370°

Are EA and Activision ashamed of their PS Vita games?

So, we see Activision totally disassociating itself from Call of Duty Black Ops Declassified, saying that the main game's developers have nothing to do with the Vita product beyond checking the fiction remains true. How pathetic is that? Here's the most successful franchise in recent history and they've passed it off to a competent (but hardly leading class) developer in Nihilistic, disavowed all knowledge of it and taken no interest in its development.

That reeks of Sony wanting the game, paying for its development and Activision taking the cash and running. I would love to proved wrong, but the secretive development, clear lack of polish and ambition on the title (based on what we've seen so far) just seems to back up my position.

Then we see EA and the bizarre arrival of Madden on the Vita. I understand perfectly that it won't be quite on the level of Madden 13 on PS3, basing it on last year's engine is fine. But at least take the time to update the rosters, to fix some of...

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psp2roundup.blogspot.com
GribbleGrunger4237d ago

A well crafted, thought provoking article. I agree with every word (which is unusual for me)... I think we'll see COD on the Vita getting mentioned more if it sells well. Cynical, I know, but likely true

daggertoes834237d ago

Youre right but as a vita owner and lover im ashamed and embarrassed of some of the games they have put out.

NewMonday4236d ago

couldn't have Sony made Zipper make COD for Vita, they have experience with competitive shooters and Unit 13 look'd good

abzdine4237d ago (Edited 4237d ago )

I don't play COD or EA FPSs but I'd prefer Sony uses the money they invested in buying the COD name in asking Ready at Dawn studio to make a God of War for example or a new IP

Jazz41084237d ago (Edited 4237d ago )

Then you must not spell correctly because its full of typos and you agree on every word. In my honest opinion I believe the Vita is in a lot of trouble and so is Sony.

GribbleGrunger4236d ago

Why are you ordering me to spell incorrectly?

THESONYPS34237d ago

What we need is a gran turismo(which they are making), god of war, jak and daxter, ratchet and clank and spyro games for it. Not thieves in time and full frontal asssault. And new ip's aswell.

pixelsword4236d ago

This article is a little... off.

By that logic, Kojima is ashamed of Revengeance because he did exactly the same thing, and Insomniac never put a game on handhelds as far as I know but somehow they're "ashamed" because they didn't make it?

MoveTheGlow4236d ago

Wasn't there a time, back in the day, when popular franchises were always outsourced to smaller companies for portable titles? I mean, THPS2 on the Game Boy Advance wasn't developed by the original Tony Hawk devs either, but it was great, and Vicarious Visions became a go-to portable dev because of that. WayForward plus Contra also = awesome! This is nothing new.

Grunger is right that if this sells well, the Vita might see more CoD, sure, but it'll also boost Nihilistic if they can do it right. But CoD and I aren't on speaking terms, so I wish them the best of luck!

+ Show (3) more repliesLast reply 4236d ago
mafiahajeri4237d ago (Edited 4237d ago )

Not ea but yes activision, it's NIhilstic. I think they want to build hype just because it's cod on the vita. They know the casuals will flock to it but people actually following up on news will know whats up their sleeve.

About ea Nfs and assasins creed seem to be looking good and you forgot about FIFA 13 we haven't got so much as a screenshot or preview from the game I hope its good because FIFA 12 was promising on the vita.

pompombrum4237d ago

Assassins Creed is a Ubisoft game.

SandWitch4237d ago

AC is published by Ubisoft, not EA. Other than that I agree with you, EA's games look really good so far.

Activision is another talk, they don't care about COD BOD at all. It's a shame if you ask me.

mafiahajeri4237d ago (Edited 4237d ago )

Yeah I know I guess I structured the sentence wrong :P

@below
No Im fine thank god. What are you talking about? ;)

MmaFan-Qc4237d ago

mafiahajeri: "hope not have damage to brain"

rpd1234237d ago

AC is Ubisoft, but yeah I agree with you. NFS looks good and Madden is actually really fun. I think Sony was rushing them to get it out the same time as the consoles and it's still easily the best Madden to be released on a handheld.

jujubee884237d ago

No offense, but you guys need SERIOUSLY to consider buying a website already. Make it a bit more proper for your fans, at least.

HiddenMission4236d ago

Money is an issue you need to really think about. Start up costs and site developement for a fully functioning site with more than the bare bones will cost a couple grand easy and i know. I still have several key features to have added to my site and im already a grand plus into my investment and im still looking at another grand.

