TGC writes: Video games are an expensive hobby and despite the high initial cost of buying them, they still depreciate faster than pornography. As such some gamers have become disillusioned with the state of modern gaming and taken to lusting after the good old days. However, it’s the gamers that assert that retro games are superior to their modern counterparts that are hurting the industry the most. Here are four reasons why …
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Sony is taking actions as video by Moore’s Law is Dead, has been issued with a copyright claim.
And people say it's all fake because Sony haven't said anything 😂 conveniently forget the PS4 Pro was only announced 2 months before release.
Just announce it already! I want to preorder one asap. But in reality they don’t want to lessen PS5 sales until Pro is ready to launch so I understand the business part of it. September is probably when they announce it with an early November launch like the PS4 Pro
I would take that video and upload a torrent of it, fuck that copyright bullshit. If your going to do something that has a chance of being taken down, make a torrent first share it. Then Sony or any other company is helpless and you can laugh in their faces, taunting them to try to take it down 🤣
As much as the PS4 Pro didn't represent a major % in the playerbase, announcing a 'better' model will hinder sales from the 'base' model. They are right, business-wise.
Agreed on all four. Especially #1. In 10 years, watch these same gamers whining about this generation remember it fondly bragging about how great COD was. Or AC. Or even dare I say RE6?
Just because I'm nostalgic doesn't mean I'm refusing change, nor do I believe that nostalgia is even an important factor as to why some developers choose to milk franchises. I think you're just generalizing too much.
So true! Nostalgia may be a great thing when chatting with friends and remembering good times but go back and play the games again as an older more mature person and you will see they are completely different. LIke I've said before, did the original Resident Evil make me jump? Yes, but that dose not make it a "scary" game. Jump tactics are made for cheap thrills true horror is getting into someone's head and making them think that something is right behind them breathing down their neck when nothing is really there. Playing Metal Gear Solid 1 is something too. As a kid you remember it being this amazing spy thriller with robots and a boss who could read your mind. Play it again now and you follow the story and actually understand a lot of the political things they are talking about and you can easily get sucked up into the emotions and development of al the characters.
Nostalgia is not a bad thing but it is definitely a powerful and blinding thing that could harm the industry.
I dont hate Resident evil 6 for straying too far from the franchise i hate it cause its a bad game at its core with its dumb implementation of QTE,re-using of bosses,horrible camera at times and annoying load screens for a 5 second boss battle cutscene.
Same for final fantasy 13 i dont hate it because the battle system is different. I hate it cause it was a boring game with a bad story,terrible characters,bad voice acting boring battle system and just 1 gigantic corridor for 20+ hours.
It has nothing to do with nostalgia when the game is just bad.
I still play chrono trigger,TMNT turtles in time and super metroid once a year. Those games are just good because even if they are 20 years old and outdated by todays standards, they did the core gameplay right and no ammount of physx,graphics or AI can beat that.
Changing everything to action/shooter is not necessarily improving things. Trying to please the masses instead of making something special that will appeal to a smaller number of folks may improve investors moods, but doesn't mean better games.