Gaming is the number 1 form of entertainment for many of us, but even when a series plays great, offers incredible replay value, and has solid mechanics, gamers can still feel the need to revolt or hate on a franchise that was once universally considered awesome. In this article were going to list the top 5 most hated on gaming franchises.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Somehow I just knew that Mario would be number 1.
p.s.
I noticed that there are no Sony exclusives on the list. I guess we know where all the hatred is coming from. Jealousy perhaps?
I know I'm in the minority but I particularly hate
HALO & GEARS OF WAR.
I loved the first Halo, but for me, the franchise took a nose dive with the sequels. The Openness and uniqueness for 1 was missing from 2 and the story of 3 was atrocious. I won't even talk about the other Halo games. For me, no story, no playee.
Gears I never liked from the start. The characters are grotesque. And the gameplay mechanics didn't thrill me either.
Where is UNCHARTED series ?
SMB wwii u is like snes Super mario world which is a fantastic game and has amazing atmosphere unlike a lot of sony droid station and snooze box games. Sonys head is all over the place at the momment.
and Final Fantasy?