160°

What Pisses Us Off About the Vita, Timed Exclusives and PSN Downtime

Sony’s ineptitude, Microsoft’s love of timed exclusives and Sony’s ineptitude again have completely pissed us off. - PSLS

Read Full Story >>
playstationlifestyle.net
decimalator4277d ago

Thus far the Vita has been horribly under utlized. The launch was meh, and the past 5 months have been like the past few years for the PSP -- next to nothing. When is Sony going to learn that SOFTWARE sells hardware. People aren't just going to buy it because it's awesome and plays youtube videos.

I agree with Seb about the exclusives, though I also agree with Cam that sometimes the smaller titles need the publishing support that exclusivity brings to be able to publish the game at all. The DLC exclusives are stupid though.

PoSTedUP4277d ago (Edited 4277d ago )

people are stupid really. it didn't launch around the holidays, so, the sales aren't going to sky rocket just yet, and because it didn't launch around the holidays, you WONT see too much marketing for it UNTIL THEN, and guess what else we have to wait for until the holidays? yep you guessed it, GAMES, tho we did see a good amount followed by a dry couple months. people bitch and complain w/o using their brain, like i have to use it for them or something most of the time.... sales are at 2. something million, it's a $280-$340 handheld in the middle of a recession with not to many games or too much marketing, i think sony will come close to their 10million by march 2013. if you people think they should spend money on marketing for it NOW, please, never pursue business or marketing, you have no idea what's what.

doctorstrange4276d ago

So according to you people who thought it'd have sold more by now are stupid. Sony thought it would sell more by now and had to cut projections...

PoSTedUP4276d ago

yes. and i guess i wasn't here when sony announced their monthly expectation, i only know of the "10m by the end of the fiscal year" prediction from them. everywhere i look on the internet Sony are ok with how the vita is doing now, it's certainly not exceptional, but for the reasons i stated above, it is doing what it should.

sikbeta4276d ago

Vita haz no gaemz! deal with it, people don't buy the thing because there is no big games for it, IF Sony cared about the Vita not dying (lol) they could have secured Monster Hunter in Japan and some big franchise excluise to help in the rest of the world at least...

extermin8or4276d ago

@PoSTeDUP as much as I love my vita sony did just have to cut their projected sales for the vita; which does imply it's under preforming, you are right we are only 5 months in but the issue they have and I have is not the vita's current performance but how it could be doing better and would be had sony done some simple things differently; we don't need more adverts we needed adverts that explained to people who don't sit on here what the vita was and why you should get one, Nintendo and Microsoft understand this about their products why do sony instead do silly adverts like the Live Action one for Europe.... As they said more games aren't needed but a few of the launch titles should have been released in subsequent months although for me I'm not too fussed about software and think it's doing rather well in this area and it's sony with all their 1st party support I'm sure they wont do another psp and leave us with few exclusives.... right sony?

+ Show (1) more replyLast reply 4276d ago
Ult iMate4276d ago

Sony did like Uncharted GA, Unit 13, Resistance, Little Deviants, Motorstorm RC, Mod Nation Racers, Gravity Rush, MLB'12, Everybody's Golf, WipeOut, Escape Plan. And also in developement LBP, Sly 4, PS All Stars, Soul Sacrifice.
WTF else do you want? More than dozen Sony's games in half a year for Vita. No PSP ever had that much love from Sony.
And also there's Dokuro, MGS HD, Katamari, Rayman, some fightings, a whole bunch of downloadable games. Project Diva f, Persona 4, Assasin's Creed, Ys Celestia Sea of Trees to come.
What more software are you talking about? Don't be ignorant - there's a whole lot of software out there and in developement for Vita. Gamers just turn a blind eye to PS Vita's software.

alexcosborn4277d ago

Sony's piss poor decisions never cease to amaze me.

Haha1234277d ago

Pretty much why they aint first place this gen

AusRogo4276d ago

They are first in bringing original ips and more exclusives though in my book.

LOGICWINS4276d ago

^^The PC actually has more original IPs and exclusives than any other gaming platform on the market.

nukeitall4276d ago

@acharlez:

Once crappy culture takes over in the company, it is next to impossible to get rid of it. It would be just like cockroaches that freaken survives every thing.

If you look at the PS Vita, it almost exactly mirrors PSP, PSP Go, and PS3 release!

Thought Sony learned a lesson? Think again!

