Chad from We Got This Covered wrote:
"History is both a beautiful and tragic thing. Looking back throughout our kind’s lengthy history, one will find text regarding great achievements, amazing victories and incredible people; however, the very same books also tell tales of war, poverty, murder and unfortunate events that are sadly in a league of their own. In order to fully understand where we’ve been and what we want out of the future, it’s important to analyze both sides of our predecessors’ tales, which will allow us to learn from their mistakes. At least, that’s the result we hope for."
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
That score is way to high. This game tries to be a grand cinematic masterpiece, but the terrible controls and gameplay restriction drags this game down considerably. In spite of that it still manages to be a great experience, but this game is in no way a 9 out of 10 and certainly not a 95 out of 100. At best this AC3 is an 8 out of 10 and only then because of the amazing naval battles and the scope of what they attempted to do.
Also, playing a full synch run through of the game, shows exactly how bad the controls are and how terrible some the gameplay design worked out. Sadly, AC3 suffers from being overly cinematic and not enough of a game. It feels like Ubisoft was more concerned with how actions looked than how the game played and the game suffers a lot for it.
Im enjoying the game quite a bit but there is also alot of problems with it. For one, i cant stand that ubisoft dictates how you should play the missions rather than having a non linear approach to missions.
The controls especially the free running with the trees is my biggest pet hate, and the whole I can push people out the way but this little branch at the bottom of a tree stops me from moving is a piss take.