Obviously one of the most talked about topics for the next-generation of consoles and beyond, is the subject of Cloud Gaming and digital downloads. Cloud gaming allows devices to stream video games from a remote server that perform heavy-duty processing before sending compressed audio and video back to the users device. Digital downloads are pretty self-explanatory as we’ve already been witness to it this generation with things like Games OnDemand for the Xbox 360 and PSN Day 1 Digital on Playstation 3.
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
The future is in the clouds.
Just need to get past the bandwidth problems.
I ant to play it now!!!
No, the future isn't a cloud and/or digital only future. It's been over 10 years since the 'death of cd's' and cd album sales still out pace digital albums.
Far from it, its no doubt part of the future but consumers still want to be able to handle their software/hardware.
PC has chosen digital, I give it 2 gens till consoles follow suit. Here is a little pros vs cons.
Pros
- Free to manufacture
- The above opens up the industry to small independent developers which leads to more games.
- Savings can be passed on to consumers.
- Good for the environment.
- Developers can work up until launch and then pass the updated build to the distributors.
- No damaged discs.
- No used game sales (Publishers are pushing for this already).
- HDDs read faster than DVD or Blu Ray drives so less loading / texture pop in.
Cons
- No selling your game (excluding Europe if that new law gets enforced).
- No physical item (This is only a con if you like collecting discs).
Feel free to expand it if you like but this is all I could think of. In my opinion digital is inevitable. Cloud is too new for me to decide.