Ult iMate4276d ago (Edited 4276d ago )

Sony did like Uncharted GA, Unit 13, Resistance, Little Deviants, Motorstorm RC, Mod Nation Racers, Gravity Rush, MLB'12, Everybody's Golf, WipeOut, Escape Plan. And also in developement LBP, Sly 4, PS All Stars, Soul Sacrifice.
WTF else do you want? More than dozen Sony's games in half a year for Vita. No PSP ever had that much love from Sony.
Sony learned a lesson. And you just an ignorant hater.

nukeitall4276d ago

@Ult iMate:

Nobody is denying Sony is releasing "some" games for the PS Vita. I'm talking about real support not just internally, but also externally from third parties.

You get them by reaching out to them and enticing them to produce content. Also, the games on PS Vita from first party is mostly just PS3 rehashes.

People need a reason to own a PS Vita. Otherwise, they just play the superior version on PS3.

Ult iMate4276d ago (Edited 4276d ago )

@nukeitall
Oh please tell me about you playing PS3 in the bus or on the train/plane/line/elswhere outside/lying on the sofa in another room, and while in the WC ofcourse.
That is the biggest reason for PSV - I don't need to stop playing big core games in exchange for shallow timekillers, when the PS3 is not available for me. Also downloadable games from PSN suits portable gaming perfectly.

And there's also 3rd party support, you are just been ignorant again.
"Dokuro, MGS HD, Katamari, Rayman, some fightings, a whole bunch of downloadable games. Project Diva f, Persona 4, Assasin's Creed, Oddworld, Ys Celestia Sea of Trees to come." And some more good and nice games that are just not to my taste. Make some research.

Lvl_up_gamer4276d ago

@ Ult iMate

I am currently playing some free RPG's on my Samsung Galaxy s3 which are really quite enjoyable. I don't see why if I am playing free entertaining games on my phone I would need to pay $250+tax + cost of games when I am playing some FREE enjoyable games on my phone while, like you say, just riding a bus or train or basically in transit from point A to point B to ensure I am not bored to death because I am not at home to play on my PS3.

I understand your point and agree that if you want to play that caliber of games while in between destinations but at the cost of the PSV and games might be a bit too high in ratio to the amount of time you will actually be using it while in transit.

I just recently spent 1 week in Jamaica and at night when the wife was watching TV, I would use my phone to play some games. If I had a kid, I can see where the PSV would make more sense then a phone since I wouldn't let my kid use my phone and would need their own portable gaming system.

However, Since price and the games library are important, I would probably invest into a 3DS for my kid.

As of right now, I just see the PSV a luxury product if you have the money. Just like the PS3 was when it was first launched before it got a price cut. When the price comes down for the PSV, I can see it hitting mass market and be more attractive to customers.

I wish I had one, I really want one, but I just can't justify the price in relation to what it's offering me right now at this very moment.

nukeitall4276d ago (Edited 4276d ago )

@Ult iMate:

"Dokuro, MGS HD, Katamari, Rayman, some fightings, a whole bunch of downloadable games. Project Diva f, Persona 4, Assasin's Creed, Oddworld, Ys Celestia Sea of Trees to come."

and none of those games are really worth playing as evident by their sales. None of those games makes it worth owning a $250 handheld.

In fact, I would sooner buy a 3DS.

Let's face it, PS Vita is second fiddle and only get's small side games from 1st party or 3rd party.

As it stands, I just use my smart phone instead of a handheld. On long trips I would just bring my tablet instead. Both plays games, read books and do a lot more than a handheld. Most likely both have a bigger screen too!

Ult iMate4275d ago (Edited 4275d ago )

@nukeitall
>>and none of those games are really worth playing as evident by their sales.

The old sales argument. Oh, right. Great games are not worth playing just because they are not on Nintendo's platform so they can sell more. You will be playing Mickey Mouse on 3DS, but not Dokuro. You will be playing Resident Evil, but no Gravity Rush, Uncharted or Unit13. You will be playing reharshed ports of Mohun, MGS and Zelda, but not ports of Sly, MGS HD or Oddworld. Just admit it - at least be honest to yourself - you are playing platforms and sales but not games, you are desperately denying great games on PSV for no reason. The sales are just poor excuse of yours. If hypothetically Dokuro, Uncharted, Gravity Rush or any other game would be on 3DS they would magically apeal to you or any other whiners out there in an instant. Just imagine this.

