I got to play a game how I wanted to play it, instead of how I thought I should be. If someone struck me as evil, I killed them and didn't worry about the extra quest they might have offered later. If the guards caught me, I killed them too. Sod the points - the end of mission stat round up just gave me something to gleefully ignore.
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.
Dishonored's engaging lore, creative levels, and timeless gameplay are well worth revisiting for fans of the immersive sim and stealth genre.
Daily Video Game writes: "Xbox Store has just kicked off Arkane Studios publisher sale, offering up to 80% off on some of the best games from Arkane Studios, including Deathloop, Dishonored, and Prey for Xbox Series X/S and Xbox One right now!"
Well with the logic shown in that small description, all games should be pointless to you.
The title is very contradicting of its self
Good read its actually praising the game for allowing you to complete it howeverwyou want to do it.
By pointless I mean, it doesn't keep nagging you about how many points you get and that's liberating. The title is a pun, intentionally inflammatory so as to ensnare fan boys. I loved Dishonored.