500°

Assassin's Creed 3 on Xbox 360 and PS3 was 'almost a miracle'

Assassin's Creed 3 is built using the principle 'give and take', as Lussier explains 'we didn’t find a secret switch in the 360 or PS3 to make it go twice as fast.'

Burning_Finger4201d ago ShowReplies(2)
aquamala4201d ago

current gen consoles are maxed out, no surprise here

Grap4201d ago

tell that to engine who can render 2000 characters in one screen. yes Anvil Engine is a miracle.

Irishguy954201d ago

The PC lols at you. Those Demos where on PC. YOu can hope the console versions are equal.

wastedcells4201d ago (Edited 4201d ago )

True I think it's the engines that are being pushed hard. They can add, alter and optimize them but only so much. The cost of a new engine is huge and I think developers would rather put there money into next gen.

lastdual4200d ago

Let's wait until we actually see a Fox Engine game running on something that's not a PC.

Anvil has been a very impressive engine for this gen. While the first few AC games had noticeable frame rate dips on the PS3, since Brotherhood they've basically achieved parity, so AC3 should be a great experience on every platform.

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Neko_Mega4201d ago

Really? For some reason developers of PS3 only games seem to find more power in it. AC3 looks alittle better then Skyrim, which they both look not as good as most of the PS3 only titles.

Heck Halo 4 looks better then this, so it makes me wonder if theirs something 3rd party developers don't know or are not aloud to do.

ZombieNinjaPanda4201d ago

There is a difference between optimizing and still finding "more power".

QuantumWake4201d ago

I don't see a lot of PS3 exclusives rendering 2,000 NPCs in a single battlefield, or open-world environments the player can explore.

Different games, engines, rendering targets, art, budget, etc..

Rubberlegs4201d ago

Halo 4 isn't a sandbox game. A game like AC3 has so much more content on screen that needs to be rendered compared to Halo or any game that isn't a sandbox.

krisq4200d ago

Heavenly Sword was close.

4200d ago
nukeitall4200d ago

There is always power to be had until you code in binary, then of course there is still ways to find more power.

The question is NOT, is it maxed out? Rather, is it worth optimizing!

What non-programmers don't get is that it's about result vs time/cost. If you put all the time in the world, you can likely get a Wii game looking close to an Xbox 360 or PS3. Putting in the time though and cost is another story though.

Tr10wn4200d ago

most of those "PS3 only games" as you call them, are linear with not much open world, Skyrim is a massive world with a lot of detail same goes to AC

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Crazyglues4201d ago (Edited 4201d ago )

Their maxed out for the average developer, but the real big dogs, are always going to find a way to push the envelope pass the edge.

This is a classic example of why really good teams are important when making these type of games...

I bought this game day-one just because of how they seem to be pushing pass the limits of what we normally see in a video game..

I love when it looks like a game company put a lot of work into making an amazing game...

This should be one amazing game.

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andibandit4200d ago

The developers are getting better and better at fooling us. At this stage it has little to do with power and more about noticing what they are removing in order to achieve a certain graphical fidelity.

MxRBrobaFett4200d ago

What the hell is that drawing there on the bottom

fighisimo4201d ago

maxed out? what are you talking about, AC doesn't change a bit since this Gen came out, graphically it looks outdated already.

Flewid6384200d ago

Equal 31/31 Agree-Disagree on that. Odd...

r1sh124200d ago

there are too many misconceptions here,
yes the actual CPU and the SPU are unlikely to be maxed out for a while, but the graphics cards and RAM are where the issues occur.

What @wastedcells said about optimisation is true, you can only go so far if you physically cannot get past a certain point.

calibann4200d ago

Consoles are literally slowing down the games industry. If consoles didn't exist, we'd have near enough photorealism in every game, because everyone would be developing for PC.

Syntax-Error4200d ago (Edited 4200d ago )

Then why hasn't PC done it yet? Wanna know why, because consumers can't afford the technology. The only technology doing that now is used in movies. This generation is going to last 8 years and the next even longer. That is amazing IMO. It's true what they, there's no satisfying you spoiled brats. I love both consoles and I am dying to see what's next. MS and Sony are going to achieve great things and personally, I hope they continue to give us their best. I am sure the wrongs they have done in past will be corrected the next go around

cogniveritas4200d ago

Developing for consoles gives developers a safe bet of stability for at least 5 years to know exactly what hardware they're developing for. Sometimes sacrificing accelerated progress is necessary for fortifying efficient coding and optimization during the period of stability or it will soon catch up to everyone later.

