Kotaku: Over 4 Thousand people are playing Halo 4 Online at this moment.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
Halo 4 released 10 years ago today, and its disappointing reception was just an omen of things to come with 343 Industries at the helm.
Halo 4 and infinite have a 87 on metacritic and five a 84🤣. 343i need contents and everything else will play it self out.
Halo 4-6 are like the Star Wars sequel trilogy
They all just seem like a brand new games with small connections to the last one but no solid arc connecting them, you’re just told stuff that happened off screen in between the games and nothing makes sense
It’s like they didn’t plan a new trilogy out
I'm getting a good gaming laptop soon and i'm finally going to play through the Halo franchise again plus Infinite but i never played Halo 4 before .. can anyone tell me how's the campaign in comparison to the games before it and compared to Halo 5 ?
The game has yet to be released and already has a healthier online population than the majority of titles available on console. That is a clear sign of leadership and brand awareness that loyal fans are eager to support the number 1 exclusive shooter as soon as possible. I am jealous and will be forced to tighten up in Halo Reach for a tad bit longer until I am blessed with my opportunity to participate in the futuristic battle that is Halo 4.
Rated E For Everyone
cant wait to play, i just ranked up to noble or something, its the one with 2/3rds full moon. 35k multiplayer kills, more than 10k firefight, and 45 hours in campaign. Going to play even more halo 4
Yet another useless article from Kotaku. Why this crummy website can still submit trash to N4G is beyond me. How many more articles do we need from them telling us how many people are playing Halo before the game has even launched?
Utterly laughable. I wonder if we'll ever see some real journalism from these hacks.
mine shipped yesterday so i'll have it monday morning! can't wait!!!
screw reach, I like Halo 3 and I have now played Halo 4 and it is much more like Halo 3 than Reach THANK THE LORD!
HALO 4 <3