Yesterday Ubisoft revealed that Assassin’s Creed III: Liberation will have an option called “Touch to Kill” that allows players to use the Vita’s touchscreen interface to attack instead of the standard gamepad controls. The function essentially freezes time for a moment and allows players to select a string of enemies to attack.
But why does this even need to exist? It doesn’t augment the gameplay in any discernible way. Actually, it forces players out of the gameplay for a moment and then treats them to a short quick time event. Mashing buttons would be preferable in my book. At least then I’m actually playing the game.
Hanzala from eXputer: "With Ubisoft's practices becoming increasingly anti-consumer lately, the destruction of The Sands of Time Remake looks almost inevitable."
Hey Ubi, here's a gun, don't shoot yourself in the foot.
*Ubi takes gun, aims at foot, empties clip*
Top executives including games boss Sean Shoptaw have also been promoted…
Behind XDefiant's toxic work culture, crunch, delays, and a group of directors and managers internally referred to as 'The Boys Club'.
Man the industry just keeps on going with all this bs and to think this is ubisoft again remember what happened with that skull bones team same crap.
https://www.theverge.com/20...
This game will be tossed out broken unplolished with a bloated budget trying to be cod but will fail sense ubi can get there shit in order. If i was me i would have gotten rid of this boys club asap there is alot looking for work out there.
Every industry has these issues
Some companies I’ve worked for were great and some were toxic as hell (UPS when I was a teenager was extremely toxic and I have heard it still is) It all starts at the top. They either hold people accountable , set standards and treat people with respect or the crap rolls downhill.
I don't know that they get much of a choice when it comes to some of these platforms. Something along the lines of:
"Oh, you'd like to develop on the Vita? Great, just make sure you include game mechanics that utilize every single asinine control method we've put on there, or nun4u."
All-too-plausible conjecture, in my opinion. I suspect many developers would forgo such lameness if they truly had the choice.
"Actually, it forces players out of the gameplay for a moment and then treats them to a short quick time event."
A QTE is still a gameplay mechanic. Regardless of what you think. Secondly, QTE's are "quick", they have a time limit for you to initiate the action as "quickly" as possible. AC VITA's interface is merely a multiple-option touch feature. NOT QTE.
Amazing isn't it. It's the best interface possible on other platforms but a gimmick on the Vita. PATHETIC
the moment sony, MS, and Nintendo stop creating new ways to play games, these same guys will whine that everything is the same...
Think the touch screen feature they showed in the ACL trailer looked rather pointless, the rest of the trailer looked very good.
It looks like Ubi is actually treating the handheld game at least with some diginity. Not like Activision and their Vita CoD.
Considering how abysmal Vita's sales are atm, this game could only help..How much remains to be seen.