430°

Did Insomniac Sell It's Soul For Fuse to Be Born

HiddenMission writes: Today a lot of sites are reporting in from an event held by Insomniac Games showing off their latest title Fuse…I mean Overstrike…I mean XCOM but we’ll get to that later. Regardless of the name change the impressions seem to be pretty positive and after reading several articles I figured I would put together a little recap since all the information was not in one place.

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hiddenmission.com
Godmars2904237d ago (Edited 4237d ago )

Given that all was seen of Overstrike was a teaser trailer, this is really a non-issue. Another case of a game being shown off/talked about too soon.

Like what has happened often this generation.

@Hatsune-Miku
"Insomniac has to do all they can when they gave PlayStation gamers exceptional games resistance 1 to 3"

You mean like when they implemented the shortcut in R2 for water that had a monster instant-kill you, but you couldn't shoot it?

Hatsune-Miku4237d ago (Edited 4237d ago )

Insomniac has to do all they can when they gave PlayStation gamers exceptional games resistance 1 to 3 and they didn't sell too well.

Resistance 2 and especially 3 are amazing games but they didn't sell too well. I consider resistance 3 to be in the top 10 amazing games of this gen

MaxXAttaxX4236d ago (Edited 4236d ago )

Their outfits were more unique from one another, character design was more stylized and there was a fun vibe to it. I believe that was the game Insomniac said they wanted to make (last year).

"Fuse" on the other... and I hate to say it... looks generic.
What happened?

pixelsword4236d ago (Edited 4236d ago )

I own all three console Resistance games, and I love them, but heck, they changed everything up between the games, it would have been better if they made three separate stories going across time, instead of sticking with the same person for only two of the three and then leaving Capelli to be in the third game.

- Heck, they even changed the look and sound of the Bullseye! I hated the Bullseye in the third game.

SilentNegotiator4236d ago (Edited 4236d ago )

@Nathan

Yeah. The original teaser had more of a Team Fortress vibe to it.

Carl_Shocker4237d ago (Edited 4237d ago )

"Like what has happened often this generation"

Yeah but when they changed they became better and more unique...Borderlands for example, first it seemed like a typical, lots of guns and enemies to shoot game with normal style graphics to an insanely fun looking game with differn't styled characters and a great take on cel shaded graphics

The new change to Overstrike dosen't look like a game Insonmiac would make.

showtimefolks4236d ago

Let's see me of the game insomniac are really smart with with EA partner program they own the IP. People just love to hate EA get over it. Unlike other bg publishers EA at least have some decent programs for indi development along with a lot of quality titles

We knew very little about over strike so whatever insomniac thought they needed to change I am with them Ted price and his teams are really smart when it comes to games development

Stop the hate spread the love

forevercloud30004236d ago

Does anyone else see the similarities between Resistance 2 and Fuse/Overstrike?

It appears that the gameplay concept came straight from R2's Coop Multiplayer Mode. I am totally ok with them stealing that idea from their own game but it does perplex me that the mode went mysteriously missing in R3(Which is part of my procrastinating buying it).

Nevertheless it was my favorite mode from the game and loved that almost RPG feel of it. If Fuse can emulate that but make a whole game of it, im game!

Xof4236d ago

My general opinion on matters like this is that the only time to doubt a developer comes AFTER they pop out a stinker. So far, Insomniac hasn't failed to deliver.

So, like you said: non-issue.

+ Show (2) more repliesLast reply 4236d ago
shutUpAndTakeMyMoney4237d ago

I would like to see it for pc also. To bad. I wonder if MS will write them a check for something exclusive for a month.

sikbeta4237d ago (Edited 4237d ago )

It's a multiplatform game, PS360 and PC (I think), no checks from anyone, Insomniac wanted to make a multiplat game and retain the IP so EA made the best offer, if it fails or succeed will have nothing to do with a console brand

BitbyDeath4237d ago (Edited 4237d ago )

Double-post...

BitbyDeath4237d ago

I'd say yes. It's only a matter of time until EA digest them.

Get out while you still can Insomniac!

CernaML4237d ago

They should be fine. Things looked like it went quite well for Harmonix.

DFresh4237d ago

Yeah I worry too that EA might consume Insomniac.
:(

lategamer4236d ago

Sony has tried many times to buy Insomniac, and they've declined multiple times. I expect nothing less if EA offers to buy. Ted Price has stated Insomniac likes to be independent.

