MMGN.com writes: Launch day, perhaps the most liberating and stressful day for any game developer. It doesn't matter if you have been working on a title in a team of three for six months, or a major release for 2000 days in a team of hundreds, launch day has been the ultimate goal from day one. Your creation is out in the hands of the world, for better of for worse, and the opinions of gamers everywhere are about to hit every forum, social network, blog and gaming community out there. That's a lot of pressure, and if you game suffers launch day issues, it's never going to be pretty.
Wccftech talked to Guild Wars 2 Game Director Josh Davis about the learnings from the Secrets of the Obscure expansion and what's coming to the MMORPG.
The "slippery slope" debate has started, now we wait to see what ArenaNet does.
"ArenaNet and NCSOFT are today very happy and excited to announce that they have just released the "Secrets of the Obscure" expansion for their award-winning and critically acclaimed MMORPG "Guild Wars 2"." - Jonas Ek, TGG.
Anet also announced the 5th expansion. "We’ve already started applying lessons from the development of Guild Wars 2: Secrets of the Obscure to our fifth expansion, which we expect to be released next year." From their site, been with this game since 1st beta, and announcing the 5th expansion so soon, the game is doing very well, plus the graphics are improved a bit now that it's on DX11🙃
I couldn't believe almost all of the US servers were full on the first of the three-day headstart. Looks like GW2 could help re-shape a stale genre.
Love how forgiving people are with this games launch issues, but diablo 3 got a shitstorm of backlash for having issues on release. People are stupid...
They are basically comparing some of blizzards fans to some of ArenaNets fans to some degree. only positive signs for gw2 players.