Gimme Gimme Games argues that Rockstar had an opportunity to make games like Grand Theft Auto successful on Nintendo home consoles with a port of GTA V to the Wii U and that they are blowing their chance to get the Nintendo audience on board with their most popular IP.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
From their most recent entries in the GTA franchise to their cult favorite racing games, find here the best Rockstar games, ranked from best to worst.
no mention of chinatown wars on ds in this article is a mistake
Rockstar and Nintendo will both be ok and come out alive from this. There is nothing to worry about.
Let them port it later, I don't want it to be delayed just so the Wii U audience can play it. It's GTA...if people really want to play it they'll buy a PS3 or 360.
I agree with the author, it doesn't make any sense not to port their game over. Ubisoft has said it costs them about 1 million dollars to port over a game from the 360 or PS3. Even if it was to cost 15-20 million and the game sold 2 million copies on Wii U. That's 100 million in lost revenue (120 million - 20 million for production). What company is that dumb not to do the simple math and make that happen?
The average gamer is now 35 years old. The gamers that have been around since the beginning aren't so easy to dismiss Nintendo, usually it's the younger, "hipper" crowd that thinks Nintendo is for kids. Us older gamers who grew up on systems as early as the NES or prior understand there is value to be had with a Nintendo console.
Rockstar definitely dropped the ball, it'll be interesting to see if they change their minds once they see how well the Wii U sells.
Beyond the fact that aren't they revealing more news soon where they could in fact announce, "Hey, it's coming to Wii U too!" since they've done nothing but release some pictures and a trailer so far, if I was making GTA V I would think to myself, if people want to buy GTA V wouldn't they already have owned a PS3 or Xbox 360 to play GTA IV? I mean while it would be good for Nintendo and I really hope it is released for the Wii U because Nintendo has to be my favorite out of the big three it isn't going to really help them that much although it would help Nintendo.