Add in quality video camers, mics, video editing software and your easily looking at 3-5 thousand dollars.

Unless you have a real long term business plan your return on investment is almost nothing.

Some people just like to write their opinoons and share them with others isnt that part of the point N4G?

xAlmostPro4236d ago

Actually wrong.. you can get a domain and hosting space for $50, then just install word press and have a good web developer or graduate(looking to make portfolio work) hook you up with a highly customized theme.

Then all you have is the domain/hosting cost each year.. which is easy to gain back via ads.

As for 'equipment' writing should be the main focus for journalists, equipment etc second. If your pieces are good people will visit, if people visit you gain more from ads and possibly even sell ad space to companies(which nets you even more) then you think about how to expand and equipment. You also don't need anything special for a camera mount the latest smart phone on a tripod!

CarlosX3604236d ago (Edited 4236d ago )

@xAlmostPro - I am telling you from first hand experience that whatever you said is not true. I am the guy that ran MW3Blog.

A host with a $50 price tag won't be able to handle the kind of traffic of those who make it to the top 5 stories. No. I'm sorry. I'm speaking from experience here - on a peak day, 4,000 people can come to your site via 5 hottest stories. If you're #1 hot story, it's twice that and then some more.

I also ran an Xbox website with a friend of mine a several years ago, I invested $150+ for around a year's worth of hosting. Guess how many times the server went offline? 3 Times. Maybe even more.

I got lucky a few months later to have a friend who happens to have a dedicated server and lend me help.

You may think it's easy to just throw away $10 per year just for domains. Ads will pay this back no problem. But if you want a high level niche website, you're going to need to fork over a few thousand just to own it.

For example, MW3Blog costed me $480 just for an undeveloped website. Luckily, because I'm a marketing guy, I can turn this 'loss' into a positive revenue stream for me. Because now, next few weeks, I'm getting a handsome $100 check.

A good designer for a wordpress design WILL cost you a thousand dollars. It's not a joke. There aren't too many [good] gaming themes out there right now. When you find a good theme that's free, you'll be restricted in many ways than one.

HiddenMission4236d ago

@carlos

Yep your spot on and if you want custom feature like an interesting review system that doesnt currently come with the theme you have from wordpress you can see up to $500 gone on just that one feature.

Also to get higher google rating you need to reserve your domain for at least 5 years which will be a lot more. For me its all the added feature i want viewers to have that is costing so much. I want them to get more out of the experience.

CarlosX3604236d ago (Edited 4236d ago )

@HiddenMission - The review system is something a gaming website requires, and there isn't many wordpress mods out for free to provide to users. And when there is, the execution of the mod doesn't sound so good on paper. When you see it done on another site, it doesn't look flexible, either. So, yeah, a custom coding work is required to get the desired results.

And, what's worse is that there isn't a CMS that allows for game info column - which I think is absolutely required for any gaming site. It's sad, because this is the way you make game companies respect your site enough to come to you for advertising. Because that column of a CMS lends "free" branding to the company.

I know some coders who charge people for these features into a CMS over 10 thousand dollars just for the whole CMS itself. Sometimes, even taking full admin control of the site. This is more or less a good thing and a bad thing. Because you still owe the person, and when you don't. He locks you out because the CMS was designed by him.

As for google rankings - Age has nothing to do with your position on google. How popular your site is - does. Because these people are backlinking to your site. The more people search the keyword you want, the more google indexes your site - that's another way. So, SEO is required - and there's a great SEO plugin for free on literally every single software there is on the market today. If it's not free, then the person is providing a wonderful service with regards to SEO. :)

Oh, and Content is King!

Thankfully, CouchGamers is coming out.

HiddenMission4236d ago

@Carlos

Yep your right on about the game info, I was lucky enough to find a theme that's no longer sold that had the game info feature but it was missing so much. I've had to pay through the nose to get everything else added on and I still have a bit of a way to go. My site name is the same as my user name.

I'll have to look into the SEO plugin for my site and get it incorporated before my site get's a full proper public launch.

Thanks for the tips and info.

+ Show (2) more repliesLast reply 4236d ago
psp2roundup4236d ago

I'm happy being a part-time blogger, why should my opinion be any less valid? This has clearly hit a chord with readers, so I'll assume I'm right this time and this subject is something that pro sites can't post for fear of losing advertising.

When I start churning out total crap feel free to kick me in the nads! But for now, I hope I'm offering a decent voice and service.

jujubee884236d ago

Haha! (N4G usually does not allow blogs as submissions, of course)

Also, you are confusing my post with that of a person not satisfied in your content.

