Original-Gamer.com: "IPlayWinner's Darry Huskey wrote a piece for Shoryuken.com(it was removed today) about the need for Namco to look at "dumbing down" the Tekken franchise. His opinion is that right now the Tekken series doesn't have room for growth, and the game takes far too long for most people to master due to the sheer amount of depth found within. While his concern is sound, by stating that Tekken Tag Tournament 2 will not be as successful as Street Fighter or Marvel vs. Capcom series, he is not grasping what Tekken Tag Tournament 2 is about, as well as understanding the ramifications of "dumbing" a game down."
See how the franchise and console intertwined over the years.
NetherRealm confirms its Mortal Kombat franchise has sold over 80 million copies in the last 30 years, and here's how it competes against other fighters.
Don't care what anyone says, Smash isn't a traditional fighting game. May as well call Powerstone and Playstation All Stars fighting games. They're more of an arena fighter /party game.
Including Smash Bros in a list of fighting games, is like including GTA in Racing games.
Tekken's enduring popularity is owed in part to its varied and well-written cast of characters, and the lore behind them really brings them to life.
Basically all Tekken 1 standard characters except Michelle, + boss Heihachi Mishima and maybe Kuma. Also Lei and Jun from Tekken 2, Hwoarang, Eddy,Xiaoyu, Bryan Fury, Mokujin, Jin- from Tekken 3. After that they added many more great characters but none of them used to be as fun and interesting as the fleshed out initial ones from the first 3 games. Tekken 7 was really weak when it came to new characters.
And to be honest..that "article" that does not even have Yoshimitsu in it looks like a cheap excuse to have the keyword Tekken 8 on the website.
because tekken is already "dumb enough" you can button bash tekken and beat anybody.
Well they "dumbed down" Soul Calibur 5, and we saw how that went. Critically received worse and sold barely half as much as its predecessor, and competitive players have very little interest in the title.
Tekken is currently the most played 3d fighting game series worldwide; it doesn't need to change its formula to adapt to a new audience. I believe that if you want to change the mechanics of a game, fighting or not, do it for the sake of expanding its core elements and making it better, not for trying to appeal to a new audience. This is a trend that we're all too familiar with this generation and sadly doesn't seem to be in regress.
Call it traditionalism if you must, but it isn't such a bad thing if a developer works hard to add quality to games through creativity and by what actually works to its benefit.
I have a huge amount of respect for Harada and his team. It must be extremely hard to add new characters/ moves/ mechanic without breaking the balance of the whole game. Not just that, but they're sticking to their core audience despite of the direction the industry is currently heading. These kind of developers deserve our money.