100°

Interested in Declassified maps? Better not.

How much maps will the new CoD have? The answer is very disappointing.

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Jadedz4245d ago

Don't judge a book by its cover, ya'll (in this case - the way this game looks. Who knows, gameplay might be fun).

kopko4245d ago

Im not sure about that "fun" look at Resistance...

TheMasterShake4245d ago

dude it nihilistic software were talking about here. every game they have put out has been trash. its sad for me to say that because i love resistance, but resistance burning skies was horrible. if sony wouldn't have closed zipper then maybe they could have done COD: Declassified.

TheColbertinator4245d ago

"if sony wouldn't have closed zipper then maybe they could have done COD: Declassified."

That's a good idea.

Straightupbeastly4241d ago (Edited 4241d ago )

Because Sony is stupid. Zipper was one of their best studios, not their fault Sony didn't market their games or Avoid to release them right around a psn outage.

DeadlyFire4245d ago

More maps are coming. I can easily see 4-8 maps via DLC.

bub164245d ago

lets face it. the whole game is going to be disappointing

3-4-54244d ago

Not once it drops in price to $25.00 within a month after release.

Then it will be a worthy purchase.

r214245d ago

Nihilistic...why Nihilistic...WHY?!

dark-hollow4244d ago (Edited 4244d ago )

They're cheap to hire.

MGRogue20174245d ago (Edited 4245d ago )

Why is everyone hating on CoD: Declassified just because it's being made by the same guys who developed Resistance: Burning Skies...?

We shouldn't be comparing them. They're completely different titles. Nihilistic knows that, they are fully aware of CoD's fanbase & how important the CoD franchise is to the fans. They know what they're doing.. so just wait it out & I promise you that you'll be pleasantly surprised with how well they've done with bringing CoD to the PS Vita.

As for the lack of maps, more will come as future DLC.

Blankman854244d ago

So you're saying they didn't think Resistance was an important franchise? They botched up Burning Skies and Playstation Move Heroes but somehow they know what they are doing with CoD?
Care to elaborate on optimism?

Tidybrutes4245d ago

I actually enjoyed Resistance Burning Skies, it wasn't a top tier game but I didn't mind as I paid £40 for it, Platinumed it and traded it in for £36 a four days later, quickest plat I've got. But defo never buying this game, can't continue to support crappy devs, when great ones fly under the radar and get unoticed.

Krew_924244d ago

Yeah I bought it too, but I'm stuck with it.

The game isn't that bad, it's bad but not 1/10 bad. The only thing that bothers me is that the game basically lost support, I know there's an update on the'way' which was announced a month ago.

I don't know about you, but the online in this game is virtually unplayable, they either need to nerf the mule or just outright remove it. Same goes for the Sniper class.

90°

Was Call of Duty: Black Ops Declassified Really That Bad?

PP: Was Call of Duty: Black Ops Declassified really that bad on the PS Vita?

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pureplaystation.com
cluclap991d ago

In comparison to its console counterparts at the time? Yes. Yes it was. In comparison to DS versions? It was god like

Amplitude991d ago (Edited 991d ago )

I got tons of fun out of it.

Killzone was better, yeah. Heck even Resistance online was better. But CoD Resistance and Modern Combat and such were all fun to change it up a bit when you've grinded too many hours into Killzone.

If i had to review them, yeah, all those games would get a low af score except Killzone. But i had fun plowing through the Resistance campaign and playing online and goofing off with CoD online while travelling. Not everything has to be a masterpiece but they were all fun enough for what they were lol

250°

Why The PS Vita Ultimately Failed (And How The Switch Did It Right)

How is a system so loved within its community considered a commercial failure, and how did the Nintendo Switch take its idea and run with it?

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thegamer.com
MadLad1171d ago

Highly overpriced proprietary memory, and Sony showing it little support, themselves?

VersusDMC1171d ago

Agree with the support but the overpriced memory was always overblown. The switch is an handheld charging 60 for games instead of 40 as they always had before...yet that cost hike is fine.

darthv721171d ago

As someone with both a Vita and PSP GO, it really made me curious why Sony felt the need to make a dedicated memory card when they already had one that was more than adequet. The M2 format (that the Go uses) is virtually the exact same size and shape as the vita... just flipped. It would have made things so much easier for people to buy into it, especially if they were able to insert their existing memory card with their purchased games on it.

I really like the vita, I also think they had a huge missed opportunity with not having TV out. I like to pop my Go onto the TV dock and play some games now and then (doing the switch thing before the switch). Doing that with a vita would have been awesome, especially with full DS4 support.

persona4chie1171d ago

The only thing is the Switch isn’t a handheld, it’s a hybrid of both. So there isn’t really a “cost hike” sure you get an overall lower quality or “handheld” quality when playing portably, but you do get better quality and performance when playing in “console mode”

And yes I know people are gonna say “bUt thE sWitCh iS wEAk” and compared to the PS4 and XOne absolutely, but it’s still console quality games. And the quality is much higher than on any handheld before.