The PC only developers can push ahead alone if they choose, but they have only chosen to go ahead at a pace they can afford and are comfortable with.

calibann4200d ago

CONSOLES ARE JUST £200 GAMING PC's. I'm talking about developers spending way too much time coding for xbox AND ps3 AND PC at the same time. Consoles are essentially just shit PCs. If developers had ONE system to work on, the games industry would evolve at a much faster rate.

cogniveritas4200d ago (Edited 4200d ago )

The idea of developers having one system to work on and code for is what companies like Nintendo, Sony, Sega, and others had in mind when they created their own consoles and put in place first party developers to create games for them. It has already happened, and over time they create better products for the aging hardware. Sony developers only develop for Sony consoles but it doesn't cause Sony hardware to advance any faster. Same for Nintendo & Microsoft. The evolution can only move as fast as the consumers who can afford it.

Third party developers are certainly not responsible for holding anyone back. And PC developers aren't being held back by anyone but themselves if they feel they can't advance. If any PC developer wanted one system to develop for they they would essentially become a first party developer for a standardized specification PC... or a console.

Also, if things moved as fast as some would like it, alot of these $1500 - $2000 PC's would just as soon be a $hit PC as well unless upgraded.

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theWB274201d ago

I don't see anything he said wrong. He stated as consoles they had problems. As powerful as the PS3 is there may be some things it doesn't really do well and they made it work. If a PS3 lover gets offended then it's hilarious.

aquamala4201d ago

at this point most of the developers time are spent on how to make their game work on consoles that only have 512MB (of system and video) memory. time for next gen already.

mochachino4201d ago

Sorry, I think my PS3 has been a great console but calling the PS3 (or 360) powerful in this day and age is a complete misnomer.

Being the more powerful of two very underpowered consoles doesn't make it powerful, it makes it less underpowered.

PS3 is no longer powerful, it's just way too old.

Tres214201d ago

thank u thats lik tha smartest thing ive heard on here, the only thing i think of is how powerful pc's r but they do need sum kind of benchmark(usually consoles) cuz its hard 2 make games with new & better piece coming out all the time & im starting to wonder when the new benchmark is set by the new systems how will it really change gaming guess we'll hav 2 wait & see

neogeo4201d ago (Edited 4201d ago )

My son is 5 years old and loves to play games. He started with Mario and now even likes RPG's when we play together. When he asked me where ps3 came from I explain it was made long long ago almost 2 years before you were born son. "wow dad thats old"
Then I get mad and say DA POWER OF DE CEELLLLZZZ!

Neonridr4201d ago

Funny how they made no mention of the Wii U version. My guess is the Wii U version was held back by the 360 and PS3 versions..

KwietStorm_BLM4201d ago

My guess is it wasn't mentioned because it had no relevance to the article, much like your comment. I could just as easily say the PC version is held back by everything. Ok. Now what?

Neonridr4201d ago

How does it have no relevance to the article? They were talking about the consoles reaching their extremes and if not for AnvilNext, this game would not have been possible with the technical limitations of both systems. I was mereley wondering where the Wii U stacked up in all of this. It would have been interesting to learn their point of view on how it was performing on the Wii U.

As for the PC, if it's not developed from the start on the PC, then of course it's held back. PC's never have any relevance with console gaming because no console can ever match a PC gaming machine because by the time the console releases, PC's have doubled in power.

jd6664201d ago

They've shown gameplay footage from both versions and they both look stunning so what is the argument here exactly? Just the usual 1 bubble fanboys mouthing off no doubt!!!

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70°

Games with the dumbest NPCs

Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.

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gamefreaks365.com
closed_account259d ago (Edited 259d ago )

Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩

Flawlessmic258d ago

How did redfall not make the cut.

anast258d ago (Edited 258d ago )

Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.

180°

10 Most Peaceful Areas in Games

Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.

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gamefreaks365.com
Babadook7264d ago

My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.

Killer2020UK263d ago

I literally just came here to post this. That music in the Resi 1 safe rooms is playing in my head.

Rimeskeem263d ago

I was thinking TLOU work benches. Although I remember one time where it was a false security.

closed_account263d ago

Perfect. 👌👌

I'd add the top of my highrise apartment in GTA Online. That calm, quiet peace, just knowing as soon as I step out that door I will be bombarded by 8 and 12 year olds calling each other n**** and f****, trolled by combat jets and rocket launchers.

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henbayward263d ago

The entire map of SotC is peaceful as hell. Used to just ride around exploring it.

mastershredder263d ago (Edited 263d ago )

Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.

raiden_188263d ago

The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.

RPGer263d ago

Kingdom Hearts tend to present half peaceful areas and most of them are amazing.

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60°

'Assassin’s Creed III': Ten Years Later

With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.

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goombastomp.com
SinisterMister538d ago

Ten years later, we miss the old you, Assassin's Creed.

Popsicle538d ago (Edited 538d ago )

I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.

On a side note, Black flag was the most enjoyable of the AC games I played.