80°

Choking on difficult games – Reader’s Feature

A GameCentral reader is fed up of being beaten by choke points and difficulty spikes, and demands that games prioritise fun over challenge.

PersonMan4266d ago (Edited 4266d ago )

When a game is too difficult, I tend to stop playing it because it becomes more of a chore instead of having fun.

dirthurts4266d ago

Hard Reset, and Warhammer 40k Space Marine, for me these games nail the difficulty.
Hard enough for me to fight for survival, but not soo hard that I'm replaying levels over and over.
Rage on Hard was a really great experience.

Grimhammer004266d ago

I'll play a game ...fighting my way through. But, if it has difficulty spikes or artificial difficulty like infinite enemies unless you reach area x......it deminishes my enjoyment greatly.

Thinking back to all the wasted gaming due to feeling that I had to finish....

Grimhammer004266d ago

Rage on hard is excellent!
My worst exp was Conan on xbox360.....I blew through having a good time then hit the final boss who was so cheap and difficulty spike to max! I never finished it.

Shinobi (last one on PS2) was also spiky....so annoying.

Fateful_Knight4266d ago

I tend to believe that a difficulty spike that comes out of nowhere and is inconsistent with the rest of the game is a product of poor design on the dev's part. As well, it's a disrespect to the player and a big FU on their part. I recognize those, and i'll give those hard parts a few chances before i hang up the game for good.

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120°

Yoko Taro Passes Respect; Says Stellar Blade Is "Much Better" Than Nier: Automata

Stellar Blade's creative director, Hyung Tae Kim, has also claimed that the game is deeply inspired by Nier: Automata.

shadowhaxor7h ago

I feel like Yoko is downgrading Automata because he has expressed multiple times he'd like to revisit the universe, but Squenix hasn't been keen about it. We know he loves 2B and would love to take her out for another spin, so maybe this is how he gets the company to think about it.

gold_drake5h ago

u do realise that Square made Nier a franchise after Automata right?

Taro is downplaying it cause hes not a snob like most of the directors that think their games are gods gifts to the human race.

he said the same thing when being interviewed during the development of Automata too, that he couldnt have done it without the devs.

hes just a humble guy rly.

shadowhaxor5h ago

I mean, Neir existed before Automata with both OG Niers and Drakenguard. I don't count NieR Replicant, since it's a remake of the OG games. Sure, we have Reincarnation, which is still stuck on mobile devices (quite a damned shame). I just remember Taro saying he'd love to revisit Automata if Square Enix lets him. I do recall there was supposed to be a sequel to Automata, but it wasn't confirmed and I'd imagine it was just for Reincarnation.

Enjoy Taro, he seems like a cool guy, who loves the ladies and is humble. But damn, don't put down one of your masterpieces.

Cacabunga30m ago(Edited 29m ago)

I really liked Automata and cannot wait for Stellar Blade

isarai1h ago

I get he's giving them some credit, but i strongly disagree based on the demo. I honestly don't think any aspect of it feels good, it's not bad, it's just kinda ok but definitely a little jank. Also the souls like formula it is adopting does not help it imo. I was looking forward to this for years, now im just kinda let down honestly 🫤

H910m ago

Man exputer can you stop putting words like that after someone's name, i read Yoko Taro Passes and just went blank

Hereandthere5m ago

Thats because Sony had a heavy hand in funding and developing this game.

50°

The full version of "Survival: Fountain of Youth" is coming to PC on May 21st, 2024

"The Paris-based (France) indie games publisher Twin Sails Interactive (the publisher of “Gloomhaven” and “Ember Knights”) and L.A.-based (the US) indie games developer Odinsoft, are today very glad and proud to announce that the full version (v1.0) of their single-player survival game “Survival: Fountain of Youth” (which is set in the 16th-century Caribbean islands), is coming to PC via Steam and EGS on May 21st, 2024." - Jonas Ek, TGG.

60°
9.0

Max Mustard Review - Duuro

Duuro says: "Max Mustard proves that taking classic platformer fundamentals and crafting memorable VR mechanics on top makes for an incredibly fun experience."