Any good information on the VITA is information that makes that person valid, my friend. I gotchu

(... I just can't approve anything with blog in it bc it might nullify my n4g rights to approve, post, etc.)

CarlosX3604236d ago

@jujubee88 - Huh? N4G allows blogs - I see a lot of blogs being posted every day. Whatchoo talking about?

imXify4237d ago

I think I would give NIhilstic another chance. In Resistance, the graphics were well done ( notice the last level in SP ) but the sun/moon lightning was terrible. I think they can get it right this time. The graphics are already good, they just need to tweak the lighting

SandWitch4237d ago

Maybe they could make it better, especially when they know what they did wrong with Resistance... But it's not enough time I guess. COD BOD will be another fiasco by Nihilistic unless they will get help from some other developer. Maybe Guerilla Games should suspend making of Killzone Mercenery and help them to make BOD a proper game?

matgrowcott4236d ago (Edited 4236d ago )

Treyarch were in a similar position before getting brought onto Black Ops. They'd be given 6 months to make a game which lacked polish and everybody would bitch about how Treyarch make terrible, horrible games.

I think if Nihilistic are decent enough that they've been allowed to make two games in top-tier franchises, then we can probably presume the issue here is in the amount of time they've been allowed to make the game in. If that's the case then, like Treyarch, it's only a matter of time until they can prove themselves with a longer development cycle.

topekomsi4237d ago

I simply hope that if the game is a wreck, they delay its release, I really really want a good fps on vita, resistance bs showed me potential (even though the game was an abomination) no character development, craptastic framey multiplayer. Nihilistic scares the poo poo outta me. I hope I'm being to harsh and its a hit, but u know history and stuff....

Lockon4237d ago

I doubt activision cares. They just know its gonna sale.

tokugawa4237d ago

They just know its gonna "sell"

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90°

Was Call of Duty: Black Ops Declassified Really That Bad?

PP: Was Call of Duty: Black Ops Declassified really that bad on the PS Vita?

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pureplaystation.com
cluclap989d ago

In comparison to its console counterparts at the time? Yes. Yes it was. In comparison to DS versions? It was god like

Amplitude989d ago (Edited 989d ago )

I got tons of fun out of it.

Killzone was better, yeah. Heck even Resistance online was better. But CoD Resistance and Modern Combat and such were all fun to change it up a bit when you've grinded too many hours into Killzone.

If i had to review them, yeah, all those games would get a low af score except Killzone. But i had fun plowing through the Resistance campaign and playing online and goofing off with CoD online while travelling. Not everything has to be a masterpiece but they were all fun enough for what they were lol

250°

Why The PS Vita Ultimately Failed (And How The Switch Did It Right)

How is a system so loved within its community considered a commercial failure, and how did the Nintendo Switch take its idea and run with it?

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thegamer.com
MadLad1169d ago

Highly overpriced proprietary memory, and Sony showing it little support, themselves?

VersusDMC1169d ago

Agree with the support but the overpriced memory was always overblown. The switch is an handheld charging 60 for games instead of 40 as they always had before...yet that cost hike is fine.

darthv721169d ago

As someone with both a Vita and PSP GO, it really made me curious why Sony felt the need to make a dedicated memory card when they already had one that was more than adequet. The M2 format (that the Go uses) is virtually the exact same size and shape as the vita... just flipped. It would have made things so much easier for people to buy into it, especially if they were able to insert their existing memory card with their purchased games on it.

I really like the vita, I also think they had a huge missed opportunity with not having TV out. I like to pop my Go onto the TV dock and play some games now and then (doing the switch thing before the switch). Doing that with a vita would have been awesome, especially with full DS4 support.

persona4chie1169d ago

The only thing is the Switch isn’t a handheld, it’s a hybrid of both. So there isn’t really a “cost hike” sure you get an overall lower quality or “handheld” quality when playing portably, but you do get better quality and performance when playing in “console mode”

And yes I know people are gonna say “bUt thE sWitCh iS wEAk” and compared to the PS4 and XOne absolutely, but it’s still console quality games. And the quality is much higher than on any handheld before.

The Vita was a great system, but people’s expectations were too high. It was definitely a capable system, but not as capable as people thought it would be. I don’t remember if Sony said this, but it was said that the Vita would be able to deliver PS3 quality games and it ultimately couldn’t.

