TGC writes: In a recent interview with Eurogamer, managing director of Nadeo Live! Anne Blondel-Jouin (Nadeo being the studio responsible for upcoming FPS ShootMania) claimed that console shooters that focused on cinematic campaigns were largely responsible for the death First Person Shooter’s in the Quake 3 and Unreal Tournament mould. She believes that as a result games series’ such as Battlefield or Call of Duty focus on entertainment rather than player skill, and try to compete with movies. Has the rise of cinematic storytelling led to the dumbing of a genre? As someone who is more of a casual player of FPS than a dedicated follower, my take is the storytelling is only one element in the shift in gameplay style.
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This may be ideal for collectors.
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It got better, then worse.
It depends on which game you look at today. CoD is on the Worse end while Halo and Borderlands are on the Better side.
Well, they've gotten more complex, more refined, and overall a more polished genre.
On the downside, it seems that the market is flooded with them, and very few are good enough to stand out among the others.
The only reason this conversation is happening is because of the oversaturation of FPSs in the market, which causes complacency, which irritates gamers who enjoy the genre, as it makes them feel like they're spending a decent amount of cash for something you feel you already have.
Most games have certainly lost their skill gap since the ushering in of COD4, there only a select few titles out there that can give you that old school feel.
Im indifferent, I enjoy casual shooters like BF, COD etc as much as the next guy but I findthey dont offer any real satisfaction after a while.
I mean wow you seen a guy first and blattted him on a predictable traffic point on a map wow well done....such exhilaration....
Basically its always good to play a shooter with high health which allows for long tense drawn out battles, nothing gets adrenalin pumping like that. The transformers fall of cybertron demo offers such gameplay and its great.
The same can also be said for realistic shooters, your enemy could be anywhere (part of the magic of Dayz, its that sense of not knowing whats out there), even watching you from a secluded spot in a forst outcropping (arma II) then after all the quiet shots erupt out of nowhere and your pinned down prone trying to find the shoter and you know if you stick your head out its gone.
Those games offer a level of tension and in certain situations can give the player an adrenalin rush.
In a way I miss that instead of the insta reward shooter like BF3 + COD, I dont get any satisfaction from either or any adrenalin rush at all.
single player sucks these days, but MP has improved ten-fold. CoD is to blame for the interactive movie style. The Dice followed on EA's orders. BFBC1 was the last good SP BF game. CoD has always stuck to this style since day one. just can't play that style anymore, bores the shit out of me