110°

Telltale Games on The Walking Dead, and offering meaningful choices to players

EDGE - For all its ubiquity, zombie fiction can still be thrilling – as the many incarnations of The Walking Dead proves. But for many, its neither the comic book nor the televised take on Robert Kirkman’s series that’s caught the imagination this year. Telltale’s episodic adventure game debuted in April to cautiously positive response, but over the course of the year its in part player-affected story has engrossed a league of fans, with new episodes eagerly dissected and notes compared online.

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edge-online.com
Soldierone4204d ago

Choices didn't really get all too meaningful until Episode 4 when you could literally change the out come in the end. Otherwise it was simply the person doing it happily or angry, but no matter what the out come would be the same.

Saturne34204d ago (Edited 4204d ago )

Praticly every conversation changes if that other someone dies instead not to mention how you respond to certain characters change the overall outcome.

How´s that not meaningful.

Soldierone4204d ago

Like I said, they just go on mad or angry.

Broken chain needs to be fixed.

*person picks up chain, and loves doing it with Lee*

OR

*person disagrees, gets mad, yells at Lee, but still picks up chain*

No matter what, the chain will be fixed by said player, and no matter what they go back to neutral ground. I pissed off Kenny so many times throughout each episode, and he still went back to "you've always been on my sad" after a good friend decision....

Saturne34203d ago (Edited 4203d ago )

The plot as to go on...they can just turn your back and say f#$% you and walk away.

What you seriously expect from this?

Soldierone4203d ago

Lasting decision fixes.

In episode 3 someone had to die, why couldn't my choices to defend one character save that character? Instead no matter what the character either dies and you agree with it, or the character dies "on accident." Then when Lilly wants to walk away, even if you let her stay, she still leaves.

Emotion wise. I hate Kenny and I WANT him to hate me too, but he won't do it because my decisions keep getting mixed. I'll go against him in a very important decision, but be with him on something stupid and because of that he still likes me?

I'm not saying the game is crap, I'm just saying this is something they could improve for season 2.

70°

Telltale Games Confirms Layoffs; All Projects Still in Production

Today Telltale Series has confirmed to TechRaptor that it has laid off a number of employees, while the games currently in development remain in the pipeline for the time being.

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techraptor.net
mooreneco21195d ago

Sadly, this is Deja vu, with Telltale going through this type of thing before in 2018 - thoughts are with those affected. Games companies and all sectors always follow each other, with the bad press reducing as each new announcement is made - sad times we live in.

190°

How Supermassive Games Is Repeating Telltale's Mistakes

Supermassive Games has failed to innovate since its breakout hit Until Dawn and its games are getting more stale, something that sadly echoes Telltale Games' downfall.

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comingsoon.net
ApocalypseShadow663d ago (Edited 663d ago )

Trash article. More jaded commentary from individuals that play so much of something, they get pulled out of the very thing they liked before. Or think everyone is as jaded as them with the genre. Thing is, the developer wouldn't be making these games if they didn't think there was an audience. And, they are not in financial trouble as Tell Tale was. Try again.

Critiquing is fine as we want developers like Super Massive to stay the course of making good games. Especially after rushing games out too quickly after their break out hit. But to go on and say they are on a decline when the very game they just released was received well by the gaming community is jumping the gun. Not only that, but Until Dawn: Rush of Blood was a hit on PSVR fool. Not everyone gets nausea from VR.

Not only that, but the ignorant opinion that Quantic Dreams has declined when Detroit: Become Human is a great game for its genre, was received well by gamers and sold well, speaks volumes about this person's opinion.

plmkoh663d ago

Tell Tale's biggest mistake was attaching their works to huge existing IP that requires big royalties. They didn't invest in bringing new ways to interreact with their games or even improvements to graphics/mo-cap.

Supermassive is the complete opposite. Their games are completely original works, they own their own titles, there is a level of exploration in their games and the graphics continue to be worth a look.

Notellin663d ago

Agreed. This article is complete garbage. The games it compares The Quarry to are hardly competitors and nowhere in the league of the game.

Knushwood Butt662d ago

I need to play Rush of Blood again.

Bobertt663d ago (Edited 663d ago )

These type of games are about the choices and the story. Some of the later releases may have faltered in those areas making them not as good as the original. But i don't see how this author wants them to innovate. It just seems like the author wants to play a different genre. What they need to do is come up with better stories and choices.

SyntheticForm663d ago

Currently playing TQ and have no complaints. Really enjoying it. Hats off.

StarkR3ality663d ago

The reason that telltale fell into financial ruin was the amount of money they had to pay out for the big License fees. Batman, Borderlands, walking dead, they had to pay through the nose to get rights to use them. Supermassive don't have that problem, although I would love them to do a Nightmare on Elm street, Friday the 13th or Halloween game, the rights to those properties would likely be too much to warrant the cost.

MadLad663d ago

Dumb, uninformed take.
Telltale went under due to, mainly, piss poor management. They grew the team way too big, and took on way too many projects at one time; stretching the key talent far too thin.
Then constant crunch pushed much of said key talent to move onto other studios.
Tied into the fact they kept utilizing antiquated tech instead of moving onto a new, modern engine.

None of this applies to Supermassive, thus a pointless and uninformed article we have here.

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50°

The Power of Story in Video Games

Powerful storylines and narratives drive player engagement. MOBA Champion examines the best examples of good storyline in video games to better understand what engages and compels players to continue playing.

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mobachampion.com