140°

Skyrim Dev Bethesda Driven By 'Value For Money' Philosophy

NowGamer: Bethesda's Pete Hines has revealed that the developer learned a thing or two from the Elder Scrolls 'horse armour' episode.

Read Full Story >>
nowgamer.com
shammgod4234d ago

Doing a shit job at that! Ps3 users are getting broken games for their money

humbleopinion4234d ago

Although I guess most of the million users who play Skyrim on the PS3 don't complain, this probably has to be said: broken architecture can inevitably result in broken games, especially if they games are ambitious multiplats which don't try to cater to the lowest common denominator.

I know I might be slaughtered by fanboys who will never blame the hardware manufacturer and always blame the software developers, so perhaps for once I will actually back this claim with some historical data. Just as a reminder, it's not Bethesda who are blaming the PS3 (they actually said that it's no excuse), but many other devs. Here's a quick recall:

"The PS3 still does have in theory more power that could be extracted but it's not smart. We don't feel it's smart to head down that rat hole."
(Legendary 3D guru John Carmack, who also admits the PS3 was the lowest common denominator for the development of Rage due to RAM issues. But hey, he's probably a PC elitist):
http://www.team5150.com/~an...

"Investing in the Cell, investing in the SPE gives you no long-term benefits. There's nothing there that you're going to apply to anything else. You're not going to gain anything except a hatred of the architecture they've created"
(Gabe Newell, head of Valve and a person with a little experience in both games, hardware, OS and content deliver platforms. But hey, he's probably a biased multiplatform developer who will never try to push the hardware):
http://www.computerandvideo...

"We hit a few stumbling blocks on it that meant we spent more time trying get the game running properly and less time to design the game properly," Hilton says. "[Haze] wasn't the game it should have been."
(Karl Hilton of the former Free Radical carefully admitting that the PS3 architecture limited them. But hey, he's probably jut finding excuses for the lackluster - and exclusive - Haze)
http://www.bit-tech.net/new...

"I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit., actually. Please don't get me wrong, I'm not criticizing the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered - we were creating something we couldn't entirely see."
(Hideo Kojima, humbly sayingthat the were initially mislead by Sony on exactly how powerful the PS3 would be. But hey, he's just a ... well... I'm running out of excuses here. Help please?)
http://kotaku.com/381412/ko...

But hey, can you blame the developers? Back then we were all promised by Sony a dream machine far superior to any competition, and the funny thing is that some people even still fall for this propaganda to this day - 6 years after the console is out the indoctrination still runs deep!
I guess some people will never question anything. But the warning was on the wall all along though, going back to 2006:
http://web.archive.org/web/... http://www.theinquirer.net/...

RivetCityGhoul4234d ago

listen i understand what your saying but its still Bethesda's fault for releasing a game that was broken on the PS3. stop making excuses for them. why do you think "NO" reviewer got any review copies of the game before it was released? because they knew it was broken and they still released it anyways because they are greedy assholes. they should have released it on 360 & PC only, sure the PS3 would have lost a game but what Bethesda is did to their customers is inexcusable.

beerkeg4234d ago (Edited 4234d ago )

Personally I think they should stop developing games for the ps3. That would save everyone having to listen to all the moaning that goes on.

Fragger2k84234d ago

Well, if it wouldn't have been on PS3, the Sony side would have been crying about it not being available, complained/threw a fit on the Bethesda forums, created a bunch of petitions to get it on the system, etc, etc.. even if it was known to have had issues. They would have claimed "Oh, it's alright if it isn't perfect, give it to us anyway!"

Ducky4234d ago

They've delayed the DLC until they can get it working properly, and that has only gotten people angrier.

L-a-i-n4234d ago

whatever helps you sleep better at night sweety. If you don't know how to program for it plain and simple don't make it. Other developers are not having the kind of problems that Bethesda seems to be having. Fact of the matter is Bethesda flat out release a game that was broken and didn't have the skill to fix it.

kostchtchie_4234d ago (Edited 4234d ago )

yet there are loads of good solid ps3 games out there, developers that got on with it and made good games... nice try

@L-a-i-n

exactly mate, remember the issue with chicken that were reporting thieves, they could not even work that out for ages

Lvl_up_gamer4234d ago

To all these "gamers" that are saying Bethesda just shouldn't have released their "buggy messes" on the PS3 this gen because then PS3 owners wouldn't have something to complain about...IF Bethesda didn't release it on the PS3 you PS3 only owners would have complained that Bethesda were biased and MS fanboys bought out by MS.

