It was one of the most pleasant announcements ever; one that was music to the ears of every PC gamer out there and some. One of the best games of this generation was heading to the platform; a game with a hair-tearing difficulty; brilliant combat system; and something that we rarely see nowadays amidst the Call of Duty clones and what not.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Can't believe From Software actually made such a shitty port tbh.
Hmm, first the author of this article says "Made by a brilliant team at From Software" and then a few sentences later says "Yes, you heard that right – 1024*720 to be precise. This is the perfect definition of a port, and showcases the incompetence of the developer well." When a person, let alone an article author, contradicts himself in such a quick-fire way I usually pay them little heed. And that is the case here. Reading the rest of the article he seems like you're stereotypical stuck up PC gamer who doesn't 100% appreciate the fact that if it wasn't for an online petition his precious platform would never have seen one of the best games of the last few years at all. Grow fool and appreciate what you have.
I don't think it's fair that PC-gamers are complaining about this so much. Sure it won't be in 1080p, 60 FPS and that stuff and these console-ports shouldn't normaly be tolerated.
But when you think about it, this is a game that never was supposed to be on PC in the first place. So really you should be thankful that you atleast will be able to play it.
Bad porting can really ruin a game. The original Darksiders was an awful PC port, only allowing you to change the resolution and toggle Vsync. Limbo doesn't even allow you that many options, as it automatically runs at whatever your native resolution is. Since all GPUs are not created equally, you need to be able to toggle graphic options. Dunno why they kept GFWL, either. You can always hear the collective groan of PC gamers the moment GFWL support is announced.
This is just going to go down as a wasted effort and a blemish on their reputation, unfortunately. They would have been better off just building the next Souls game for PC alongside the consoles.
News flash people they are not pc developers. They even said this much from the start not to expect to be a grand masterpiece on the pc. I mean let be real about they are a japanese company where the pc market is non existent so be thankful they even tried to bring it over, get it on a console, or don't get it at all.