The Vita was a great system, but people’s expectations were too high. It was definitely a capable system, but not as capable as people thought it would be. I don’t remember if Sony said this, but it was said that the Vita would be able to deliver PS3 quality games and it ultimately couldn’t.

And yes the memory cards were definitely an issue. There are countless complaints about it. Nobody wanted to pay $120 for a 32gb memory card https://www.gamespot.com/ar...

Neonridr1171d ago

I mean compare the scope and size of a 3DS game (Link Between Worlds) and compare that to Breath of the Wild and tell me that the additional price doesn't warrant itself.

DarkZane1171d ago

The overpriced memory was not overblown, it's the only reason why the Vita failed.

You had 4, 8, 16 and 32GB cards, but anything below 32GB was too small and a 32GB was $100 at launch, which was way too expensive. A SD card of the same size was like $25.

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ApocalypseShadow1171d ago

$249 was a great price for the OG PSP. PS Vita launching at $249 years later for what it did was a steal compared to PSP. Nintendo dropped their price because it made 3DS seem expensive against it for inferior hardware. It worked.

Yeah. The cards were expensive. But look at the flip side. Many gamers stole games on PSP by downloading them from online. Just like they did with PS1 and PS2 games. And we see how DRM gets cut through in software so fast that that wouldn't have been enough. SD Card would have guaranteed theft immediately. They tried something different. Didn't work out.

The games were coming. Problem was, gamers weren't supporting it like they were with PS4. Gamers either complained the games were expensive or that the games were hand me downs or lesser than console like Uncharted. And with mobile phones powerful enough to play games that looked just as good as portable consoles for cheap or free with ads, something had to give. Sony even gave gamers the ability to stream PS4 games at home or anywhere in the world. Even that wasn't enough for some.

Nintendo has ruled the mobile market for decades. It's why they can weather the storm of challengers and mobile. And with new customers being born all the time, Nintendo rides its same properties like Disneyland. But new in house IPs are almost non existent.

The only thing Switch did was have no opposition. No competitor. Microsoft was too cowardly to try ever and Sony gave it a shot. TWICE. Now, if we flip the article around, we can ask how Sony had been successful with PS4 and PS5, while Nintendo failed at dedicated home consoles and ran to mobile.

persona4chie1171d ago (Edited 1171d ago )

Except they didn’t run to mobile? They’ve always had “mobile” devices, and they’ve proved in the past, gimmick or not that they can have a hugely successful system.

They literally just took the best part of the Wii U and made it independent. The Switch is a home console as well as a handheld, not just a handheld but people like that as an added option.

And while Nintendo has definitely had a few poor selling home consoles they haven’t failed by any means, “mobile console” or not it’s still successful.

Plus money is money. It doesn’t really matter if Nintendo is making it with a home console or a handheld. Just like Sony saw the handheld wasn’t viable so they dropped it to focus more on PS4.

Neonridr1171d ago

they failed once, with the Wii U... so you could say that but you'd be reaching Apocalypse.

rdgneoz31171d ago

@persona4chie "And while Nintendo has definitely had a few poor selling home consoles they haven’t failed by any means"

What would you call the WiiU? Nintendo ditched that pretty fast and went to a new console after a few years. WiiU (came out Nov 2012) had 13.56 million sales as of December 31, 2019. Switch has around 80 million and it came out just under 4 years ago.

That said, they learned from their utter failure with the WiiU and came out with the Switch.

ApocalypseShadow1171d ago (Edited 1171d ago )

Nintendo has failed more than once. Home and portable consoles. But name a portable console competitor to the Switch? I'll wait...still waiting...still waiting...

What some fail to mention, is that Nintendo has/had no direct competition to Switch. Zero. They also fail to see that Nintendo has been the dominant portable console maker since Gameboy. Not one portable has won against Nintendo since then. Targeting Vita is foolish as the market leader has always been Nintendo.

As for home consoles, Nintendo basically abandoned the formula of building a dedicated home console. They built a hybrid that's really a portable that replaced 3DS and happens to connect to a TV. But we all know its use and tech specs is mobile. Trying to spin that it's a home console is ridiculous when it can't even play certain games on home consoles. That's why it's streaming certain games. Why? It's a mobile platform. That just happens to have no competition. And Nintendo has been riding on underpowered products while selling the same properties without new IPs for years. At least we can say with Sony, they make new franchises EVERY GENERATION. Something Nintendo doesn't do.