Bottom line, Bethesda is working with the tools they have and the tools that were provided to them by the console manufacturers.

If PS3 only owners stopped buying Bethesda products, then Bethesda would stop developing for the PS3 since there wouldn't be a market there.

Oblivion had issues yet you went out and bought Fallout.
Fallout had issues so you went and bought Fallout New Vegas.
Fallout New Vegas had issues so you went out and bought Skyrim.
Skyrim has issues......I can't wait to read about your problems with their next game not learning from your precious mistakes.

STOP BUYING BETHESDA'S GAMES IF YOU ARE JUST GOING TO COMPLAIN ABOUT THEM AFTER.

I have had no problems with my 360 version and I know the PC version is going strong in the PC community.

Christopher4234d ago

***this probably has to be said: broken architecture can inevitably result in broken games,***

From a programmer, you are wrong.

First, the architecture isn't broken. More than a thousand games and many of them being GotY winners debunks that idea.

Second, regardless of "the lowest common denominator" concept, you don't put out software onto a platform that doesn't work. That's akin to putting out Skyrim on iOS and then blaming the iPad because it won't run the game. When you program a game for any platform, you program for that platform and not just thinking it's that same as any other.

Let's look at the facts we know:

A) The PS3's architecture is extremely well known after its many years of release.

B) Bethesda has released multiple games onto the PS3 without these type of issues but using earlier versions of the same engine: Oblivion, Fallout 3, Fallout 3: New Vegas.

C) Bethesda has the resources to hire the best coders for all platforms. They also have the resources to hire plenty of testers to make sure their games are as bug free as possible at release.

Conclusion: There's no reason that they could not have developed a working version of the game on the PS3 from the get go. They utilized poor management in not thinking ahead for DLC on each platform and what it would take for each platform. They also utilized poor management when it came to making sure that each version worked properly.

The blame here 100% falls on Bethesda. Not on the PS3, which is defined set of hardware that you design a game to run upon, not an ever changing form that you can't plan around from game to game.

Ippiki Okami4234d ago (Edited 4234d ago )

@humbleopinion your full of crap. The Kotaku Kojima "quote" was misquoted and edited by Brian Ashcraft to bash the ps3. John Carmack also said that rage was gona need 6 discs on xbox which turned out to be false. Gabe Newell had no intrest in ps3 until he came out at E3 2010, portal 2 ran great on ps3. Free Radical is now gone because they had bad management and incompetence on the dev team. The PS3 exclusive games speak for the quality of the hardware.

PirateThom4234d ago

1. RAGE turned out to be a generic game with issues on all platforms.

2. Valve delivered Portal 2 on PS3, a version that not only offered a perfect console version, also included a free Steam copy. The fact Portal 2 exists sort of invalidates the prior comments of gaben.

3. That doesn't explain the poor design choices and sounds like excuses. If Haze had been a success, would they have blamed the hardware for that as well?

4. Apart from the quote being edited, even with the "gimped hardware", Kojima made a game that still has the best character models of this gen and delivered a fantastic experience over all.

Context.

humbleopinion4233d ago (Edited 4233d ago )

@cgoodno
As a programmer you should have noticed I specifically wrote "CAN inevitably result in broken games". This does not imply all the games are broken. It's like saying that clouds CAN inevitably lead to rain. The fact that many good games exist does not make this a false statement, just like the fact that in some cloudy days it doesn't rain does not make the above a false statement.

As for your facts:
a) This knowledge is indeed true, but Sony didn't change the architecture. This is just like the fact that the RAM limitations on 32bit operating systems was known for many years, and yet its still a limitation. You can't magically fix architecture limitations.

b) Earlier games used the gamebryo engine which Bethesda licensed, whereas Skyrim new Creation engine is internally developed. Moreover, Skyrim itself is much more advanced than previous games in terms of AI, graphics, animation etc and therefore requires more resources. This argument is not really valid IMO.

c) As a programmer yourself you know that in writing code you can perform optimizations but you can't perform magic. That’s why Skyrim is not possible on the Wii. And from a QA perspective, in a game as branched out and as deep as Skyrim even 10,000 testers will not be able to cover every nook and cranny in the game. It’s not like QAing Pac-man.

