TGC writes: In a recent interview with Eurogamer, managing director of Nadeo Live! Anne Blondel-Jouin (Nadeo being the studio responsible for upcoming FPS ShootMania) claimed that console shooters that focused on cinematic campaigns were largely responsible for the death First Person Shooter’s in the Quake 3 and Unreal Tournament mould. She believes that as a result games series’ such as Battlefield or Call of Duty focus on entertainment rather than player skill, and try to compete with movies. Has the rise of cinematic storytelling led to the dumbing of a genre? As someone who is more of a casual player of FPS than a dedicated follower, my take is the storytelling is only one element in the shift in gameplay style.
Do you remember what gaming was like before Fortnite entered the gaming space? One of the biggest arguments was about loot boxes. Now we have conversations about crossovers, battle passes, and community outreach.
Idk. Loot boxes did disappear and battle passes and in game purchases are all cosmetic. We get free weapons and maps post launch, any gameplay affecting content. I could care less about all the cosmetics.
I absolutely hated the days where weapons were locked behind a less than 1% chance lootbox pull where it'd take 5+ hours to have enough tokens to do a single pull and lazy remastered/remake maps cost you $15 each wave or $50 for the season pass that you didn't know what you'd get and these maps were only available to those that bought it so you get a smaller pool of players match with.
Call of duty can simply not copy the bad aspects of Fortnite? Or is that too out of this world? Like COD, a realistic shooter-just HAD to have Nicki Minaj running around? Or super heroes?
I prefer the battle passes with free maps than the $50 season pass that divided the community. I definitely feel that Fortnite had some influence on CoD having loot boxes with Blackout being introduced in 2018 with Black Ops 4.
Actually Fortnite bullshit ruined Unreal Tournament. Epic are sellouts and I will never have that shitty store on my PC, fuck them and that shit bag Tim Sweeney. At least the community keeps the games alive, I still play UT2004.
The Black Ops Gulf War leaks continue with a list of weapon descriptions giving more info on what you can expect from new and returning weapons.
Recently, players of Modern Warfare 3 and Warzone were met with a new bundle featuring the B.E.A.S.T. Glove, inspired by King Kong's armament in the Godzilla x Kong movie. However, the $80 price tag attached to this themed accessory left many Call of Duty fans feeling underwhelmed.
Morons that allow themselves to be milked continuously by this company is the definition of irony.
Spend more $$ and you'll end up In easier lobbies so you win both ways when ya spend that cash
Controversy in the COD community feels like it happens within an alternate timeline. Activision will take the piss with something, there will be a momentary fuss about it, and then they will forget about it and carry on anyway. Repeat this cycle literally every year for the rest of time.
I'm so tired of hearing about what they're doing with this game, its never going to change and it's never going to value the consumer over money, furthermore the people who engage so heavily in the microtransactions I guess allegedly are having a blast and can't wait to do it some more this year when the new version of the game drops.
It got better, then worse.
It depends on which game you look at today. CoD is on the Worse end while Halo and Borderlands are on the Better side.
Well, they've gotten more complex, more refined, and overall a more polished genre.
On the downside, it seems that the market is flooded with them, and very few are good enough to stand out among the others.
The only reason this conversation is happening is because of the oversaturation of FPSs in the market, which causes complacency, which irritates gamers who enjoy the genre, as it makes them feel like they're spending a decent amount of cash for something you feel you already have.
Most games have certainly lost their skill gap since the ushering in of COD4, there only a select few titles out there that can give you that old school feel.
Im indifferent, I enjoy casual shooters like BF, COD etc as much as the next guy but I findthey dont offer any real satisfaction after a while.
I mean wow you seen a guy first and blattted him on a predictable traffic point on a map wow well done....such exhilaration....
Basically its always good to play a shooter with high health which allows for long tense drawn out battles, nothing gets adrenalin pumping like that. The transformers fall of cybertron demo offers such gameplay and its great.
The same can also be said for realistic shooters, your enemy could be anywhere (part of the magic of Dayz, its that sense of not knowing whats out there), even watching you from a secluded spot in a forst outcropping (arma II) then after all the quiet shots erupt out of nowhere and your pinned down prone trying to find the shoter and you know if you stick your head out its gone.
Those games offer a level of tension and in certain situations can give the player an adrenalin rush.
In a way I miss that instead of the insta reward shooter like BF3 + COD, I dont get any satisfaction from either or any adrenalin rush at all.
single player sucks these days, but MP has improved ten-fold. CoD is to blame for the interactive movie style. The Dice followed on EA's orders. BFBC1 was the last good SP BF game. CoD has always stuck to this style since day one. just can't play that style anymore, bores the shit out of me