Imagine for one second that you're playing a FPS multiplayer game with similar visuals to Killzone 3, or sightly better, but this time around the environment is not so dead and scripted. Where if you find yourself in a room and C4 detonates, there's a big chance that this room might come crumbling down. Imagine being able to interact with nearly everything you see on that map , from vehicles to trees and animals. A game where you every building is accessible, and if a door is lock then you break the lock, and electric poles can be brought down and entire entire map can experience a black out leaving whoever didn't bother to equip night vision goggles, to sorely regret their choices. A game where each map follows a 24 hour day/night cycle and changing weather cycles, making them even more unpredictable, and actually causing your character to react to those conditions in either a positive or negative way. I know that games like Battlefield have done some of the things on a much smaller scales,such as destructible environment, but I really think that should be the focus of next gen games.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
For those who don't have time for massive open worlds or role-playing games with epic tales, these 15 games are worth checking out.
Najam from eXputer writes "It's time fore a new installment in the series, not another pointless remaster."
They are working on something new. Not to be rude but it is impossibility stupid to think ND next major announcement is going to be a remaster or their next Last of Us entry is going to be another remaster.
They should focus on all
Why not all?the hardware should be able to handle.
It should strive for a necessity and balance between the...three?
Would like to say not seeing a point in mention physics, but then I see games which don't really need them them. A SHMUP which shouldn't have to rely on physical assets have too many because they're built into the engine its based on.
I would love for all 3 to be the focus. This gen was kind of a let down in game play. I am not saying we didnt get advances but not like we did last gen. Compare open world PS2 games to open world games this gen. Many game play elements are missing. Compare last gen JRPGs to this gen. Few open world JRPGs exist.
GTA took a step back between San Andreas and GTA4 because they spent so much time focused on the graphics of the game they had to make cuts somewhere.