140°

Through The Years | Take a Look Back at Harmonix’s Rock Band

Despite popular belief, music games are far from dead. Rock Band is still holding strong, and newer titles like Dance Central add more ways to game and jam at the same time. Starting with the original title, Harmonix continued in its efforts to innovate the music game genre, succeeding with each entry. With Rock Band Blitz releasing this coming Tuesday, iGo Gaming is going to take a look through the years of Harmonix’s history with their critically praised Rock Band series. Let’s hit the same time machine Harmonix is implementing in Dance Central 3 and take a look at the past…

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igogaming.net
SoundGamer4250d ago

Rock Band was cool the first two games for me. After that, I was done.

Emilio_Estevez4250d ago

Why? 3 is the best one and if you import the other games' songs you have a ton. Rock band will always be fun with a group of people, way better than guitar hero imo.

SoundGamer4250d ago

I played Rock Band 3 too, but the novelty of these rhythm games with instruments just wore off for me personally.

Not saying it was a bad game; Just saying, I was done. lol

NoobJobz4250d ago

I like the games. I think everyone just got tired of them when both Guitar Hero and Rock Band were consistently coming out what seemed like every few months. Luckily, we got rid of Guitar Hero and Rock Band has slowed down as well. If they come out with one every two years, I would enjoy that.

dboi7874250d ago

Couldn't agree more. This Rock Band Blitz is a fresh take on the formula. Hoping to hear some more from Harmonix in the future.

Amplitude4250d ago (Edited 4250d ago )

Im so pumped for Blitz. I do have an incredible list of complaints (one difficulty, no online vs mode, only two buttons instead of three, etc) but my excitement for an Amplitude-esque game is way too high to be put off by the minor complaints.

Im seriously curious how they're gonna pull this game off to be honest. The one difficulty thing in particular.

But i mean, Blitz works with ALL OF MY DLC and has 25 songs that work with Rock Band 3 all for 15 dollars?
Probably the greatest deal ever. =D

dboi7874250d ago

Wow, you just cleared something up for me. Had no idea there was only one difficult. That's pretty lame actually. :/ Still, 25 DLC tracks PLUS a new game that utilizes all other tracks for $15 is pretty damn good, as ya said.

Perjoss4250d ago

I loved Rockband and I played it for so many hours with friends, but I believe that a 2nd and 3rd game was not needed, the extra features they added in the sequels could have easily been patched in or even sold as some kind of DLC expansion, there was no need really for 2 more full priced games.

dboi7874250d ago

While that could probably be said for Rock Band 2, there was no way the additions seen in Rock Band 3 could have been added as DLC. Keyboard support, Pro modes, etc.

130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher476d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai476d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood475d ago (Edited 475d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai475d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood475d ago (Edited 475d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood475d ago (Edited 475d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long475d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim475d ago (Edited 475d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz475d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit475d ago

Can it work? Yes. Does it compare? No.

monkey602475d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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30°

Looking Back to 2010 and Rock Band 3 - the First Death of Rock Band

Dave writes: "Hopefully time will be kind to Rock Band 3. It’s the equivalent of a Blade Runner or Van Gogh, unappreciated and undersold in its own time, but something that has undeniable quality. We may never see another Rock Band, no encore to this great series, but in Rock Band 3 and Rock Band 4, we got some pretty awesome final tracks."

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thexboxhub.com
60°

My Kids Stole My Controller: Chapter 3 – Junior Gaming

Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.

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player2.net.au