nrvalleytime4232d ago

I am really hoping Insomniac's track record comes through here. It looks very different from Overstrike, but I don't think the company has ever made a less than stellar game.

Nimblest-Assassin4232d ago

I still hope that the humour they displayed in overstrike is in tact

Because this looks like another cover shooter... but with crazy weapons

Soldierone4232d ago

Same here. The thing is this trailer wasn't funny at all and had a way more "serious" tone to it....

Insomniac said its more of a dry humor, so I'm expecting a sarcastic Solid Snake.

kneon4232d ago

I think we may be in for some disappointment with this game. With the Overstrike trailer I was excited, this trailer seems like a dozen other games. It's lost the charm and character of the first trailer.

Overstrike felt new and fresh, this doesn't.

Carl_Shocker4232d ago (Edited 4232d ago )

"but I don't think the company has ever made a less than stellar game."

Yeah but they had there freedom then....EA has them by their man toots now, each time they want to add something new, creative and unique EA squeezes them really hard untill they give in.

EDIT @ below

and...you believe him just like that

With some of tue interviews in the past few days I think they chanyed more then what they're letting on.

Bioware sid EA never told them to change much with thir games that EA never had a say but its obvious they did. Insomiac dont want to tick off EA thats all, its just PR talk.

Nimblest-Assassin4232d ago

Never said I believed him, only saying what he said... man EA is the grim reaper... it steals the soul

Nimblest-Assassin4232d ago

Well, an Insomniac rep is on the video answering questions and so far, only the art style and character designs have changed

Apparently the game is like borderlands, as each character has unique skill trees and the humour is in tact... so the only difference is the art style... which I wish they kept

A game can be gory and colorful... like TF2

Freak of Nature4232d ago

Cookie-cut, safe bet, "NOT" outside of the box". no real appeal to the characters or environments, no memorable style or hook, nothing fresh, just been there, done that...

It lacks creativity, style, innovation (for the most part) it does have some interesting aspects weapons wise...Bland, UN-interesting,uninspiring... And just run of the mill, not terrible, but not impressive, a non memorable opening look...

MEH!

The Rare we knew is gone, ODDWORLD has been missing with something new for 7.5 years now...At least I still have Media Molecule for something creative and stylish, with innovation and guts to take a risk or two...

Why not a The Incredibles, and Team Fortress 2 look and stylle? The colors and vibrant lighting seem to have been muted, sucked out... of overstrike, and has become FUsE...

I wish IG's would do what they do best...Create caricature/toon based act/platform type games... I recall hearing about two years ago a rumor about IG's creating a act/RPG platformer (along the lines of Zelda)......If only...

grailly4232d ago

this reminds me a vit of resistance 2 coop, which was great, so I'll keep an eye on it

+ Show (2) more repliesLast reply 4232d ago
Carl_Shocker4232d ago (Edited 4232d ago )

Still looks generic...pass from me, the new style is just so bland and boring. All the colour has been sucked out of this game.

Oh and that song....WTF :|

It sounds like something EA would use in a Battlefield trailer

dark-hollow4232d ago

Seriously, nothing kills the excitement of a new IP and especially from a prestigous dev than making that new ip a run of the mill, cookie-cutter shooter.

Don't we have enough of them already?

DARK WITNESS4232d ago

They will never learn...

they somehow keep thinking that they are going to do better sales wise by keeping it safe.

safe basically means it's just going to be like all the others and if it's like everything else already out... why do we really need it?

it may be risky going with something a little different but if you get it right the rewards are a lot bigger too. If everyone wants to experience something different for a change they are going to come to you because your different.

I wish EA would open their minds more and let the devs do what they do best.

again, what could have been a much more interesting experience now looks just as generic as the rest of the turds out there and why would I want to invest in that.

Relientk774232d ago

The weapons and gadgets look awesome. Although not really suprised, considering Insomniac are the minds behind the Ratchet & Clank series

dark-hollow4232d ago

From the trailer the game looks so generic.

Show all comments (40)
160°

Fuse Is the Best Co-op Game Played Single-Player Ever

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

Read Full Story >>
escapistmagazine.com
BeRich2331484d ago

This game was bad, played with a friend, we beat it and he said the same thing.

Majin-vegeta1484d ago

Yea the original vision was better.shame EA made them turn it into another cookie cutter FPS

DOMination-1483d ago

Strong and powerful point apart from that the article says it was third person.

210°

13 Games That Suffered From Publisher Interference

Whether self-published or under a larger company, these developers suffered their share of outside meddling.

Read Full Story >>
gamingbolt.com
Yi-Long1717d ago

No Scalebound on this list seems like a weird omission.

DerfDerf1716d ago

Probably because Scalebound was a monumental failure on PG's behalf and not MS's. PG bit off more than they could chew and Kamiya is the first to admit that PG messed up. He went on to even thank them for showing up when trying to sell his next game and still having faith in him after the whole debacle.

Godmars2901716d ago

Because it was a SP title yet MS - likely - insisted on four player co-op.

Hell, Square has yet to put FF14 on Xbox because of policy issue with MS, and yet they're the one's continually apologizing for it.

IamTylerDurden11716d ago (Edited 1716d ago )

PG said "both sides failed" in the interview. Inaba and Kamiya were being stand-up guys, but Inaba definitely said Microsoft could have done better and that the game was shown way too early. Also, Microsoft wanted a massive AAA headliner, but did the team have the manpower or budget for a huge open world RPG featuring a 4 player Online co op mode? A human protagonist and a huge semi controllable Dragon, the largest bosses PG has ever done, an actual RPG story, and potentially 4 players and 4 AI/player controlled dragons on-screen at once with a 100 person team? PG was so overworked that executives got ill due to stress and took a leave of absence. Yet Microsoft didn't mismanage the project?

