90°

‘We Never Really Felt The Need For Boss Monsters’ In Dishonored, Designer Says

Kotaku - There are no boss battles in Dishonored, no massive, drawn-out fights where the doors suddenly close and you have to take down a really tough enemy to get to the next level. There are some difficult encounters—like the Tallboys, pictured above—but there are no bosses.

It's an interesting design choice, something that might have improved last year's Deus Ex: Human Revolution (which was excellent nonetheless). But it's also something of an anomaly in gaming.

Xof4217d ago

An interesting choice... not the word I use. It the same kind of conservative game design that's been dominating the industry--in both the East and the West--far too much in recent years.

But I suppose I should give Dishonored some credit for breaking the mold with respect to not having making all of the enemies humanoid.

Though I'm certain 95% of them will be, just like every other game made in the last 7 years.

Hell, it occurs to me now that might be a reason for the popularity of the Souls' games: enemy variety.

deadfrag4217d ago

Inded!Variety in the enemys shoud be a prime choise when making a game especially fantasy games.My main reason to not finnishing some games is actually the lack of variety or a poor story.COD games come to mind!

Knight_Crawler4216d ago

"But I suppose I should give Dishonored some credit for breaking the mold" Someone has not played any of the Fall Out games.

lastdual4217d ago

Bosses are fine if they fit the game (in the FPS space, Metroid Prime comes to mind as doing bosses right), but in a stealth-focused game like Dishonored it's clear that they would be out of place, so this is a good call.

Harvey Smith seems to really *get* what makes games like Thief and Deus Ex work. If the final game stays true to the vision that Arkane has communicated, it will be something really special.

iNFAMOUZ14217d ago

The game looks rushed, but the gameplay is nice.

isarai4217d ago

Good, it just wouldn't fit in this game to be honest, seems like it would turn out horrid like the shitty out of place bossfights in Deus Ex

DigitalRaptor4216d ago

You must have hated Shadow of the Colossus then.

urwifeminder4216d ago

Never heard of it must be on consoles i dont play.

DigitalRaptor4215d ago (Edited 4215d ago )

How can you not have heard of Shadow of the Colossus? Shocking. One of PS2's prime games.

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70°

The Magic of 'Dishonored’s' Blink

It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.

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MIDGETonSTILTS17430d ago

It felt kinda cheap to me… both in terms as a tactic, and game design

Abnor_Mal430d ago (Edited 430d ago )

There was a small game called Aragami that “borrowed” the blink, that was a good game.

Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.

sairenfox2099428d ago

The sequel changed some of the mechanics from the first game but it was still a very polished and enjoyable experience. You should definitely give it a shot sometime. The game's currently on sale on Steam

Abnor_Mal428d ago

Okay thanks for the heads up, will look out for it being on sale one day.

I really did like the first and played it back to back as soon as I finished the first play through.

40°

Why the Dishonored Franchise Is Worth Revisiting in 2022

Dishonored's engaging lore, creative levels, and timeless gameplay are well worth revisiting for fans of the immersive sim and stealth genre.

70°

Xbox Store Kicks Off Arkane Studios Publisher Sale

Daily Video Game writes: "Xbox Store has just kicked off Arkane Studios publisher sale, offering up to 80% off on some of the best games from Arkane Studios, including Deathloop, Dishonored, and Prey for Xbox Series X/S and Xbox One right now!"

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