Sounds strange, doesn’t it? ”Pirating Video Games is Good Business for the PC Gaming Industry”. How in the world could ripping off someone else’s Intellectual Property and receiving digital content (a game…or two or three) for free rather than paying for it be a good thing for the PC Gaming Industry? I’m glad your inquisitive young mind is seeking answers to such deep questions in life, let me explain.
The Fallout Anthology Edition is coming to PC very soon, and is packaged with some very S.P.E.C.I.A.L. bonuses.
It’s an awful downgrade to the last one they did
They included physical disc back then
I would love the classic fallout games on console. Closest I could find was atom rpg, I liked that one a lot
Getting free games is never a bad thing and Amazon Luna has new offerings for Fallout fans looking for free adventures in the Wasteland.
The most disappointing and infamous video game endings even sour the overall thoughts of a game. Most of these titles represent some of the finest entries in their respective series, marred by an ending we can't quite forgive.
There is no game called Final Fantasy VII Remake Part 2, but Rebirth had a great ending imo. Felt robbed by the ending at first, but the more I've seen it and during my 3rd playthrough, I started to understand and realize a lot more that make me appreciate the ending.
I was enjoying FFVII Remake, even though those whispers throughout the game were annoying. But the ending was so bad that I don't even want to play Rebirth. On top of that, from what I saw on reviews, the ending of Rebirth is even worse.
Also, I'm glad to see Zero Time Dilemma being recognized as the trainwreck it is. After the amazing two first games (especially the near perfect second one), the low quality of the trilogy end is baffling. The new characters are bad, the old characters don't feel like themselves, a surprise "alien technology" pops out of nowhere, the big twist was like "eh?", and it doesn't really finish the story nor explains the loose threads from the second game.
LOL... the article claims there are no facts which clearly states that piracy is hurting the industry, yet he delivers no facts other than his own -personal- experience to back up his claim that piracy is good for the industry. What a complete and utter joke.
Pirate if you must for whatever reason you choose, if any. Just don't go claim it's good for the entire industry unless you can put some hard evidence down on the table with lots of solid numbers involving a lot of people that clearly shows it's good for the industry. Until then, I will believe neither side and follow my own moral compass which works entirely in shades of gray.
It's not definitively good. There are PLENTY of people who pirate games because they want to play a game without paying. This is likely the reasoning of the majority of gaming pirates.
It's not ALL bad, though. Some people pirate as a way to test a game and decide whether or not to buy it. Some also pirate to show that, while they are interested in a game, they're not interested in supporting the related publisher or developer, for whatever reasons.
Both of these groups, however, make up a rather small minority of pirates. So it's safe to say that, by and large, piracy is NOT good for business.
This argument is just as false as the argument that piracy reduces game sales.
Because you buy games when you pirate does not mean that if you didn't pirate that you wouldn't buy the same games, doesn't mean you don't pirate games that you don't end up buying, nor does it mean that the majority (let alone a noticeable percentage) of people who do pirate do it for the same reasons.
Both sides of this argument just don't have the information needed to make their claims. It's a grey area that just can't be identified in a single light or as a single cause to the overall effect.
I don't know, I agree with some of the articles points, but I wouldn't necessarily say it brings in more money to the industry, but it might divert where the money is going, especially if piracy is putting people off buying poor games and encouraging purchasing others - if that is true then it is a positive force - one that rewards quality.
People have a finite of disposable income, I reckon most gamers will spend most of it on that hobby, pirate or not. If someone buys all the games they can afford, and pirates those they can't, the industry as a whole doesn't suffer for it.
Besides, I think Steam has proven if a quality title is launched on a platform with low prices and good service with reasonable advertisement, it shifts units like hotcakes - just like any other industry. Blaming sheerly piracy for failure is just masking bad business.
See piracy like this:
Developers develop games, publishers give them money according to the game sales.
If no sales, no money.
I guess most pirates are jobless, but just imagine: you have a job, so you have a salary. Piracy is the equivalent of your boss saying "I'm sorry but I'm not going to pay you this month".
This is very exaggerated, but also close to reality. A video game is not just an entertainment for kids, it's the fruit of a labor, something that many people worked on for several years. Every work deserves salary, no matter how good or bad this job is done.
Developers are just workers like everyone else, they need money to live, and pirating a game is a way to not reward the people that worked on it.