And yes the memory cards were definitely an issue. There are countless complaints about it. Nobody wanted to pay $120 for a 32gb memory card https://www.gamespot.com/ar...

Neonridr1168d ago

I mean compare the scope and size of a 3DS game (Link Between Worlds) and compare that to Breath of the Wild and tell me that the additional price doesn't warrant itself.

DarkZane1168d ago

The overpriced memory was not overblown, it's the only reason why the Vita failed.

You had 4, 8, 16 and 32GB cards, but anything below 32GB was too small and a 32GB was $100 at launch, which was way too expensive. A SD card of the same size was like $25.

+ Show (1) more replyLast reply 1168d ago
ApocalypseShadow1168d ago

$249 was a great price for the OG PSP. PS Vita launching at $249 years later for what it did was a steal compared to PSP. Nintendo dropped their price because it made 3DS seem expensive against it for inferior hardware. It worked.

Yeah. The cards were expensive. But look at the flip side. Many gamers stole games on PSP by downloading them from online. Just like they did with PS1 and PS2 games. And we see how DRM gets cut through in software so fast that that wouldn't have been enough. SD Card would have guaranteed theft immediately. They tried something different. Didn't work out.

The games were coming. Problem was, gamers weren't supporting it like they were with PS4. Gamers either complained the games were expensive or that the games were hand me downs or lesser than console like Uncharted. And with mobile phones powerful enough to play games that looked just as good as portable consoles for cheap or free with ads, something had to give. Sony even gave gamers the ability to stream PS4 games at home or anywhere in the world. Even that wasn't enough for some.

Nintendo has ruled the mobile market for decades. It's why they can weather the storm of challengers and mobile. And with new customers being born all the time, Nintendo rides its same properties like Disneyland. But new in house IPs are almost non existent.

The only thing Switch did was have no opposition. No competitor. Microsoft was too cowardly to try ever and Sony gave it a shot. TWICE. Now, if we flip the article around, we can ask how Sony had been successful with PS4 and PS5, while Nintendo failed at dedicated home consoles and ran to mobile.

persona4chie1168d ago (Edited 1168d ago )

Except they didn’t run to mobile? They’ve always had “mobile” devices, and they’ve proved in the past, gimmick or not that they can have a hugely successful system.

They literally just took the best part of the Wii U and made it independent. The Switch is a home console as well as a handheld, not just a handheld but people like that as an added option.

And while Nintendo has definitely had a few poor selling home consoles they haven’t failed by any means, “mobile console” or not it’s still successful.

Plus money is money. It doesn’t really matter if Nintendo is making it with a home console or a handheld. Just like Sony saw the handheld wasn’t viable so they dropped it to focus more on PS4.

Neonridr1168d ago

they failed once, with the Wii U... so you could say that but you'd be reaching Apocalypse.

rdgneoz31168d ago

@persona4chie "And while Nintendo has definitely had a few poor selling home consoles they haven’t failed by any means"

What would you call the WiiU? Nintendo ditched that pretty fast and went to a new console after a few years. WiiU (came out Nov 2012) had 13.56 million sales as of December 31, 2019. Switch has around 80 million and it came out just under 4 years ago.

That said, they learned from their utter failure with the WiiU and came out with the Switch.

ApocalypseShadow1168d ago (Edited 1168d ago )

Nintendo has failed more than once. Home and portable consoles. But name a portable console competitor to the Switch? I'll wait...still waiting...still waiting...

What some fail to mention, is that Nintendo has/had no direct competition to Switch. Zero. They also fail to see that Nintendo has been the dominant portable console maker since Gameboy. Not one portable has won against Nintendo since then. Targeting Vita is foolish as the market leader has always been Nintendo.

As for home consoles, Nintendo basically abandoned the formula of building a dedicated home console. They built a hybrid that's really a portable that replaced 3DS and happens to connect to a TV. But we all know its use and tech specs is mobile. Trying to spin that it's a home console is ridiculous when it can't even play certain games on home consoles. That's why it's streaming certain games. Why? It's a mobile platform. That just happens to have no competition. And Nintendo has been riding on underpowered products while selling the same properties without new IPs for years. At least we can say with Sony, they make new franchises EVERY GENERATION. Something Nintendo doesn't do.

Summary: Nintendo has always been portable market leader for years. And now, they have no competition. Not even from 3DS. So, of course Switch is going to sell unopposed. Vita would have been destined to be second fiddle to Nintendo with portables regardless. Even if Sony would have stuck with Vita.

