Tim Willits of id Software has talked a little about the misfiring Rage and the upcoming Doom 4. The studio has learnt a harsh lesson when it comes to marketing dos and don'ts.
They gave glimpses of the shooter "too damn early" which ended up warping fan perception. He also admits they're "definitely a NVIDIA shop," and ATI issues hurt them.
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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
I suppose that is one way to look at it. If you are going to knowingly release a bad game, then you should hide its faults as long as you can to get those first week sales. The alternative, albeit more challenging, marketing strategy would of course be to create a really good game and release it when it is ready.
If a gamer read the interviews, so the videos and read the articles and DIDN'T know what Rage was, then they might have been mildly retarded.
Rage was a great game. It didn't have competitive multiplayer, but not all games need that for longevity, the coop missions where EXCELLENT, but they needed more of them.
ID just simply took a punch in the face and ran home with their tales between their collective legs. Instead of supporting their product and polishing the thing post-release.
So what do they do? Go back to Doom. Which if you remember was not that great last time it passed by these parts.
Carmack has proven over the course of the last 10 years or so that he is brilliant on the technical aspects of creating engines, but is dumb when it comes to the simplest issues such as why do I have to make a choice between a light source and a shotgun (I'm looking at you Doom 3).
With Rage, game ending that was weak, and no support for a new fledgling IP.
It's clear to me now that although John Romero is no great programmer himself. He was the "flair" part of this symbiotic relationship.
Cant keep giving Carmack a pass, cause of Quake.
I'm not even talking about the PC version of the game which for seasoned developers WHICH COME FROM the PC development world to say they "forgot" that their are gamers that play on ATI cars, is ludicrous beyond belief.
Id rather believe in Smurfs.
It was a shame that the focus was on console but I have faith in Doom 4 and with the RAGE DLC and possible mod tools incoming I think we will have the game carmac originally intended. I picked it up for £6 on steam sale and look forward to playing it.
.. goes back to playing DayZ
Even worse is making consoles lead platform and expecting it to look the best 5 years later.
Showing stuff early was not Rage's problem.
The nonexistent story, the repetitiveness of the enemy encounters, and (on consoles) the lack of some auto-aim to compensate for the analogue sticks were the problems.