Summary: Nintendo has always been portable market leader for years. And now, they have no competition. Not even from 3DS. So, of course Switch is going to sell unopposed. Vita would have been destined to be second fiddle to Nintendo with portables regardless. Even if Sony would have stuck with Vita.

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gamer78041171d ago

No first party support, end of story, they set it up to fail. I still have mine but after launch there was third party support only. They left it to die.

persona4chie1171d ago

Yeah I had a vita on two separate occasions, and I loved it. But like you said, they created this great system and then said “alright go die”

gamer78041171d ago (Edited 1171d ago )

@persona. Right I really liked the system. I even bought the pstv thingy to play my vita games on the tv too

Knushwood Butt1171d ago

It did get a lot of first party support for the first couple of years, but what happened is that third parties didn't know what to do with it. Toned down ports on the cheap, or risky new IPs or AA spinoffs,

They all held back and waited to see someone else take the plunge but it never happened and sales of the Vita didn't pick up, leaving Indies and slowly dwindling first party support.

Name the big third party games on Vita. Assassins Creed Lady Liberty? That CoD game?
Nothing from Capcom.
Nothing from Konami.
Koei Tecmo supported it well but all ports.
Bandai Namco had Ridge Racer that got slammed due to weird content behind paywalls.

Also didn't help that the media slammed anything that wasn't breaking new ground. Strange how the Switch gets a free pass on that.

Anyway, it did get Darius Burst CS, which is also on PS4, but is portable shmup excellence.

Ulf1170d ago (Edited 1170d ago )

This isn't true. There were a ton of (very well done) first-party Vita games in the first couple years -- Unit 13, Killzone Mercenary, Uncharted, Little Big Planet, etc.

They did choose to cater to an older audience, which may have been a mistake.

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badz1491171d ago

Nope. Games. Plain and simple. It didn't even have the games like the PSP did. Such a shame for such a wonderful hardware

specialguest1170d ago (Edited 1170d ago )

Even today people are still not willing to accept that what you stated with the overpriced memory and Sony showing little support was a big factor leading to the Vita failure. I remember wanting to a Vista, but was really turned off by the proprietary memory price. Sony abandoned the PS eyetoy on the PS2, the Vita, and PS Move. The PSVR got more support, but Sony could definitely do more

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franwex1171d ago

Pretty much Sony ditched it to focus on PS4. Can’t say I blame them, but it is disappointing. If Nintendo can manage to put out games for handhelds and main consoles-I would assume Sony could too.

persona4chie1171d ago

Oh definitely and the Vita would have been the perfect system for it. The PSP sold how much? 80m? That’s really damn good. If the vita 1. Had more first party support from Sony. 2. Had cheaper memory cards or used SD cards (the 32gb card cost and eye watering $120 at launch) and 3. Maybe launched at a cheaper price, maybe $50 cheaper it would have easily been a success.

godofiron1171d ago

I personally skipped the vita because memory was just so damn expensive - then eventually, Sony gave up on supporting it.

it got nowhere near the love that the PSP got, which is an absolute shame cause it paired pretty well with the PS4.

1nsomniac1171d ago

The only thing Sony cared about was protecting its image against piracy. They were willing to destroy it for the sake of saving face to its investors after the PSP. Same approach they took with not allowing external storage on the ps5.

AnotherGamer1171d ago

The overpriced memory cards easily.

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90°

10 PlayStation Vita Software Missed Opportunities

VGChartz's Adam Cartwright: "Many would argue – and I wouldn’t really disagree – that the PlayStation Vita never really had a killer app. There wasn’t that one piece of software that helped change the console’s fortunes. The closest we got was arguably Persona 4 Golden, an early release that received huge critical acclaim, but it was part of a niche series and as such its sales impact from a hardware perspective was muted.

There were missed opportunities along the way, as certain titles had the potential to change the Vita’s fortunes, but the way the final product was delivered (if indeed it was delivered at all) left a lot to be desired and so they didn’t reach their full potential. It’s these games I’m aiming to look at this in this article – 10 games that were missed opportunities on Vita. I’m not saying that every release I’ll be talking out here had the potential to be a “killer app”, but if they had been executed a little better they would have undoubtedly been a key factor in helping the console reach a wider audience."

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vgchartz.com
ilikestuff1663d ago

Still thinking about the that last of us 2 multiplayer missed opportunity

isarai1663d ago

My soul still aches over the idea of making 3D Dot Game Heroes a Vita series never happening after the dev studio expressed interest in doing so. Could've been a flagship for it, or at least carried it a bit further.

Abcdefeg1663d ago

The vita contributed to the ps3 having less support from Japanese devs. I hope sony keep focusing on one console at time like they are now in the future

1663d ago