Microsoft showed Scalebound way too early and escalated expectations with an unrealistic CG trailer.

The game was far behind schedule yet Microsoft insisted on online mp.

The team was never equipped for a huge open/semi open world RPG featuring online mp/co op. Microsoft as a Publisher should've realized from the jump that 100 people to make a game of that magnitude was unfair and irresponsible. Not only did Scalebound get cancelled, but the team crunched for about 3 years and people had stress induced illness just to see their game cancelled. The team at PG worked their ass off, Microsoft mismanaged the project because they wanted a massive AAA at a budget price. Why do u think they hired Ninja Theory and Compulsion? Undead Labs and inXile? They want big games but they don't want to spend big money. In the case of Scalebound, it didn't work, and i blame Microsoft.

IamTylerDurden11716d ago (Edited 1716d ago )

Crackdown 3?

GB demonized Sony for using Lair to promote Six Axis, but Microsoft used Crackdown 3 to justify the statements they made regarding Cloud tech. Microsoft mismanaged Crackdown 3 as badly as any game in recent memory. They sacrificed the game in order to shoehorn in native 4K and Cloud technology. The game had 3 independent developers working on it and the Cloud Engine technology that was supposed to be powering it was bought out by Epic along with one of the developers several months prior to release. It was a mess, Microsoft showed it too early, over-promised, and they showed a totally misleading Cloud tech demo which raised expectations to a level that was never going to be achieved. Microsoft also elevated expectations for Crackdown as if it was an A1 franchise. They originally promoted and positioned it as if Crackdown was a huge franchise when it never had been. The original gained notoriety because of the Halo 3 beta and Crackdown 2 was an utter flop. Neither game sold 2 million copies. When you position a game as a huge AAA system seller and its previous iteration sold just over 1 million copies and received bad reviews, something is up. The thing is, Microsoft tried to oversell a middle of the road franchise because they just didn't have much else. This also raised expectations.

How about Fable Legends?

Take a great AAA developer and throw them on Kinect. Then make them pimp their own franchise again by turning f2p and pull the rug right before release. Had a beta and everything. Why on earth wait so long to axe a game?

ME Andromeda

EA/Bioware took the team behind ME 1-3 and put them on that awful Destiny clone while they thought a ragtag team should have the keys to Mass Effect. Good job publisher/execs two fails for the price of one.

Anthem

The game that got Xbox fanboys hot and bothered at the Microsoft conference with even being exclusive. The game that doomed Mass Effect. The game that made ppl appreciate Destiny, which is hard to do in this day n age.

Godmars2901716d ago

Its that there are so many examples of MS interfering in game production that has me doubting they'll do anything "great" with all the studios they've just bought.

Over-hyped, but not great.

IamTylerDurden11715d ago (Edited 1715d ago )

Mars

Do u know that Kameo 2 was well into development when Microsoft axed it and forced Rare to work on Kinect games? Kameo 2 would've likely been a huge improvement on the already good original because the original in no way leveraged the power of the 360 considering it was actually developed as a GameCube game and merely brushed up for the launch of Xbox 360 when Microsoft acquired Rare.

So many terrible decisions by Microsoft and needless interference, it's astonishing that they were protected in this article considering how egregious they were. But then again, Gaming Bolt..

How about an article about the worst cases of a publisher mismanaging a developer? Rare would have to be top 5 and perhaps Lionhead? It's actually sad that a great studio like Obsidian is under the control of a publisher like Microsoft. If only PoE2 didn't flop commercially..

TheColbertinator1716d ago (Edited 1716d ago )

The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War

kneon1716d ago

Overstrike looked like it could have been great, it had character and originality. Meanwhile fuse was so generic it should have been sold in a plain white box that just said "Game" on it.

TheColbertinator1716d ago

Overstrike was my most anticipated game of the year. Then E3 came and EA stepped in and... the game died in my eyes.

Servbot411716d ago

Dang that's a good description. Like Beer beer.

Krew_921716d ago

Thanks for listing them out for us.

IamTylerDurden11716d ago

GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.

They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.

I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.

Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.

GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.

Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.

Segata1716d ago

Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

IamTylerDurden11715d ago (Edited 1715d ago )

Phantom Dust 100%. First Microsoft announces a Phantom Dust remake, then radio silence, then they announce a Phantom D remaster and ppl are confused as to what happened to the remake. Then, low and behold, Microsoft stealth releases a Phantom Dust port with no visual improvements and microtransactions. It was a disgrace. I bet the game is either delisted or shutdown by now. They showed a Phantom Dust CG trailer at E3, so i would imagine they had bigger plans for the franchise and something got screwed royally.

Segata1715d ago

MS demanded a lot for a game that had a $5 million budget. MS wanted a bunch of multiplayer and the studio said they needed a bigger budget for that so MS canceled the game and shut down the studio laying everyone off. MS nearly put PG out of business with canceling Scalebound as well. Thankfully Nier saved them.

160°

5 Games That Would Have Been Totally Different if They'd Stuck to Their Original Pitch

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.

Read Full Story >>
twinfinite.net
Potnoodle9991860d ago (Edited 1860d ago )

Versus....😭😭

Daeloki1860d ago

Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game

Father__Merrin1860d ago

if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me

AK911860d ago

Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.

Fist4achin1860d ago

I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.