120°

Do All Games need an ‘Easy’ Mode?

"The last couple of days have given rise to a good talking point in the gaming community. Just yesterday, Dark Souls director Hidetaka Miyazaki came out and admitted that he was considering adding an Easy mode to the game that’s considered one of the toughest of its generation. He spoke about this consideration with a seemingly heavy heart, mentioning in the process that the satisfaction derived from playing games in this day and age doesn’t necessarily stem from the challenge they present any more."

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explosion.com
LostDjinn4245d ago

The problem as I see it is that accessibility and a feeling of accomplishment are inversely proportional.

By dumbing down the game/product you open it up to a larger audience (just as making it nasty hard can shrink the audience). Suddenly people who lack more then basic gaming skills "may" pick up your product and make it more successful (that's the rationale behind it as far as I can tell).

One problem being that the easier the game is the less rewarding it is to play, leading to an ultimately empty experience. It's common for gamers to now race through a game just to take it out, put it in its' case and sell it off just to purchase the next empty experience and repeat the cycle.

Anyway, I think I've said enough. I don't want to turn this into a rant.

Happy gaming everyone.

brish4245d ago

Q. Do All Games need an ‘Easy’ Mode?
A. No

I_LOVE_MYSELF4245d ago

You don't have to dumb down the product as a whole to accomidate for less skilled players. Uncharted 3 demonstrates that easy mode can be played and enjoyed by VERY casual players (such as my girlfriend) and still be as difficult in the other modes as it has always been. (Not saying it is a very difficult game, but the other modes are not dumbed down).

If more games can strike the amazing balance that Uncharted 3 has then I see no reason why casual players should not have a difficulty level talored for them for them.

Dumbing down an entire experience for casual players is a no no, but dedicating a seperate difficulty level (that the core gamers won't play) is brilliant and I support it. If the core gamers experience is not hurt at all then why not include a mode for casuals?

Kyosuke_Sanada4245d ago

Well it depends. If it's a game that obviously took pride for it's difficulty (even the trailer says "Prepare to Die!" in it), I would see no point.

4245d ago Replies(2)
Lord_Sloth4245d ago

Easy Mode just means more people will play which means more sales. More sales means higher budgets for future titles.

Funny thing about options is that they're optional. Most of us will never use it.

specialguest4245d ago (Edited 4245d ago )

For most games, an easy mode is almost mandatory and do-able. The difficulty level options means either more or less enemies, enemy AI, and how much damage they can inflict.

However, for games like Demon's/Dark Souls the main bulk of the gameplay is the challenge and learning how to play the game effectively. There are things you can't tone down on the Souls series with easy mode like resulting in death by:

-falling off a cliff to an immediate death
-recklessly attacking an enemy
-challenging an enemy with immensely higher level than you in an area you're not ready for yet
-neglecting to use your shield
-not being careful on how you walk on a narrow wooden plank

It's these aspects of the gameplay that makes the game hard and not the other aspects you typically find in most games that makes it hard. To tone down the things I've listed would be completely game-breaking. Falling off a cliff? Okay lets add an invisible wall. Neglecting to block an enemy's attack? Okay, lets add auto-block. Falling off a narrow wooden plank from 500 ft high? Okay, lets give them an invisible parachute so they can land softly and safely.... /s

I could totally understand why the creator of Demon's/Dark Souls don't want an easy mode. It's literally game-breaking. Why can't a game just sell the way it is with the creator's full vision on how it should play? Personally as a gamer, it wouldn't affect me since I won't play on easy mode, but from the creator/dev's point of view, I get it. I get why there's no easy mode.

Kaos_Vll4245d ago (Edited 4245d ago )

"The difficulty level options means either more or less enemies, enemy AI, (and how much damage they can inflict)."

this is all they would have to do to add an easy mode for the game.

The "challenge" in DS is having enough patience to hold block/evade long enough to learn/memorize their pattern without getting one-shot killed.

After so many deaths you simply remember where you went wrong. It's a simple trial and error design that can be scaled up or down to fit all gamers.
Sorry to say it's a cheap mechanic that is a massive test of one's patience. Whether that's a skill or not is of one's own opinion.

Problem is part of the fanbase that forgets gaming should be enjoyed by everyone and used to bring the masses together, not as some type of crutch to boost their ego.

You guys are complaining about an OPTION you don't ever have to use and affects you in NO way.
WOW

@specialguest

just be honest, if an easy mode is implemented than you and the others won't feel as special, an that is all this hub bub is about, you feeling special about beating a videogame.

you ever think others might just want to play the game because they want to play a good game and not boost some cyber ego?

specialguest4245d ago

It's not a matter of complaining about having options, but more of defending the DS creator's reasons to leave it out. The people who are complaining are the ones who needs a game-breaking easy mode.

specialguest4245d ago

I'm not even a hardcore gamer who plays on some insanely difficult mode. On an article about GOW4 gameplay hours on this link: http://n4g.com/news/1071632...
I clearly stated on comment 1.5 that GOW4 reported to take 14hrs to complete would normally take me an additional 5 (total 19hrs)due to dying several times. I openly admitted I'm not the most skillful player. So I dont know what this ego boosting special feeling you're talking about.

