Some of the first video and arcade games ever released had nothing more than plain decorative screens for endings that said, “The End.” As we’ve been spoiled with some of the latest technology and thousands of game releases, we’re also offered much greater, elaborate endings. Whether futuristic or medieval, aliens, monsters or live people, these endings move the player in ways only a video game can (for those who are gamers, at least).
Looking back at Final Fantasy 6 on its 30th anniversary provides a snapshot of one of gaming's most important franchises at a pivotal turning point.
Gary Green said: It’s interesting to revisit the roots of your favorite franchises to see first-hand what’s changed and what’s stuck around all these years, though perhaps ‘visit’ would be more accurate than ‘revisit’ since apparently, Europe wasn’t worthy of the original six Final Fantasy games the first time around. By the time we started getting ports of these iconic games, we’d already been through the PSOne JRPG golden age. So we’d already seen the best of what Final Fantasy had to offer, while these predecessors looked outdated, unrefined, and (dare I say it) ugly. We aren’t bitter about the delayed releases, honest…
I'd love to but square said fk you to the ps fanbase that wanted these physically. Meanwhile switch got a physical release.
Discover the top 10 hottest Final Fantasy characters, from iconic heroes to memorable allies. Dive into their captivating stories and traits.
I always go Yuna, Aerith, Rikku, Rinoa, and for some reason Vanilla, Ashe, Cindy, Lunafreya, Quistis
Metal Gear Solid 3 for me.
demons souls for me.
Bad Dudes for me.
While not my favourite, Red Dead Redemption has a very memorable ending.
AC: Revelations