theBitFix writes: Quick, I want you to name the hardest games released in recent memory. What comes to mind? If you’re like me the first titles that pop into your head would be games like Demon’s Souls, Devil May Cry 3, Ninja Gaiden and maybe even the recent downloadable title Spelunky. Now there’s one thing that I believe all these games have in common, difficulty as a selling point.
Soulsborne games are infamously difficult. But why has that difficulty been the secret sauce to success for many of these titles in the genre?
Rewarded effort feels good.
Starting out bad at something and getting better with practice makes accomplishments meaningful.
Getting through these games feels like a journey of self improvement, lol.
You only have yourself to blame if things go poorly, but in a similar way overcoming challenge is similarly a function of your own growth.
I think because the games are fair. Gamers can tell that it’s due to their own abilities and not some BS.
I've always loved the sense of adventure and wonder in these games. There's no hand holding, there are surprises and traps everywhere and you have to figure out what some items do. Beating a heide knight was like an accomplishment for me the first time and it felt good to earn that sword he dropped. I've spent hundreds of hours in souls games ever since Kings Field on PS1. The lore is incredible and it makes you think about the history of the world you're in. I can't wait for Shadow of the Erdtree.
It's the recipe of fair difficulty, presentation, boss battles and lore that attract me to these games. The From Souls games have always had a nebulous quality to them that I find fascinating. Demystifying them is a big part of the fun.
I think its the atmosphere and gameplay. Each of these games unique ways to play and unique settings/atmospheres that are in a league of its own.
It's game time!, or is it hacking and slashing time? Doesn't matter! Enjoy the best hack and slash games on the Xbox 360
Dante's inferno... such a great GoW inspired game. So sad the sequel was canned, it sounded like it was going to be even more epic than the first.
I just can’t get into the devil may cry series. In my opinion you never feel powerful in those games. The guns are pointless as they only serve to be a flashy part of a combo. DMC was the only one that I could tolerate long enough to beat.
GameRant Writes "Taking inspiration from the Resident Evil remakes, Capcom should consider remaking Dante's first adventure in Devil May Cry 3 using the RE Engine."
Why so it can get bashed, trashed, and have an abundance of articles complaining about it being a remake when it launched on PS2, was remastered for PS360Switch, and released in an HD collection for PS4/XBO, and now they want to remake it for PS5/Series when they could be spending that time on making a new game.
Enough of Remakes please .... instead would prefer Dino Crisis and Onimusha Reboots.
I'd like to see what the RE Engine could do with Dino Crisis if Capcom went that route with the engine and the game. Personally I would want a Dino Crisis remake myself love the franchise. I would be tempted to see an Onimusha remake as well.
Ok I know there's alot of classics we'd like to see remade with today's tech but where do we draw the line? Because at this rate we about to buy every game we grew up with do we really need this? Aren't some games best in their original form? Isn't that makes us nostalgic for them? Do we really need remakes of psi-ops, rygar, Samson, the suffering, timesplitters etc? I dunno man I feel this is getting out of hand. I'd much rather move forward with new IP. Something about this just bothers me now. At first it was cool but now it's getting annoying.
To be honest, I've seen one trend:
It depends on the amount of button pushing for the amount of time you have to do the pushing.
i think it is because lets think about this what was the first thing people thought of when they thought of demon/dark souls, oh man this game is tough i i gotta pick this up, same thing can be said for ninja gaiden, and the original devil may crys.
if it is a hardcore title, it should be played as such!
the harder a game is, the harder it is to instantly beat... thus adding longevity to it!
Depends on what's causing the difficulty.
Some games are difficult because there is genuine difficulty which you can overcome with practice... other games are difficult because they have broken mechanics (like a camera that won't point in the right direction)
Personally, I like it when a game gives options. MGS and DeusEx are two that come to mind off the top of my head; you can play it easy, or make it harder by setting arbitrary limits like not using any weapons, or not killing anyone.