120°

GTA 5: What Devs Expect From Rockstar's Next GTA

NowGamer: "We chat to original DMA Design employed Mike Dailly, Volition environment artist Wayne Adams and Far Cry 3 producer Dan Hay about what to expect from GTA 5."

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nowgamer.com
skyward4215d ago

GTA needs more detail, not a bigger map. San Andreas looks sparse these days.

black9114215d ago

All I'm gonna say is Drive Parallel Lines. GTA CAN LEARN ALOT. YOU WERE TRANSPORTED FROM THE 70'S TO MODERAN ERA. The whole City changed,radio stations,billboard ads,cars,cloths everything just imagine in GTA if you started in the 70's and then the 80s etc.

vortis4214d ago

Not sure why you're getting disagrees but if you play GTA IV and then go back to GTA SA you'll notice how empty and barren the city feels. I liked the design and layout but obviously, after playing GTA IV and being immersed in a very AI-vibrant culture, it's hard to go back to the older games.

I'd just love to see an AI-rich environment with all the cool stuff from GTA: SA. How fun was it delivering pizzas on the motorbike? Super fun, I know.

YodaCracker4214d ago

While I agree about detail, there is still no other open world game that comes even remotely close to the intricate level of detail seen in GTA IV's Liberty City. That is one of the things that keeps me coming back to the game all these years later, aside from the fact that there is no new GTA title to play, of course!

wastedcells4214d ago

Great read. Off topic but when buddy said Underwater caves in far cry 3 and rewarding players for exploration i thought that was really cool. Looking forward to FC3 and GTA5.

FragMnTagM4214d ago

I highly doubt this idea would be possible on the 360 and PS3, but I would like the open world genre to be completely seamless.

Every single person in the game should have a home, a family, a job, and whatnot.

The missions shouldn't be started by a mission marker, but by calling or showing up where that person is at that time of day or night.

If you decide you don't like a person like Brucie form IV, you can off them if you so decide, they don't respawn, you don't get a do over, and any and all missions they were a part of happen differently because of your decision to kill them.

I think this would really make it interesting. It would certainly give you more thought about what you do within the world.

It wouldn't be GTA though if you couldn't have mindless fun, so maybe a "classic" GTA mode where you can kill people relentlessly and without consequence would round it out.

wadukadoo4211d ago

Terrible article, especially the parts about separating the game into 3 chunks. Who doesn't unlock all of the islands??? He said like 70%. I find that hard to believe.

160°

GTA 5’s cut “James Bond Trevor” DLC was already part-shot, actor says

The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.

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theloadout.com
Killer2020UK1d 10h ago

More interested in money than giving fans what they want. Such a shame

CrimsonWing691d 10h ago

With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.

Profchaos1d 8h ago

I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.

Because when online started taking off many of the studio leads began having falling outs and leading including a founder

Demetrius21h ago

Ikr mfs that greedy it's ridiculous

andy851d 7h ago

This makes me sad. Trevor was one of my favourite characters in gaming

Demetrius21h ago

One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
310°

Ex-Rockstar Dev Finally Explains Why Small Planes Randomly Crashed in GTA San Andreas

Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.

Profchaos18d ago

This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.

And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened

isarai18d ago (Edited 18d ago )

It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games

Skuletor17d ago

Lol, I remember those. I vaguely remember dying from one crashing into my car once too.