BlackPrince 424236d ago

Do we care anymore? IG used to be a top tier developer, but the quality of their games has been on a downhill trajectory since RFOM.

+ Show (1) more replyLast reply 4236d ago
Ashriel4237d ago

It's a shame they didn't keep the old character design from the teaser trailer.

So I'm glad they are getting this generally negative reaction, I hope they reconsider, just like Sucker Punch did, when they tried to change Cole.

avengers19784236d ago

i too liked the first design of the game... It seemed like an over the top cartoon, and that instantly made it look fun and interesting.

Run_bare4236d ago

yeah, i prefer the old design better, so many serious games these days, need some humour once in a while.

kneon4236d ago

I too preferred the general look and tone of the original Overstrike.

While I generally go for a more serious shooter this looked like a game that wasn't going to take itself seriously in anyway, and that's good! We need more variety.

Freak of Nature4236d ago (Edited 4236d ago )

I agree with you both Ashriel and avengers 1978...

I love the carucature realistic toon look and feel, more creativity and style, fun, something fresh, outside of the box to me is what I want....

The game most probably will be good to very good, as for great or fantastic, well....I hope so, but don't like the new art direction, which could mean the same for the gameplay ideas, but will hold out for a final verdict...

I think INSOMNIAC are best suited for toon/R&C style games. I sure hope EA which most certanly are not the evil lots of people call them out for does not consume IG, they allow them as much freedom as possible, and do not make them into a cookie cutter dev house...

Show all comments (56)
160°

Fuse Is the Best Co-op Game Played Single-Player Ever

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

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escapistmagazine.com
BeRich2331488d ago

This game was bad, played with a friend, we beat it and he said the same thing.

Majin-vegeta1487d ago

Yea the original vision was better.shame EA made them turn it into another cookie cutter FPS

DOMination-1487d ago

Strong and powerful point apart from that the article says it was third person.

210°

13 Games That Suffered From Publisher Interference

Whether self-published or under a larger company, these developers suffered their share of outside meddling.

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gamingbolt.com
Yi-Long1720d ago

No Scalebound on this list seems like a weird omission.

DerfDerf1719d ago

Probably because Scalebound was a monumental failure on PG's behalf and not MS's. PG bit off more than they could chew and Kamiya is the first to admit that PG messed up. He went on to even thank them for showing up when trying to sell his next game and still having faith in him after the whole debacle.

Godmars2901719d ago

Because it was a SP title yet MS - likely - insisted on four player co-op.

Hell, Square has yet to put FF14 on Xbox because of policy issue with MS, and yet they're the one's continually apologizing for it.

IamTylerDurden11719d ago (Edited 1719d ago )

PG said "both sides failed" in the interview. Inaba and Kamiya were being stand-up guys, but Inaba definitely said Microsoft could have done better and that the game was shown way too early. Also, Microsoft wanted a massive AAA headliner, but did the team have the manpower or budget for a huge open world RPG featuring a 4 player Online co op mode? A human protagonist and a huge semi controllable Dragon, the largest bosses PG has ever done, an actual RPG story, and potentially 4 players and 4 AI/player controlled dragons on-screen at once with a 100 person team? PG was so overworked that executives got ill due to stress and took a leave of absence. Yet Microsoft didn't mismanage the project?

Microsoft showed Scalebound way too early and escalated expectations with an unrealistic CG trailer.

The game was far behind schedule yet Microsoft insisted on online mp.

The team was never equipped for a huge open/semi open world RPG featuring online mp/co op. Microsoft as a Publisher should've realized from the jump that 100 people to make a game of that magnitude was unfair and irresponsible. Not only did Scalebound get cancelled, but the team crunched for about 3 years and people had stress induced illness just to see their game cancelled. The team at PG worked their ass off, Microsoft mismanaged the project because they wanted a massive AAA at a budget price. Why do u think they hired Ninja Theory and Compulsion? Undead Labs and inXile? They want big games but they don't want to spend big money. In the case of Scalebound, it didn't work, and i blame Microsoft.

IamTylerDurden11719d ago (Edited 1719d ago )

Crackdown 3?