The only thing Bethesda can be blamed for, is being overly ambitious about their game and then trying to cater to the PS3 owner fans and still try to make the game work (If I had to guess I'd say that when initial development on Skyrim started a couple of years ago they probably didn't even think that the X360 and PS3 would last that long and were gearing towards PC and next gen platforms). Their only options were:
1) Cancel the PS3 version
2) Delay the PS3 version
3) Postpone all other working versions of the game just because the architecture of the PS3 is limiting them and take an extra year to polish just this version of the game
4) Scale down the entire game, scratch many design ideas and make it inferior on all other platforms just so it can show parity between the PS3 version and other versions

All of these options would have resulted not only in lost sales, but also in disappointed fans – either on the PS3 or on other platforms.
Would anyone rather have it any other way? The end result pretty much proves that Bethesda took the right course of action: The PS3 version is still one of the most critically acclaimed games of 2011 (sitting with a metacritic score above any PS3 exclusive including Uncharted 3 and LittleBigPlanet 2), is one of the best selling games on the platform, and all this without compromising the other versions which scored even higher.

@Ippiki Okami
Why all the badmouthing? If instead of bashing people you would have read the Kotaku piece, you'd notice that it's not even by Brian Ashcraft. I myself never rely on Kotaku as a source, but this link includes the actual scan of the Kojima interview in Edge magazine - which is a much more reliable source and didn't misquote anything.

Also, John Carmack was actually right: the original plan was to have an uncompressed texture pack enormously large at about 75GB, but they had to scale down. I guess that unlike Skyrim, Rage is an example of what happens when you DO settle for the lowest common denominator.

As for Gabe Newell, he suddenly showed interest in the PS3 because of steam integration. Sony pretty much bended down for Gabe, letting him run a 3rd party service. He's a businessman so he took it, but he never did say that the flawed PS3 architecture was fine all of a sudden.
(And Portal 2 is not an example of anything: even the first portal was the least taxing Source game in the Orange Box)

+ Show (8) more repliesLast reply 4233d ago
omi25p4234d ago

If Sony the creators of the hardware are brought on to try and fix the game how does that make that a software fault.

The simple fact is the PS3 cant run it.

PirateThom4234d ago

Exotic architecture doesn't mean it can't run it, it just takes more work to make it run. Sony have a team who, specifically go to third party developers to assist with this.

It's not a "simple fact", there's more to it than just the PS3 not being capable.

Irishguy954234d ago

Quantity over Quality =/= Value for money

Fishy Fingers4234d ago (Edited 4234d ago )

God knows how many hours I've put into Skyrim (my first ES game) but I've certainly got good value for money. Haven't even bothered with the DLC yet, the standard content mixed with mods has kept me busy.

Probably hold out for a cheap DLC pack and get a little more value for money :)

Pick and choose correctly, value for money is easily achievable for any gamer.

shutUpAndTakeMyMoney4234d ago (Edited 4234d ago )

lol That is only true on pc because of creation kit.

They really screwed ps3 owners. They should have delayed it.

Bethesda is worse that the cod ps3 devs now.

AngelicIceDiamond4234d ago

The thing is Bethesda hired Sony programmers to help optimize the DLC for the console.

And Bethesda still hasn't set a release date nor hint at a release date for the DLC on PS3.

Sony programmers can't program there own system now?

So my best guess it could possibly be the PS3's limitations. I dunno if it's Bethesda's fault seeing how they have 26 years in programming expertise.

Disagrees are fine but I want somebody to answer this question that I already stated above.

With all the talent its taking to optimize DLC on Sony's platform, plus with Sony's in house devs why is it taking so long? Who's to blame?

Dno4234d ago

i love how one dev is known for bad games bugs and everything but its ps3s fault lol.

that game came out on 3 paltforms and all 3 sucked. please get over yourself.

beerkeg4234d ago

'that game came out on 3 paltforms and all 3 sucked.'

No it didn't. I've put hundreds of hours into it on pc and have had very little trouble. You will get people that will say I'm lying, to convince themselves that it's not their system at fault but it's true.

BLow4234d ago

I respect your comment but do you realize how hard it is to look at someone's code and try to fix it especially if they don't leave notes on how certain things are done. Some of you on here act look making games are just so easy and if an outsider comes in that they can just sprinkle some magic dust on it and everything will be fine.
We don't know how the code was written or if it is optimized with the PS3 in mind. There are many questions they need to be answered and since some of you are expert programmers you should call Bethesda and offer your help. I'm sure you would get paid handsomely for your troubles. By the way I didn't give you a disagree.

Christopher4234d ago

***The thing is Bethesda hired Sony programmers to help optimize the DLC for the console. ***

Kind of too late, though. In order to fix it, you have to change their core engine, but Sony programmers aren't going to be able to do that because that's "too much."