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gamer78041168d ago

No first party support, end of story, they set it up to fail. I still have mine but after launch there was third party support only. They left it to die.

persona4chie1168d ago

Yeah I had a vita on two separate occasions, and I loved it. But like you said, they created this great system and then said “alright go die”

gamer78041168d ago (Edited 1168d ago )

@persona. Right I really liked the system. I even bought the pstv thingy to play my vita games on the tv too

Knushwood Butt1168d ago

It did get a lot of first party support for the first couple of years, but what happened is that third parties didn't know what to do with it. Toned down ports on the cheap, or risky new IPs or AA spinoffs,

They all held back and waited to see someone else take the plunge but it never happened and sales of the Vita didn't pick up, leaving Indies and slowly dwindling first party support.

Name the big third party games on Vita. Assassins Creed Lady Liberty? That CoD game?
Nothing from Capcom.
Nothing from Konami.
Koei Tecmo supported it well but all ports.
Bandai Namco had Ridge Racer that got slammed due to weird content behind paywalls.

Also didn't help that the media slammed anything that wasn't breaking new ground. Strange how the Switch gets a free pass on that.

Anyway, it did get Darius Burst CS, which is also on PS4, but is portable shmup excellence.

Ulf1168d ago (Edited 1168d ago )

This isn't true. There were a ton of (very well done) first-party Vita games in the first couple years -- Unit 13, Killzone Mercenary, Uncharted, Little Big Planet, etc.

They did choose to cater to an older audience, which may have been a mistake.

+ Show (1) more replyLast reply 1168d ago
badz1491168d ago

Nope. Games. Plain and simple. It didn't even have the games like the PSP did. Such a shame for such a wonderful hardware

specialguest1168d ago (Edited 1168d ago )

Even today people are still not willing to accept that what you stated with the overpriced memory and Sony showing little support was a big factor leading to the Vita failure. I remember wanting to a Vista, but was really turned off by the proprietary memory price. Sony abandoned the PS eyetoy on the PS2, the Vita, and PS Move. The PSVR got more support, but Sony could definitely do more

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franwex1169d ago

Pretty much Sony ditched it to focus on PS4. Can’t say I blame them, but it is disappointing. If Nintendo can manage to put out games for handhelds and main consoles-I would assume Sony could too.

persona4chie1168d ago

Oh definitely and the Vita would have been the perfect system for it. The PSP sold how much? 80m? That’s really damn good. If the vita 1. Had more first party support from Sony. 2. Had cheaper memory cards or used SD cards (the 32gb card cost and eye watering $120 at launch) and 3. Maybe launched at a cheaper price, maybe $50 cheaper it would have easily been a success.

godofiron1168d ago

I personally skipped the vita because memory was just so damn expensive - then eventually, Sony gave up on supporting it.

it got nowhere near the love that the PSP got, which is an absolute shame cause it paired pretty well with the PS4.

1nsomniac1168d ago

The only thing Sony cared about was protecting its image against piracy. They were willing to destroy it for the sake of saving face to its investors after the PSP. Same approach they took with not allowing external storage on the ps5.

AnotherGamer1168d ago

The overpriced memory cards easily.

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90°

10 PlayStation Vita Software Missed Opportunities

VGChartz's Adam Cartwright: "Many would argue – and I wouldn’t really disagree – that the PlayStation Vita never really had a killer app. There wasn’t that one piece of software that helped change the console’s fortunes. The closest we got was arguably Persona 4 Golden, an early release that received huge critical acclaim, but it was part of a niche series and as such its sales impact from a hardware perspective was muted.

There were missed opportunities along the way, as certain titles had the potential to change the Vita’s fortunes, but the way the final product was delivered (if indeed it was delivered at all) left a lot to be desired and so they didn’t reach their full potential. It’s these games I’m aiming to look at this in this article – 10 games that were missed opportunities on Vita. I’m not saying that every release I’ll be talking out here had the potential to be a “killer app”, but if they had been executed a little better they would have undoubtedly been a key factor in helping the console reach a wider audience."

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vgchartz.com
ilikestuff1660d ago

Still thinking about the that last of us 2 multiplayer missed opportunity

isarai1660d ago

My soul still aches over the idea of making 3D Dot Game Heroes a Vita series never happening after the dev studio expressed interest in doing so. Could've been a flagship for it, or at least carried it a bit further.

Abcdefeg1660d ago

The vita contributed to the ps3 having less support from Japanese devs. I hope sony keep focusing on one console at time like they are now in the future

1660d ago