An eGamer journalist talks about achievements and their value... or lack thereof.
Over the last 25 years, there has been a fair few South Park games, and here GameSpew has ranked them all from best to worst.
We are going to see a lot of crap South Park products since they sold out to paramount years ago. It's their IP they can sell out, of course; it just means the quality of their show has tanked and other products as well. Nevertheless, they put on excellent musicals, but those haven't been sold to a mega corporation.
Game Rant chats with the creator of No More Heroes about who he would like to see play the role of Travis Touchdown in a live-action adaptation.
Actually Ryan Gosling makes a ton of sense.
Edit: If this can be done in a Scott Pilgrim movie kind of way that would be dope.
The Opening Levels that hooked gamers from the outset.
I'll summarize this so you won't have to read this extremely long post.
He says achievements aren't real because only the person receiving them gets any kind of good feeling from it.
He says they're dangerous because your wasting your time for short term validation, putting more effort into a task just for that validation.
This article is poorly edited, rambles on more than I do, and when he finally does get to the point his reasons are subjective and completely different from what he said before. It also makes some of the most ridiculous analogies to try and prove he's right, ie "self-mustardization" ;, and Climbing Everest is an achievement, getting a trophy is not.
Then just ignore them. I happen to like having them pop up when I reach a mile stone.
I see
I play the games the way i want to ! i dont care bout trophies ! :)
so he doesnt like them so there useless
there fun to get and that's all that matters
what about people who would completely finish games before achievments/trophies is there a problem with that too?