***Sony programmers can't program there own system now? ***

If you gave them a year or two to fix Bethesda's engine, yeah. But, the problem is the engine, not a few lines of code.

nihonlight4234d ago

Sony is trying to help Bethesda sure, but they probably are running into trouble because Bethesda never optimizd theIr gamebryo engine to run on spit ram. Fixing this problem would require a major engine overhaul. To put it simply. They waste too much memory tracking unimportant items like cheesecwheels and silverware. They coded this mess with Xbox in mind. Even pc's had initial trouble.
It's a lazy port plain and simple.

+ Show (2) more repliesLast reply 4234d ago
kostchtchie_4234d ago

i glad i never got it for my ps3, saying that my PC version is not much better unless you mod it, thank god for PC community

Bethesda are and always will be shitty bunch developers, there are a lot of open world games that don't have this sort of issue, if you cannot do decent job for a format, then do not make the game, saves people wasting there hard earned cash on the trash you put out

feel bad for all my fellow gamers that have to endure this kind of bullshit no matter what format you play on or game

Blastoise4234d ago

Glad someone admits its not great on PC either.

Its a shame the PC community should have to fix Bethesda's own game for them...

aquamala4234d ago

what problem do you have on the PC? the only mod I installed is the HD texture pack. I never had crashes after hundreds of hours in the game.

Show all comments (37)
120°

Virtuos Working On A Multiplatform UE5 Remake, Rumored To Be The Elder Scrolls IV: Oblivion

Virtuos is currently working on a multiplatform Unreal Engine 5 remake, which is rumored to be The Elder Scrolls IV: Oblivion.

Read Full Story >>
nintendopal.com
BlackIceJoe3d ago

If this is true, I hope it leads to Morrowind getting remade next.

-Foxtrot3d ago

I thought they’d go for Morrowind first to be honest but this is a welcoming surprise to tide us over before ES6

TheColbertinator2d ago

Well said. Exactly my thoughts too.

Tedakin3d ago

Unreal Engine isn't efficient for open world games, so I question the reliability of this story.

isarai2d ago

Yeah, 1st thing that came to my mind too, although i CAN see it being likely for ease if use, but it's not going to run very well if so

Tacoboto2d ago (Edited 2d ago )

I'd wonder if it would just be exploiting Unreal for graphics but the underlying engine/logic is still the original framework.

Like how we had the graphical remakes of Halo Anniversary, Tomb Raider I-III, and Demon's Souls.

Could also end up a disaster like the GTA Trilogy

mkis0072d ago

I have heard that too but even if it's modified isnt arkham knight UE?

Fragslayer2d ago

"remake will run both an Unreal Engine 5 project and the old Oblivion project. For instance, new graphics are rendered in the Unreal Engine 5 project, but most of the gameplay and physics are still done on the original Oblivion engine"

So with this logic it'll run just fine using UE5 tool sets on top of Gamebryo's engine or maybe even Creation Engine, who knows.

+ Show (1) more replyLast reply 2d ago
kaos892d ago

Hopefully modders can fix the aged combart in this game if this is true. Enemies leveling up with you broke and defeated the whole purpose of leveling up.

Fragslayer2d ago

Yeah it could use some tuning for sure hence the need for a Remake not a Remaster. I'm surprised it's even a conversation within them group which makes me skeptical it's Oblivion. I wouldn't say they shouldn't level up at all though maybe just a leave them a couple levels behind to appease the masses.

Show all comments (12)
300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

Read Full Story >>
comicbook.com
franwex3d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville3d ago (Edited 3d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex3d ago (Edited 3d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville3d ago (Edited 3d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya2d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga3d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein2d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood2d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic2d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip2d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot2d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic2d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos2d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando2d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger2d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 2d ago
raWfodog3d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws2d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus2d ago

Is saving money inherently greedy behavior?

northpaws1d 23h ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic2d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo3d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris3d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA3d ago (Edited 3d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA3d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger3d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA2d ago (Edited 2d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast3d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

Show all comments (56)
70°

I'm Replaying Skyrim (again), and So Should You

Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.

anast18d ago

I tried, but it's a poorly made game that insults its customers.

lucian22917d ago

nah, only mods make it decent, and even then it's bad, and this is after i modded for at least 3 years

Nittdarko17d ago

Funnily enough, I'm about to play it for the first time in VR with 1000 mods to make the game playable, as is the Bethesda way