashPT4184d ago

A great example is Uncharted. Damn, Uncharted 2 was a sucess because of that train and building falling sequence, it's still memorable even today.

All you need is to join gameplay and story in a perfect way that it doesn't feel like your playing a game but it doesnt feel like an interactive film either. That's why Unchared 2 was such a success, it was just perfectly paced.

smashcrashbash4184d ago

So is he saying environments should be interactive beyond just the gameplay itself? You mean like in GTA when you go and play darts or Jak 2 when you go hover boarding? If he is simply saying gaming should have a lot more interaction with the environment beyond the main gameplay I am all for it. I loved exploring the city in Jak 2 with the hoverboard between missions but if that is what he meant why say it like that. 'Kill gameplay' sounds like he wants the game to have no gameplay at all.

Pintheshadows4184d ago

What?! Even after reading his reasoning, I still have no idea what he's talking about.

He singles out swimming and riding a horse as not being gameplay. If it's on rails or a cutscene fair enough. In an open world game however, riding a horse or swimming are merely facets of the overall gameplay. They aren't the entire game and they don't have to be. If anything they're designed to add more elements to gameplay overall. By his reasoning driving cars in GTA isn't gameplay.

It seems Adrian Chmielarz still thinks we're in the early nineties and gameplay hasn't evolved since then. He is out of touch and is fitting the trend of indie developers saying idiotic things.

soundslike4184d ago (Edited 4184d ago )

It makes sense if you can detach yourself from the emotional reaction it might give you. I for one think gameplay always trumps story, but thats exactly why I don't usually look for story in my games.

What he is saying is that if you truly want to deliver a good story, you have to blend all elements together to perfectly serve the narrative instead of "play some gameplay, hear some story, watch some story".

David Cage, even though I don't like his games, earns my respect because he completely understands this point, and has decided to double down on it years ago. Thats what makes Heavy Rain so special and so impactful, the fact that there are no parts where you just kill people for fun, or drive around and crash into things.

aliengmr4184d ago

I have to agree with you on that.

The point wasn't that in order for a game to have a good story, you have to eliminate gameplay. Instead if you want a primarily story driving experience gameplay does get in the way of the narrative.

The article itself was far too short for this sort of topic. The title is even worst as it provokes an emotional reaction that you don't want when presenting this kind of viewpoint.

Not sure who to blame, the dev or the journalist, but the entire point was lost with the use of "kill gameplay".

I personally see this as a good idea for creating story heavy, adventure games, but not for other genres.

SeraphimBlade4184d ago

Somebody never heard of story-telling through mechanics. I can KINDA see what he's saying, but it sounds almost like he's saying that point-and-click adventures are the best way to tell a story. No. That just means you haven't figured out how to properly intertwine story and gameplay.

SamPao4184d ago

Half Life 2 does the exact oposite of what he's talking about, and its great. I see both things, you just have to focus.
For example, VANQUISH is a game that totally lives from its gameplay and its so damn great.
Other games like Heavy Rain are going in a absolute different direction and its also great.
Half life combines the two, Portal also does this great.
Uncharted is an whole other story, there you get gameplay mechanics that are sometimes just made for one moment, I think that is what he's talking about, those are the moments you will remember forever.

Those are examples I can think of right now

Nac4184d ago

Yeah, since I can totally interact with that movie...

helghast1024184d ago

And you'll totally be able to interact with "dead gameplay".
Go watch a movie.

Nac4184d ago

So Journey is dead gameplay? My bad, I should have remembered most people want to shut off their brains and just use their thumbs...

NBT914184d ago

You need to get your job back and make Bulletstorm 2, is what you need to do.

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70°

Witchfire Q&A on Long Dev Phase, EGS Exclusivity, DLSS 3's Boost, FSR/XeSS Support and System Specs

Wccftech interviewed The Astronauts CEO Adrian Chmielarz to talk about Witchfire, the dark fantasy roguelite FPS debuting soon in early access.

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wccftech.com
210°

People Can Fly expects that its cooperation with Take-Two Interactive will come to an end

"PCF Group S.A. (People Can Fly) has informed via the current report released on September 23, 2022, that it has received from Take-Two Interactive a letter of intent to terminate the development and publishing agreement by means of mutual understanding between the parties. This agreement pertains to Project Dagger, new action-adventure IP, that has been in development for the last 2 years – under the direction of People Can Fly’s team based in New York.

In addition to the standard provisions parties are to set out detailed terms of settlements differentiating the terms of settlements and the amount of advances received from the publisher for the game’s development to be repaid depending on the model in which the game will be commercialized, i.e., depending whether the game will be self-published or released with another publisher.

The Publisher has also not declared the intention to exercise its option to buy-out the intellectual property rights to the products produced under the agreement."

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peoplecanfly.com
Knushwood Butt574d ago

'and the amount of advances received from the publisher for the game’s development to be repaid depending on the model in which the game will be commercialized, i.e., depending whether the game will be self-published or released with another publisher.'

Yikes, so how do they work around that?

RaidenBlack574d ago

“We strongly believe in the Project Dagger’s potential and are now committed to continue its development within our self-publishing pipeline. The game is still in pre-production – our team is now focusing on closing combat and game loops and migration from UE4 to UE5. ... Of course, we are not ruling out working with a new publisher if this creates a compelling business opportunity.”

Knushwood Butt574d ago

Ah, so that's what happens when you read the full article!

Yui_Suzumiya574d ago (Edited 574d ago )

They've been hopping around so much the past decade. Epic, Gearbox and then Take Two. I'm looking forward to an eventual Bulletstorm 2.

neutralgamer1992574d ago

This is the kind of studio that needs resources and should be acquired instead of spendings billions on publishers who already have all the resources in the world

RaidenBlack574d ago

People can fly was acquired by Epic Games in 2013 and was rebranded as Epic Games Poland.
2015, the studio split from Epic Games to become People Can Fly again.
This Polish studio has a nice little back story behind its studioname revolving around the studio's struggles, successes and hope.

neutralgamer1992574d ago

RaidenBlack

Epic games just don't want to fund AAA development. If they were to partner with someone who gives them the creative freedom and resources I think they could make some amazing FPS games

EternalTitan574d ago

Where is that 10 year plan for outriders?

rakentaja574d ago

People don't play that game, so I assume people don't want that 10-year plan. It's up to the players, not the developer :D

jjb1981574d ago

All jankiness aside I actually enjoyed the game. I can't see how this game has a 10 year plan though. The potential to expand on it seems limited because the mechanics are very simple.

jznrpg573d ago (Edited 573d ago )

The demo was so janky I hated the game. Some Xboxers enjoyed it because it’s all they had to play at the time and mediocre is acceptable when it’s on a subscription plan

glennhkboy573d ago

Outriders had improved its performance between the demo & the final release. It was the best sellers at launch on all platforms, including PC, Xbox & (you guess it) PS5.

glennhkboy573d ago

This smell like the "Scalebound" scheme again.

110°

Outriders Developer People Can Fly Acquires Phosphor Games

Outriders developer People Can Fly announced the acquisition of Phosphor Games, which will be renamed to People Can Fly Chicago.

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peoplecanfly.com
waverider1095d ago

what they should buy are more servers and fix the terrible online connection of the game. Terrible.....

Silver_Faux1094d ago

It ain't that bad mate and you know it. The game is developed by a non AAA developer. Theremk1 is going to be issues but the actual gameplay is fantastic. PCF are being very transparent on their mistakes and how they are fixing them.

Zeref1094d ago

Thats that gamepass money

1093d ago