Gamers may remember 2012 for many things when the year is all said and done—the Mass Effect 3 controversy, the glut of quality independent titles, and the launch of the Wii U all spring to mind. From a business perspective, though, 2012 may end up best known as the year the Season Pass became the standard DLC model for most game companies. From Max Payne 3 to Borderlands 2, Assassin's Creed 3 to Call of Duty: Black Ops 2, it seems like every major release these days is adapting to this latest industry trend.
GTA 5 and Red Dead Redemption 2 leap up due to summer sales
Wow, good games never get old I guess.
CoD will always be a beast of a franchise, and how awesome is it that you can just boot it up or pop it into your Xbox and play, MS BC is really a neat feature.
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
i like season passes. i seem to be one of the few gamers that understand it is very much a business at the same time.
takes time to make a game, time equals money, sales arent guaranteed anyway so you may not even make that back. even when you make it back, a decent amount of them profits need to go toward the next project anyway. overall its a risky business and if you have fans willing to pay for more and can deliver more then its well worth it for both sides.
stand alone dlc was killing us, season passes are much better provided the content warrants the price, bl2 is a damn good example of how to do it and as a result, i happily paid for the pass.
Totally agree season passes are crap. I miss the old days when console games didnt have DLC or even patches, and games had to be 100% completely finished when they were released.
bf2 is such a great game that season pass is definitely needed and warranted to keep the MP fresh and alive.
Borderlands 2 is another great game, I play more single player than MP because I like doing missions on my on pace, but it seems like the DLC is coming out way too fast.
$30 for the expansions may seem like a great deal, I just don't see myself playing this game once I beat all of it.
At least with MP I'll be playing it for 1-2 years getting all my $ out of it.
Single player, not so much.
"...killing us" implies that it's mandatory for everyone that buys the game. I for one am able to start and finish a game without buying anything extra for it.
i don't see a problem with paying $20 - $30 in advance for $30 - $40 worth of DLC content.