Nevers4245d ago (Edited 4245d ago )

This is a funny little debate. Reminds me a lot of Kurt Vonnegut's short story "Harrison Bergeron".

When games didn't have difficulty settings you were either meant to beat it or you were not. No big deal. It seems to me some may need to learn how to accept and get over failure. Microcosm of today's "everyone is a winner and gets a trophy" PC BS...

"Oh, no. People might get their feelings hurt. Guess we need government mandated easy settings."

It's really unfortunate that the DSouls games have gotten the reputation of being "too hard to try". Many people won't even attempt to play it because of the reputation alone. In reality the percieved "difficulty" of these games stems from the fact they are designed to punish people for being lazy.

I wish more people would play them but I don't want what makes these games so special to be dumbed down so the slowbies in the herd can keep up. Especially when I don't even think another difficulty setting is needed.

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SolidSystem4245d ago

Yes, through well done equations and balancing you can create a game that provides the perfect level of challenge to whom ever your audience may be. If that means I do a bit more damage than the next guy so I have less trouble with fights? thats my experience not yours...you can crank yours up to 11 if thats what is fun to you.

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80°

Call of Duty Players Disappointed by $80 B.E.A.S.T. Glove Bundle Deal

Recently, players of Modern Warfare 3 and Warzone were met with a new bundle featuring the B.E.A.S.T. Glove, inspired by King Kong's armament in the Godzilla x Kong movie. However, the $80 price tag attached to this themed accessory left many Call of Duty fans feeling underwhelmed.

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xpgained.co.uk
Kaii8d ago

Morons that allow themselves to be milked continuously by this company is the definition of irony.
Spend more $$ and you'll end up In easier lobbies so you win both ways when ya spend that cash

melons8d ago

Controversy in the COD community feels like it happens within an alternate timeline. Activision will take the piss with something, there will be a momentary fuss about it, and then they will forget about it and carry on anyway. Repeat this cycle literally every year for the rest of time.

Gridknac8d ago

They call that a crack head! Thats what this is really about, its an addiction. People who dont smoke cigarettes look and laugh at the addicts that spend $8-$10 a pack, but they cant help themselves, they are addicted. That same analogy applies perfectly to the whole MT industry. Only an addict that was not thinking clearly would spend this kind of money on something so frivolous. A round of multiplayer provides the same high a person gets from scratching a lotto ticket, or putting money on a sports bet. MT in general need to really be regulated because you have a generation of kids becoming adults who grew up only knowing the MT era of gaming. Its normal to them and they will in turn teach their kids the same by just being a gaming parent and getting their kids involved with them in gaming. Thats why no matter how ridiculous the headlines keep getting out of the MT industry, it never seems to fade or go away.

X-237d ago

I'm so tired of hearing about what they're doing with this game, its never going to change and it's never going to value the consumer over money, furthermore the people who engage so heavily in the microtransactions I guess allegedly are having a blast and can't wait to do it some more this year when the new version of the game drops.

170°

Cheech And Chong Are Coming To Call Of Duty Because Everything Must Be Consumed

The famous comedy duo is the latest example of pop culture becoming one big grey blob

Christopher23d ago

Certain to have some sort of reference to their online store for CBD/THC chews, which is advertising heavily online the last month or two.

Sciurus_vulgaris22d ago

The randomness of the multiplayer characters is one of reason I quit playing COD after briefly returning in 2022. We got Space Marines, rappers, tree monsters etc. all in a series called “ Modern Warfare”.

OtterX22d ago (Edited 22d ago )

I think if there was ever a time for a competitor to rise up and take away some of Call of Duty's thunder, the time would be now. A military shooter that takes itself seriously, not sold out to Fortnitism. Easier said than done, I know... but the time is ripe.

I can't stand this stuff either.

Palitera22d ago

There are tons of MP shooters that make no profit, if you're looking for one of those

fsfsxii22d ago

You guys have been saying this shit since 2009. Fortunately, nobody’s bringing down cod anytime soon, if ever.

crazyCoconuts22d ago

I agree. I really didn't like how the silliness takes away the gritty origins. That and all the crazy effects... dunno. I'm still playing it but I'd love for someone to steal their cheese and cater to grittier players

OtterX22d ago

@fsfsxii It's not so much wanting COD itself to die as it is wanting this silliness to die. Like CrazyCoconuts said, it takes from the grittiness. Many OG COD players want a straightup Military shooter experience, not silly costume time at Carnival.

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Profchaos22d ago

is this what the kids want these days a pair of iconic stoners who were big in the 70s and have kind of held on I enjoyed their movies decades ago but I never recall the movie where cheech infiltrates a enemy base while chong snipes for support guess I must of missed that one

Man I'm getting to old for this

Knightofelemia22d ago (Edited 22d ago )

Cheech just looks so wrong in the picture.

Profchaos22d ago

Why just why. cod up in smoke

anast22d ago

They charge too much for a game that is kitsch.

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70°

Dark Souls: Archthrones Reaffirms Modding Is The Best Thing To Happen To Games

"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.