GotGame: Playstation All Stars Battle Royale is going to live in the shadow of Nintendo’s fighter. Some may say that this is unfair to developer Super Bot, but they made the comparisons inevitable by the virtue of their design choices. The game’s visual style is clearly reminiscent of Smash right down to the HUD and menu elements. The physics and overall mechanics of the series are similar to its inspiration.
While Playstation All-Stars Battle Royale didn't get the best review, there are still some aspects of the game that deserve some credit.
Though PlayStation All Stars Battle Royale is a bit of a cult classic, it could have been a big hit if it launched in 2022 instead of 2012.
It wouldn't have mattered, Sony would've rushed it out and left it to die. More so now than before with their focus now being on SP narrative driven AAA games.
Oh, but somehow Smash Bros. 64 made it work?
It just couldn’t compete with Smash Bros. and it wasn’t a free-to-play game like Multiversus.
I think it released at the right time. It's just after the success of Smash and Multiversus, it's finally time for a sequel.
I'd be all in on a remake or remaster of the original. I enjoyed it because I didn't sit there and compare every aspect to SSB. I just enjoyed it as it was.
Sony should make part 2 and dump a good amount of money on it. Scrap super only kills and it's bound to succeed.
God of War: Ragnarok has plenty of fun references to PlayStation history, but now fans have discovered a conversation that calls back to PlayStation All-Stars Battle Royale — the crossover fighting game released for the PlayStation 3 and PlayStation Vita.
That’s interesting. It actually does make it canon lol. He mentioned it in a mainline game. I’d say that’s pretty cool.
Dont agree with how the controls dont feel tight especially compared to the floatyness of brawl, or that he thinks getting attacked doesnt matter you go take 3 hits by a AP drain weapon and you lose about 75% of a bar that is alot to have to regain especially in a 1v1 match.
I dont like smashes ring out system 1 amazing powerup for your opponent can cost you the match if your unlucky and i dont see turning off powerups as a option because it would make the game pretty boring. This game isnt based around luck as much as smash is and more strategy is involved.
Parrapa is a great example of the stategy in this game like his AP generator can be a double edged sword. When i see a Parappa player trying his best to stay away from the combat,i know he is gonna use that AP generator so i always knock them away and snag that AP. If i dont he wouldve been building meter extremely fast now its me who got that extra AP while he just lost about 15-20 seconds of the match and accomplishing nothing.
I've said it from the beginning. Their "KO" system, has to ability to completely break the game from being incredible.
I never understand why you would change a GOOD element from a game. They could of taken smash and KEPT all the good and simply refined and replaced any nuiances.
Okay first of all you can't run in SSB either so I can't see why that is a problem. Why should PASBR people be able to run? Second of all why is he comparing the combos to Tekken or MVC. In all the talk of SSB they didn't have combos and the moves did not move as smoothly as fighting games do. I mean really if you compare SSB to Tekken or SF4 the move set is rubbish compared to them. Thirdly we have already gone through what people think of the KO system and many people say it works just fine. If we are still saying 'the attacks felt like you are doing nothing' then you are not up to date.Each attack and item takes away more AP depending on what you do to your opponent. So when you attack it isn't nothing.
Fourthly how is having a button to pick things up a complaint? How is that any different from just pressing A in SSB? And how is it taking away from the satisfaction of a big hit? When you manage to take out all you opponents in a row with a single attack like Cole's ice wave or Sly's bombs or using Parappa's skate board and wiping everyone out or being the only one that managed to dodge the the attack how is that not satisfying? And finally what is with the whole article comparing it to fighting games like Tekken, STF4 and MVC? Are you saying somehow the moves and attacks of SSB are equal to STF4 or Tekken or Soul Edge but PASBR isn't? Really? You compare the complected move set in Soul Edge and Tekken to SSB?
So in short I know many people have misgivings about this game but if this article is how a diehard SSB fan thinks then you are just nitpicking things. I mean why can the characters run? Why can't SSB characters run or have a complex combo system? Why didn't you ask these questions when you got any of the games instead of asking why PASBR didn't so it? Why are people making such a big deal about Cole being two characters when Nintendo wasted several slots with Toon Link, Young Link, Dr Mario,Daisy, and Fox, Wolf and Falco that were cookie cutter fighters? What you guys can only see the faults on out lawn but not the crab grass growing in yours?
Now why don't we get a diehard Battlefield player to try out Call of Duty, why don't we? Or vice versa. I'm pretty sure that's a GREAT idea!
I just get the feeling, if the guy was on the Super Bot team. It would be over for SSB. Like he had all the answer's. RIGHT. LOL. Like when he wrote he not a huge fan of Sony, or their doom forever to be second best. WOW! Way to be impartial. All this from the beta. I trust this person's opinion as far as I can throw him.