GB demonized Sony for using Lair to promote Six Axis, but Microsoft used Crackdown 3 to justify the statements they made regarding Cloud tech. Microsoft mismanaged Crackdown 3 as badly as any game in recent memory. They sacrificed the game in order to shoehorn in native 4K and Cloud technology. The game had 3 independent developers working on it and the Cloud Engine technology that was supposed to be powering it was bought out by Epic along with one of the developers several months prior to release. It was a mess, Microsoft showed it too early, over-promised, and they showed a totally misleading Cloud tech demo which raised expectations to a level that was never going to be achieved. Microsoft also elevated expectations for Crackdown as if it was an A1 franchise. They originally promoted and positioned it as if Crackdown was a huge franchise when it never had been. The original gained notoriety because of the Halo 3 beta and Crackdown 2 was an utter flop. Neither game sold 2 million copies. When you position a game as a huge AAA system seller and its previous iteration sold just over 1 million copies and received bad reviews, something is up. The thing is, Microsoft tried to oversell a middle of the road franchise because they just didn't have much else. This also raised expectations.

How about Fable Legends?

Take a great AAA developer and throw them on Kinect. Then make them pimp their own franchise again by turning f2p and pull the rug right before release. Had a beta and everything. Why on earth wait so long to axe a game?

ME Andromeda

EA/Bioware took the team behind ME 1-3 and put them on that awful Destiny clone while they thought a ragtag team should have the keys to Mass Effect. Good job publisher/execs two fails for the price of one.

Anthem

The game that got Xbox fanboys hot and bothered at the Microsoft conference with even being exclusive. The game that doomed Mass Effect. The game that made ppl appreciate Destiny, which is hard to do in this day n age.

Godmars2901719d ago

Its that there are so many examples of MS interfering in game production that has me doubting they'll do anything "great" with all the studios they've just bought.

Over-hyped, but not great.

IamTylerDurden11719d ago (Edited 1719d ago )

Mars

Do u know that Kameo 2 was well into development when Microsoft axed it and forced Rare to work on Kinect games? Kameo 2 would've likely been a huge improvement on the already good original because the original in no way leveraged the power of the 360 considering it was actually developed as a GameCube game and merely brushed up for the launch of Xbox 360 when Microsoft acquired Rare.

So many terrible decisions by Microsoft and needless interference, it's astonishing that they were protected in this article considering how egregious they were. But then again, Gaming Bolt..

How about an article about the worst cases of a publisher mismanaging a developer? Rare would have to be top 5 and perhaps Lionhead? It's actually sad that a great studio like Obsidian is under the control of a publisher like Microsoft. If only PoE2 didn't flop commercially..

TheColbertinator1719d ago (Edited 1719d ago )

The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War

kneon1719d ago

Overstrike looked like it could have been great, it had character and originality. Meanwhile fuse was so generic it should have been sold in a plain white box that just said "Game" on it.

TheColbertinator1719d ago

Overstrike was my most anticipated game of the year. Then E3 came and EA stepped in and... the game died in my eyes.

Servbot411719d ago

Dang that's a good description. Like Beer beer.

Krew_921719d ago

Thanks for listing them out for us.

IamTylerDurden11719d ago

GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.

They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.

I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.

Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.

GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.

Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.

Segata1719d ago

Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

IamTylerDurden11719d ago (Edited 1719d ago )

Phantom Dust 100%. First Microsoft announces a Phantom Dust remake, then radio silence, then they announce a Phantom D remaster and ppl are confused as to what happened to the remake. Then, low and behold, Microsoft stealth releases a Phantom Dust port with no visual improvements and microtransactions. It was a disgrace. I bet the game is either delisted or shutdown by now. They showed a Phantom Dust CG trailer at E3, so i would imagine they had bigger plans for the franchise and something got screwed royally.

Segata1719d ago

MS demanded a lot for a game that had a $5 million budget. MS wanted a bunch of multiplayer and the studio said they needed a bigger budget for that so MS canceled the game and shut down the studio laying everyone off. MS nearly put PG out of business with canceling Scalebound as well. Thankfully Nier saved them.

160°

5 Games That Would Have Been Totally Different if They'd Stuck to Their Original Pitch

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.

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twinfinite.net
Potnoodle9991863d ago (Edited 1863d ago )

Versus....😭😭

Daeloki1863d ago

Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game

Father__Merrin1863d ago

if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me

AK911863d ago

Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.

Fist4achin1863d ago

I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.