Siliconera - After Keiji Inafune stepped down from his position at Capcom in 2010, he formed three new companies of his own, the most notable being a development studio named Comcept, which comes up with a game concept, and collaborates with external studios to execute on it.
Sammy: "Two high-profile PS Vita exclusives, Freedom Wars and Soul Sacrifice, will have their servers deactivated on 24th December, 2021. Both titles, published by Sony in response to its loss of Monster Hunter exclusivity, were built around co-operative play, and maintained relatively dedicated communities to this day."
Oreshika is also getting it servers shut down too. Big shame for these games. Honestly some of Vita's gems.
I'm surprised these were even still up! Loved the Vita though, had some great times with that handheld.
These games deserve sequels or remakes. It was Soul Sacrifice that even got me into Monster Hunter.
This why you never should have achievements/trophies locked to online only features.
The former Mega Man producer's latest game, Dragon & Colonies, is going to dragon heaven.
I kinda feel bad for him at this point but he did bring it on himself with mighty number 9.
Seems everything he touches since he left Capcom becomes filled with misfortune.
- Started work on a 3DS game called Kaio: King of Pirates that later got canceled
- Yaiba: Ninja Gaiden Z was a disappointing game that all but killed the Ninja Gaiden franchise
- Mighty No.9 failed to live up to the grand expectations set for it
- ReCore was very below average title that didn’t leave much of an impression
- Red Ash has fallen off the radar and the public hasn’t heard anything about its progression
All these flops from the same man who dissed Japanese developers a decade ago. He even defended Phil Fish’s harsh criticism of Japanese devs yet Inafune himself has hasn’t had any critical hits of his own since leaving Capcom.
Level-5 Comcept’s Keiji Inafune recently sat down for an interview where he talked about how the idea for Dragon & Colonies came about, how they had to fit the needs of the smartphone crowd, and more.
All talk and no action.
Says guy who made lost planet 2 (it was a bad game).
So..who decides what classifies as 'good games' before they begin making then?
Well I hope Comcept really follows through because we need more variety in our games. Since companies are trying to play it safe nowadays, way too many titles feel like they are melding together into one generic lump.