Some say that this current generation of video game consoles is the best. Some say it’s the worst. BOTH viewpoints are correct.
This eighth generation of consoles has brought with it some incredible things that gamers could only have dreamed of before but it’s also brought out the worst in video game companies and gamers themselves.
This editorial will focus on what makes this generation the best.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
The best eh?
I highly doubt it...
Developers lying to us
Developers giving loyal fans the middle finger
Developers becoming greedy
Developers becoming obessed with sales
Developers changing a beloved franchise for a bigger audience
Devlopers cutting content for DLC
High DLC prices
Multiplayer/Co-op being tacked onto nearly every game
Disc locked content
Casuals being too much of a focus
Casual focus ruining core games and developers
Gimmicks being thrown into games
I could go on
This gen has done some amazing things but you can't beat the previous gens.
This gen SUCKS!!!
this is by the far the worst despite some great games. I feel sorry for the people that are just starting this generation.
This gen was great! We got some awesome games and very new experiences this time around.
There were some bad times I admit, but I personally believe the good outweighed the bad.
*looks at X-Men:Destiny*
I take that back! *RAAAAGE*!!!