The Extra Credits crew talks about how some games are far less "fun" than others, and that's OK. In fact, that's great. Not every movie is fun, not every book is fun, and if every game was purely about fun, the medium would suffer greatly. The show is targeted at gamers as well as publishers and developers.
"The Edinburgh-based (Scotland) indie games publisher Firestoke amd Quebec-based (Canada) indie games developer RageCure Games, today announced with great delight and excitement that their hockey action game "Goons: Legends & Mayhem", is coming to PC (via Steam) and consoles (PS5 and Xbox Series X/S) on April 11th, 2024." - Jonas Ek, TGG.
Director Miyazaki discusses the development and content of Elden Ring's upcoming Shadow of the Erdtree DLC.
Is the future of artificial intelligence in video games playing out in a cyberpunk ramen bar? Tech companies would like you to think so, but game writers aren't so sure.
From witnessing countless ai generated articles and content it's clear ai is not very creative and often produces nothing but word soup so I'd like to keep ai away from storyline or side quests as much as possible
Where does ai have a place I think ai can be used effectively in upscaling technology or the remastering process for older games touching up assert etc however it must be done with human supervision ala GTA trilogy where it was used but clearly not vetted before being included in the game
I mean the core issue with AI is exactly what it's substituting. Generating visual art is a perfect example of this. Currently, if you want to use AI to generate anything short of a background, you are going to deal with numerous drawbacks. From anatomy issues in humans and animals to completely broken fonts for logos and visibly recycled styles.
But when it comes to writing, things are a bit messy. There are indeed extremely talented writers out there working on video games. But there are also a lot of them who really aren't, and we all know it. Take games like the recent Suicide Squad or Starfield; those game scripts could very well have been done by AI.
Another issue with AI writers that is often pointed out is the ludonarrative issue. Basically, AI, by its very nature, wouldn't be able to write within the context of the game mechanics and scenarios, which would lead to a lot of ludonarrative problems and break immersion. However, against that argument, one need not look further than The Last of Us Part II. That game is a embodiment of ludonarrative issues and is still considered by many as one of the best games and game stories out there, so it's clear that for the majority of the market, that would not be an issue.
So AI, with all its limitations right now, probably wouldn't hurt game stories as much as the writers would like gamers to believe. I doubt that it would improve what we have now, but given what we have now, I also doubt that it would be measurably worse.
As it stands right now, AI is really good at taking existing concepts that a human imagines and then organizing them into a coherent story. You still need creativity, but I think having a "room of writers" is probably no longer necessary. So in that regard AI is taking jobs. For instance, let's say I provide AI with a number of characters and what their personalities are. I might say, (if making a murder mystery) the Butler who seems like the protagonist is actually the killer. If you try this, AI will do a pretty fantastic job of writing dialogue between characters that would lead you, as the reader, not to suspect who the killer is. Normally a writer works with other writers and breaks a story down into parts where the characters motives start as unclear and then progressively become revealed. AI does a really nice job with foreshadowing also. You can also tell AI to incorporates symbolism, and misdirection. TLDR; I'll never not use AI when writing a story. It's just a tool that when used properly will make good writing great.
i like there message and before anyone writes a long paragraph that no one will reads fun and engaging are not the same thing.
I think one of the user comments on the video said it perfectly; the definition of "fun" being used here is very simple. Extra Credits are viewing fun simply as cheap thrills, which is not something I agree with.
To me, "fun" means anything that is enjoyable. When I'm being told an engaging story or looking at an interesting image, I consider myself to be having fun simply because I'm enjoying what I'm experiencing. I had just as much fun watching Chinatown as I did watching The Avengers.