X360A - In a month's time, literally, 343 Industries' debut Halo outing hits the Xbox 360... and by debut, we mean proper debut. HD remakes don't count. Really.
We caught up with 343's Franchise Development Director, Frank O'Connor, when he was in London recently to talk all things Halo, including the passing of the torch - or the Halo bible, as it's known - the future of triple-A titles, how 343 are keeping the franchise fresh, Spartan Ops and we even touch upon the new bad guy, very briefly. That's not it of course, if we were to sit here and name every talking point, by the time we finish a real-life Halo would probably exist.
O'Connor has been with the Halo franchise since it was with Bungie, and it appears that his time with the series--and Microsoft--is done.
Yet another nail in the Halo franchise coffin. Even Microsoft themselves moved on from the IP after replacing it with Starfield on console boxes.
Fallout of a failed game. Your TGA player's choice goty 87 meta lol. Idgaf. Dreams was great yet it failed and the director left. That's what happens. Halo was average from the jump yet showered with praise. Now many hate the game. Funny.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
More AAA exclusive titles from MS in the future then? I think so.
Halo 4 Nov 6 eagerly waiting for epicness.
This game is going to be the greatest of all Halo games.
Finally some positive talk when it comes to the future of games and gaming.
Frank is a class act and I'm sure Halo 4 will be the most ambitious Halo game to date. I'm so excited for it, hard to believe were only 4 weeks away from the biggest and best exclusive game launch of the year!
Nice! Good interview, Frank O'Connor is a really cool guy he knows his Halo stuff. I can't wait for Halo 4 i want it sooo bad! lol