Kotaku - Okay, so Dishonored is excellent. That won't stop me from nitpicking and critiquing some of the things I didn't like about the new stealth-action game.
And if I'm gonna complain about Dishonored, I might as well complain to Harvey Smith, the guy who co-designed it.
While talking to Smith on the phone last week, I decided to bring up some of the little things that bugged me about the game. He dodged nothing, and gave me some great responses.
Here are a few of them.
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.
Dishonored's engaging lore, creative levels, and timeless gameplay are well worth revisiting for fans of the immersive sim and stealth genre.
Daily Video Game writes: "Xbox Store has just kicked off Arkane Studios publisher sale, offering up to 80% off on some of the best games from Arkane Studios, including Deathloop, Dishonored, and Prey for Xbox Series X/S and Xbox One right now!"
no southpaw. i mean really, come on arcane? amateur oversight. these games need to come with warning labels so people like me don't waste their money on an unplayable game
Interesting read. I really like these articles that explain the thought process behind the games design. Kinda like a directors commentary...
Some of the worst complaints you can make about the game. don't get me wrong i like the game, but there are bigger issues like guards detect you even you 100% sure you are behind cover.
I seriously find nothing wrong with the game, it's amazing and I love it. Kudos to Arcane and Bethesda :)