"The last couple of days have given rise to a good talking point in the gaming community. Just yesterday, Dark Souls director Hidetaka Miyazaki came out and admitted that he was considering adding an Easy mode to the game that’s considered one of the toughest of its generation. He spoke about this consideration with a seemingly heavy heart, mentioning in the process that the satisfaction derived from playing games in this day and age doesn’t necessarily stem from the challenge they present any more."
Recently, players of Modern Warfare 3 and Warzone were met with a new bundle featuring the B.E.A.S.T. Glove, inspired by King Kong's armament in the Godzilla x Kong movie. However, the $80 price tag attached to this themed accessory left many Call of Duty fans feeling underwhelmed.
Morons that allow themselves to be milked continuously by this company is the definition of irony.
Spend more $$ and you'll end up In easier lobbies so you win both ways when ya spend that cash
Controversy in the COD community feels like it happens within an alternate timeline. Activision will take the piss with something, there will be a momentary fuss about it, and then they will forget about it and carry on anyway. Repeat this cycle literally every year for the rest of time.
I'm so tired of hearing about what they're doing with this game, its never going to change and it's never going to value the consumer over money, furthermore the people who engage so heavily in the microtransactions I guess allegedly are having a blast and can't wait to do it some more this year when the new version of the game drops.
The famous comedy duo is the latest example of pop culture becoming one big grey blob
Certain to have some sort of reference to their online store for CBD/THC chews, which is advertising heavily online the last month or two.
The randomness of the multiplayer characters is one of reason I quit playing COD after briefly returning in 2022. We got Space Marines, rappers, tree monsters etc. all in a series called “ Modern Warfare”.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
The problem as I see it is that accessibility and a feeling of accomplishment are inversely proportional.
By dumbing down the game/product you open it up to a larger audience (just as making it nasty hard can shrink the audience). Suddenly people who lack more then basic gaming skills "may" pick up your product and make it more successful (that's the rationale behind it as far as I can tell).
One problem being that the easier the game is the less rewarding it is to play, leading to an ultimately empty experience. It's common for gamers to now race through a game just to take it out, put it in its' case and sell it off just to purchase the next empty experience and repeat the cycle.
Anyway, I think I've said enough. I don't want to turn this into a rant.
Happy gaming everyone.
Well it depends. If it's a game that obviously took pride for it's difficulty (even the trailer says "Prepare to Die!" in it), I would see no point.
Easy Mode just means more people will play which means more sales. More sales means higher budgets for future titles.
Funny thing about options is that they're optional. Most of us will never use it.
Yes, through well done equations and balancing you can create a game that provides the perfect level of challenge to whom ever your audience may be. If that means I do a bit more damage than the next guy so I have less trouble with fights? thats my experience not yours...you can crank yours up to 11 if thats what is fun to you.