Wonder how much attention Treyarch is putting into online feedback from Call of Duty: Black Ops 2 fans? A lot. But just because people are very passionate about a subject doesn’t mean it’s going to influence their decision about design, especially if the numbers are saying otherwise. Just ask Treyarch’s David Vondehaar.
Following the Wii U and 3DS servers being taken offline, Call of Duty Black Ops 2 and Ghosts are officially dead.
Call of Duty players are jumping into Black Ops 2 for the final time before its Wii U servers go offline for good.
Modern Warfare 3 Ranked Play will be arriving sometime in the middle of Season 1. Treyarch is once again handling development of it.
I'll bite.
I don't min/max or alter controller schemes anymore because the default options suit me fine aside from aiming sensitivity, which was freakishly low on default.
But the matchmaking system still does that dissemble-reassemble which I hate and knew that my following games after my first overall score would increase In difficulty, i.e. drop shotters (many more examples)
You've got this ranked play but you have this spm scale that throws you against the sweatwall of hell (2 good games>1 bad game)
Swiftly uninstalled and I save 110+gb
I wonder how hard it was to design the killzone 2-3 weapons.
Design of any sort, I see as a difficulty for the COD dev crew lol!
how? In cod all the guns do the same damage...except the two always overpowered guns are found later lol
Make one gun that shoot fast but weak?
Make another that shoot slow but strong?
All they have to do is take real guns...and give them attributes
I would hate to be that guy in charge of balancing all the guns in bf3..