Digital Trends: "The Halo brand returns under new management. But fear not, loyal enthusiast, the new caretakers, 343 Industries, know a thing or two about what makes Halo tick. The result is Halo 4, a game that is very much a Halo game, but stops short of being anything new."
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
Halo 4 released 10 years ago today, and its disappointing reception was just an omen of things to come with 343 Industries at the helm.
Halo 4 and infinite have a 87 on metacritic and five a 84🤣. 343i need contents and everything else will play it self out.
Halo 4-6 are like the Star Wars sequel trilogy
They all just seem like a brand new games with small connections to the last one but no solid arc connecting them, you’re just told stuff that happened off screen in between the games and nothing makes sense
It’s like they didn’t plan a new trilogy out
I'm getting a good gaming laptop soon and i'm finally going to play through the Halo franchise again plus Infinite but i never played Halo 4 before .. can anyone tell me how's the campaign in comparison to the games before it and compared to Halo 5 ?
For the most part I agree with this review... I will make my own decision when I play it myself but it sounds to me like its just another Halo. The IGN review is no different than this except, it has different gun sounds.
Also part 1 of 3?? Are you kidding me?
How are they NOT milking this game??
omnislash milking a game is totally different to what this is. how are they not milking starwars? 3 more films set to release. on top of however many there are nos. and call of duty, surely is being milked also. and mario? and zelda? stop being a troll please. its called expanding a universe. halo has more grounds for progression than any other game. and hahah guess what, you cant do anything about it. 3 new halo games here we come!!!!!! and everyone talks so much of playing it safe and bringing nothing new? look at cod and then say that about halo while you 10/10 black ops 2. corrupt reviewer.
Sounds about right. Watching the leaked videos on Youtube: 343i definitely played it too safe with Halo 4. Couldn't have said it better.
"The definition of playing it safe" lol
I'm sick of these "playing it safe" articles and reviews... claiming that Halo isn't taking any chances... Apparently the following....
Making a whole new world isn't taking a chance.
Adding a whole new set of enemies into the mix isn't taking a chance.
Adding a whole new weapons set isn't taking a chance.
Adding Spartan Ops isn't taking a chance.
Altering the core concept of multiplayer (that everyone starts off on equal footing) isn't taking a chance.
To be honest, simply taking on a new Halo title is taking a chance, because Halo 3 ended so well that if Halo 4 doesn't live up to Halo, then 343i can kiss it's butt goodbye, and Halo being the Flagship of the Xbox 360, if it were to go down, then its a good bet that the console might follow. My sole reason for buying a 360 was because it was the only place i could play Halo, and i'm sure there are others out there who did the same.
Furthermore, the author of this article has no idea what they're talking about, "Halo 4 doesn't continue the Halo lore, it creates a new one that fits within the structure of the old." WRONG. Halo 4 builds off of the Halo lore that has been canonized by the Halo books. One of the things that 343i really wanted to do, was bring all of the different aspects and mediums of the Halo Lore together in Halo 4, which is why they tied multiplayer into campaign, explained why Spartans are fighting Spartans (Red vs. Blue), why they used the Web to make Forward Unto Dawn, and why they used the Halo Books as a basis for many of the aspects of the world of Requiem.