Sure, DmC isn’t the first time Capcom worked with a Western developer, but each time East meets West there’s a little cultural exchange. When Siliconera spoke with DmC director Hideaki Itsuno and producer Motohide Eshiro we asked what they learned by working with Ninja Theory.
Former Hellblade director and Ninja Theory co-founder has offered an explanation regarding his departure from the now Microsoft-owned studio.
It is a good studio.. i really enjoyed their dmc game that i platinumed it.
I did not try hellblade, because it doesnt tell me much.. Enslaved was very mehhh
Heavenly Sword was good not great. Amazing graphics back in the day but so repetitive and not so engaging in the long run.
"Microsoft" we all read between the lines. We have seen the exact same thing happen with many of their other acquisitions
One thing that pleasantly surprised me, was the Switch port, as back then it was my only console. The graphics were amazing and the artistic design helped a lot to enhance the visuals.I took some really impressive screen shots while playing which I still revisit them from time to time to remind me what a capable developer (QLOC) can achieve with weaker hardware.
Huzaifah from eXputer: "Devil May Cry 5, the latest iteration in the iconic DMC franchise by Capcom, still holds its own as a fantastic hack-and-slash in 2024."
Dragon's Dogma 2 continues Capcom's hot streak of favorably reviewed games as the studio lands first on Metacritic's top publishers ranking.
they learned how to talk shit towards the original fan base and ban any one on their forums that said anything slightly negative about the game. d 00 b
v
I think every Capcom game from now will have the protagonist modeled after the studio head. Cant wait for Ryu modeled after Ono.
They learnt never to underestimate a franchises fanbase.
Hopefully they learned "Never Again!"
I definitely miss the original Dante from DmC 1-4