That's the problem with Vita - the hypocricy of whiners.

@Lvl_up_gamer
>>However, Since price and the games library are important, I would probably invest into a 3DS for my kid.
You are just been ignorant to PSV games. That is all. Go make some research. I'm tired posting lists. You guys just don't wanna see. You are simply turning the blind eye. You don't want to buy PSV for the only reason it's not Nintendo. What can I do about that? For now you can hit the disagree button, but that wouldn't change the truth.

nukeitall4275d ago

@Ult iMate:

The fact of the matter is that you are too busy protecting your favorite company this entire conversation that you can't see or comprehend anything else.

Nintendo has done a wonderful supporting their handheld lately with a proper plan with the type of games people like to see on it for their kids. The device is well targeted.

"you are playing platforms and sales but not games"

PS Vita has completely missed the boat and that is why nobody is buying it. Yes, buying a product is the strongest vouch of confidence and interest a consumer can give.

I wouldn't buy it at a lousy $300 (handheld + memory card) to play those games on it. I would sooner pay half of that and enjoy a 3DS that has far more games.

So yes, sales are related to content and value! It is NOT about what you want, but what the general public wants!!! AND I think the public has spoken.

+ Show (4) more repliesLast reply 4275d ago
smashcrashbash4277d ago (Edited 4277d ago )

Nothing but another stupid rant.A mostly unintelligible rant just like the ones people went on with the PS3. The constant crying about the VITA is getting tiresome. Sony is making more games for it and we have seen many of those games. Crying about it isn't going to make it happen any faster.Sony gave us a ton of games at launch better then the crappy launch Nintendo gave us with the 3DS, where their best game was a remake of a game we haven't played in decades, and as usual Sony people just tossed it back in their face and demanded more. The VITA just needs people who appreciate what they are getting with it. Disagree with me all you like Sony people complain more then anyone else not because more things are being done to them it's just that they complain the most.

@ doctorstrange what's the difference if you have them now or you have them later? What difference does it make if they are available now or they are spread out? They gave you a lot of them at launch and they are available now. So how would spreading them out be better? It would just be more complaining about how few games we got.

doctorstrange4277d ago

Not giving us as many games at launch and spreading it out so there isn't a drought would have been better.

Tired4277d ago

How? There would be less games and genres to choose from.

I've still got a fair few games to finish on my vita...plus there's a backlog of games I need to finish on the Ps3 AND all the full titles from ps+.

Now we have sound shapes and lbp next month,those both look like massive time sinks. Games you can get lost in for hours making cool stuff.

PoSTedUP4277d ago

"Not giving us as many games at launch and spreading it out so there isn't a drought would have been better."

having a lot of games to chose from right off of the bat is worse than being limited to a slightly increasing small amount of games? i-i don't understand bro.

extermin8or4276d ago

He's right in terms of stopping people complaining and the media. If they'd drip fed a smaller selection of games too slowly build up the library people would have had the illusion of more releases; hell as Vita owners we might have even ended up buying more software, personally I quite like how they've done it :P if the likes of Warriors Lair hadn't been delyaed it's have been even better :(

doctorstrange4277d ago

Vita advertising (and PlayStation advertising in general) is the most confusing to me. It's really bad, everyone says it's really bad and low sales show it's really bad. But Sony seems to have not gotten the memo...

It's a real shame, because overall they have the best games.

Knight_Crawler4277d ago

Sony logic's: Hey lets build this bad a$$ device with the most advance hardware and spend millions on R&D and when were are done we can go play with those awesome paper clips on Kaz desk.

Redempteur4276d ago (Edited 4276d ago )

i dunno how you guys have difficulties finding games for your vita ... there are plenty to choose from and a very nice support from psp library so far ... the console is barely 6 months old in some countries ...what are you guys expecting ????

rpd1234276d ago (Edited 4276d ago )

@Redempteur

They said absolutely nothing about not having any games. They said that Sony should wrench their heads from their asses and get a good ad campaign going.

extermin8or4276d ago

The advertising had a brief period a couple of years ago for the ps3 where it seemed to know what it was doing Kevin Butler in the usa and just decent adverts here. Then it went downhill again; the live action EU trailers are fine for people who already know about the thing but here's the thing uslot that new didn't need convincing it's all the people that don't really know.... We even said this on the EU PS Blog when they debuted the trailer there and still they made a further 3 before starting to even mention more info in a similar trailer I saw before the Dark Knight Rises the other day; sony seem to use CINEMA advertising alot which is a good thing tbf

insertcoin4277d ago

*looks at clicking on editorial*
*looks down*
*continues to play Sound Shapes*

Rainstorm814277d ago

...And being an awesome game isnt enough???

