90°

Is Cloud Gaming the future?

Obviously one of the most talked about topics for the next-generation of consoles and beyond, is the subject of Cloud Gaming and digital downloads. Cloud gaming allows devices to stream video games from a remote server that perform heavy-duty processing before sending compressed audio and video back to the users device. Digital downloads are pretty self-explanatory as we’ve already been witness to it this generation with things like Games OnDemand for the Xbox 360 and PSN Day 1 Digital on Playstation 3.

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masonicgamer.com
MultiConsoleGamer4203d ago

The future is in the clouds.

Just need to get past the bandwidth problems.

BDSE4202d ago

No, the future isn't a cloud and/or digital only future. It's been over 10 years since the 'death of cd's' and cd album sales still out pace digital albums.

Catoplepas4202d ago

That's only because 95% of music downloaded is done so illegally, and therefore not tracked.

sly-Famous4202d ago

Far from it, its no doubt part of the future but consumers still want to be able to handle their software/hardware.

Bladesfist4202d ago (Edited 4202d ago )

PC has chosen digital, I give it 2 gens till consoles follow suit. Here is a little pros vs cons.

Pros
- Free to manufacture
- The above opens up the industry to small independent developers which leads to more games.
- Savings can be passed on to consumers.
- Good for the environment.
- Developers can work up until launch and then pass the updated build to the distributors.
- No damaged discs.
- No used game sales (Publishers are pushing for this already).
- HDDs read faster than DVD or Blu Ray drives so less loading / texture pop in.

Cons
- No selling your game (excluding Europe if that new law gets enforced).
- No physical item (This is only a con if you like collecting discs).

Feel free to expand it if you like but this is all I could think of. In my opinion digital is inevitable. Cloud is too new for me to decide.

AtomicGerbil4202d ago

Major con: At the mercy of extortionate publisher pricing. Look at some of the digital prices that Activision and EA are putting out there, £59.99 (that's $96.97 to our U.S brethren) for games I can buy new in the shops for less than half that.

I understand that publishers right now want to avoid rocking the boat with retailers who are selling disc based games, but these prices are a joke and certainly not a sign that savings will be passed on to the consumer. In fact I fear it will be quite the reverse with the greedier of publishers.

Bladesfist4202d ago (Edited 4202d ago )

Good point, but most games on steam are priced well and there are a lot of sales. It just seems like consoles need a good service. Most new releases on steam (dishonored and xcom for example) release at £30. Take a look at what competition does for digital sales here: www.cheapshark.com

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90°

Comedy Central New Animated Series Based on Golden Axe

Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game

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retronews.com
Knightofelemia21h ago(Edited 21h ago)

Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.

70°

The Best PS2 Games of All Time [2024 Edition]

GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."

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gamingbolt.com
130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein1d 23h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga1d 2h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing691d 22h ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde1d 5h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21831d 21h ago

Yes. Stop all the live service bs.

jznrpg1d 20h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS171d 20h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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