RPG’s are some of the most hardcore immersive game types out there. You build a character and put a lot of time and effort into making that character the most epic they could possibly be. We’ve taken some of the greatest and best parts of RPG’s into consideration and came up with 5 Things Every RPG Should Have.
Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
A new Partner Spotlight Sale is now live on the Switch eShop, including Skyrim, lowest price ever for Bomb Rush Cyberfunk, and more.
I can not speak for western rpgs because I usually avoid them. But for jrpgs I am personally attracted to a great turn based battle system. Followed by an epic story, and good music. The games that comes to mind would be Xenoblade Chronicles, Skies of Arcadia Legends, and Final Fantasy 7
Rated E For Everyone
I would like the game to be complex and require some thought when going into battles. I specially liked Dragon age origins in this regard. Specially the PC version since it was more of a tactical strategy oriented game.
I think RPGS should come with the option for modding, as that tremendously increases the lifespan of the game.
Thanks, Captain Obvious! 8)
But seriously, even though most of these points are no-brainers, the problem with the list is that, for the most part, RPGs with an open-world often tend to not contain as tight and cohesive of a narrative(there are exceptions, of course).
"Open Game World
You wouldn’t just stick to one confined path. This creates so much more liveliness into game worlds because you go around and see the world as if it were actually living, which makes it that much more believable and immersive."
No it doesnt lol . Most times it only create forks where you meet lifeless npcs that barely acknowledge you and feed you pointless mmo style fetch quests .
It's of course not always the case , but with some dev "lazy" about such aspects or not having the tools and tech for it , there is no way that open worlds SHOULD be in every rpgs
* Good music
* Good Art style regardless of graphics power
* Fast / Quick Battles
* Main Character you actually like
^ It's weird how so many Dev's can get this so wrong.