Thats the problem with the Vita, people whine about no games then when games release complain that it not system sellers, when it gets a system seller a new complaint will rear it ugly head.

Its been the same thing all gen, with people/media hating on Sony... All the while giving others a pass

All Sony needs to do is advertise the damn thing, that would help the Cita alot

doctorstrange4277d ago (Edited 4277d ago )

Well this same post does bash MS, so it's not giving them a free past.

The post is about poor sales, so the question of system sellerness is clearly relevant. The Vita needs to sell well to make publishers money, so they make more games on it, so then we can be happy.

And yes, they need to advertise it already.

boybato4276d ago

What is your definition of "a system seller" game?

guitarded774277d ago

Yeah, I'm gonna go back to playing Sound Shapes too.

One thing that does piss me off about Vita is DLC comes as game updates, and when you purchase, you just get the unlock. This wouldn't be a big deal, but memory is F'n expensive, so when you update a game patch, you end up filling your memory card with DLC you may never use... and as I've already said, memory is F'n expensive.

rpd1234276d ago

Shit for real? I didn't know that. There's not a lot of DLC out there for most games but for some games, that DLC could really start to add up. Like you said, memory is expensive.

Show all comments (54)
300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

Read Full Story >>
comicbook.com
franwex3d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville3d ago (Edited 3d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex3d ago (Edited 3d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville3d ago (Edited 3d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya2d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga2d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein2d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood2d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic2d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip2d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot2d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic2d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos2d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando2d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger2d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 2d ago
raWfodog3d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws2d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus2d ago

Is saving money inherently greedy behavior?

northpaws1d 22h ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic2d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo3d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris3d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA3d ago (Edited 3d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA3d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger2d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA2d ago (Edited 2d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast3d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

Show all comments (56)
90°

Campfire and Frostfall Mod Author Chesko Is Working on The Elder Scrolls 6 at Bethesda

David Pierce, better known as Chesko in the Skyrim modding community, is now a Senior Designer at Bethesda Game Studios currently working on the upcoming TES 6.

Read Full Story >>
thegamenomad.com
120°

A developer shouldnt rely on modders to make their game playable, fun or interesting

Despite being one of the most popular video game releases of the year, Starfield is already getting a lot of backlash in the four days since it has been out. The highly anticipated space RPG from Bethesda was finally launched into orbit on September 6, and naturally, the title has taken over the entire gaming galaxy, for better or worse. Leading up to its awaited release, the developer claimed that its latest title will be a “modder’s paradise.”

Read Full Story >>
fandomwire.com
ApocalypseShadow225d ago (Edited 225d ago )

PC is an interesting place for modding and weird. Gamers have definitely made many games better by adding better textures, better character models, animation, adding features that weren't there or even creating new stories.

But it's also embarrassing that the companies that make the games couldn't be bothered to make the best damn games they can right out the gate. They are the ones that have the high budgets. Should be a given. Nope. It's gamers that have to show the way and how it's done.

Like I said, interesting and weird. If that's the case, these developers should be paying the gamers.

BlackDoomAx224d ago

They don't. They don't even need to finidh it, or to make it work properly. They just need to hype it before launch and hope enough people will buy it. Rinse and repeat every year.

anast224d ago

Modders are passionate artists and Bethesda abuses this. Like I said, they should make an RPG maker game, it would be less sleazy of them.

Black-Helghast224d ago

name it Bethesda Game maker and give us all the tools of ES I - V & Fallout 1 - 4. they can even give us New Vegas & starfield tools as a DLC. I'm telling you, they'd make billions.

PRIMORDUS223d ago (Edited 223d ago )

Maybe the bulk of our money spent on games for PC should go to the modders. I mean, they release games that are not ready, and leave it to modders to fix them, and some like Starfield leave options out like HDR and DLSS. I'm losing respect for most PC developers lately.

Giblet_Head223d ago

Bethesda Softworks hasn't been a "PC developer" since Oblivion. They've half-assed ever since.