Gimme Gimme Games argues that Rockstar had an opportunity to make games like Grand Theft Auto successful on Nintendo home consoles with a port of GTA V to the Wii U and that they are blowing their chance to get the Nintendo audience on board with their most popular IP.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.
This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.
And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened
It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games
Lol, I remember those. I vaguely remember dying from one crashing into my car once too.
no mention of chinatown wars on ds in this article is a mistake
Rockstar and Nintendo will both be ok and come out alive from this. There is nothing to worry about.
Let them port it later, I don't want it to be delayed just so the Wii U audience can play it. It's GTA...if people really want to play it they'll buy a PS3 or 360.
I agree with the author, it doesn't make any sense not to port their game over. Ubisoft has said it costs them about 1 million dollars to port over a game from the 360 or PS3. Even if it was to cost 15-20 million and the game sold 2 million copies on Wii U. That's 100 million in lost revenue (120 million - 20 million for production). What company is that dumb not to do the simple math and make that happen?
The average gamer is now 35 years old. The gamers that have been around since the beginning aren't so easy to dismiss Nintendo, usually it's the younger, "hipper" crowd that thinks Nintendo is for kids. Us older gamers who grew up on systems as early as the NES or prior understand there is value to be had with a Nintendo console.
Rockstar definitely dropped the ball, it'll be interesting to see if they change their minds once they see how well the Wii U sells.
Beyond the fact that aren't they revealing more news soon where they could in fact announce, "Hey, it's coming to Wii U too!" since they've done nothing but release some pictures and a trailer so far, if I was making GTA V I would think to myself, if people want to buy GTA V wouldn't they already have owned a PS3 or Xbox 360 to play GTA IV? I mean while it would be good for Nintendo and I really hope it is released for the Wii U because Nintendo has to be my favorite out of the big three it isn't going to really help them that much although it would help Nintendo.