360°

Assassin’s Creed 3: ‘Making games too long is disastrous’ – Ubisoft

Assassin’s Creed 3 creative director Alex Hutchison has revealed to VG247 the true scope of the studio’s upcoming open world title, and warned of the dangers of making games too long.

detroitmademe4274d ago

making them too short is also disastrous.long games r great as long as the gameplay is good enough.ocarina of time was a long game,felt like it anyway.

knowyourstuff4274d ago

More variety is usually better if you know how to implement it approprately. This means better design and thought put into extra features needs to be made.

gaffyh4274d ago (Edited 4274d ago )

You can also look at it another way though, and that is that if only 20% of people who buy your game play the entire thing, that means the majority of people never finished your game. So you wasted time and money developing this game that only one-fifth of people finished. I'm sure that there are some long games that people complete, i.e. Skyrim (Platinum FTW), but from a developer perspective, it's better to make a game that's half as long as what they'd normally make and get 80% of people finishing the game, than the other way around.

If people finish the game, that means they are more likely to buy the next game. How many sequels of a game have you bought where you didn't finish the previous game? With the exception of certain blockbuster titles, you probably can't name many.

Of course, if you can make a game that is long AND good, then great. But that's not usually the case for most games, so it's better to stick with a slightly shorter (obviously not 4 hours) game, with more polish imo.

AKS4274d ago

Quality seems to be much more important than duration. A great game can be as short as Journey or ICO or as long as Skyrim.

A terrible game, on the other hand, can be any length, and a lengthy bad game is just as lousy as a short bad game.

Reibooi4274d ago

I always kinda like the Batman Arkham City model. The main story isn't mega long but once you beat it you have a metric crap ton you can do with finding all the Riddler trophies, Finishing up side quests, challenge maps and of course new game +.

I think that is the perfect way to do it because the game isn't overly long for those who just want to see the story but for those who want more out of the game there is always something to do.

Yi-Long4274d ago

.... then selling it later on as DLC, is even more horrible.

Assassin's Creed 2 had that problem.

Seventh_Blood_Reborn4274d ago (Edited 4274d ago )

Yes, but it had also another problem, a bigger one: after the first 15 hours it gets boring.

It was a very good game, but at the core the mechanics were not manifold enough for a game that lasts so many hours.

I like both short and long games, it all depends from solidity of the gameplay.

PS: I hate this DLC trend too.

@Ninblest-Assassin:

"In the end a game needs to find the right length that keeps the player engaged, with out boring them"

I agree, Skyrim is another good example.

Yi-Long4274d ago

... I bought the GOTY version of AC2, and I never felt it got boring. It was all -just- right, when it came to length and diversity of setting and gameplay. Great game.

I would have felt ripped off if I would have bought the normal edition, and found out some 'fragments' were missing, and only available if you BOUGHT them as DLC.

Sickening DLC-milking by Ubisoft.

Nimblest-Assassin4274d ago

As someone who bought both sequences... they really did not add much to the story or the gameplay... and if they were parts of the game.. it would have hampered the story in my opinion, as sequence 11 ended very well, and the time skip was good... sure their excuse of "oh the animus data is corrupted, we need ten bucks" was a bad decission, but Ac2 had a good length, and if sequence 12 and 13 were included, people would have complained as they both would have felt unecessary, as sequence 12 was all fetch quests, and 13 was all about killing people

Not the best DLC available for sure... and hopefully Ac3 has worth while dlc (im hoping for something along the lines of elder scrolls and borderlands.... or even GTA4 and red dead redemption in terms of their dlc)

The Davinci Dissapearance was pretty good, but it was short

Im cautious about the season pass, as those always squander content with meaningless stuff

ex: Uncharted 3, Max Payne 3,etc

Nimblest-Assassin4274d ago

It really depends on variety, and something that keeps the player engaged.

A good example of a game that lacked variety was Max Payne 3.... its still a very good game, but I couldn't play it for extended periods

Also short games are also disappointing, especially with the 70 dollar price range (force unleashed 2 says hello)

In the end a game needs to find the right length that keeps the player engaged, with out boring them

MostJadedGamer4274d ago

There is no such thing as a game being too long. I been playing games since the Atari days, and there has never been a time where I thought this game is too long.

DaReapa4274d ago (Edited 4274d ago )

Same here, and agreed. This "too long" mentality is one that developed this gen. Sounds like more of an excuse, and precursor, that AC3 is possibly going to be the shortest of the series.

yuval1524274d ago (Edited 4274d ago )

This,The longer the game the more it's worth the money. you can buy a 60$ game that lasts 4 hours or buy a 60$ game that has 20 hours(quality also counts),what will you pick?

Maybe they are just saying it as an excuse to cut the game and release it as DLC.

lastdual4274d ago (Edited 4274d ago )

But some games pad out their length with repetitive sidequests, etc.

A game shouldn't be long just for the sake of being long. The game's length should serve the story and gameplay vision of its developers.

Just like a good film or book, the right length is the length that fulfills the creator's vision, not some arbitrary checklist of "how long a game should be".

aquamala4273d ago

Max Payne 3 is too long, it just goes on and on, I never finished it

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showtimefolks4274d ago

i just don't have the time i use to when games could be 40hrs and i can finish them now a days anything over 10hrs is perfect for me. AC series all games are 20-30hrs long but i rather them make it 15hrs but make it an unforgettable experience

instead of having useless side missions how about spending that time making sure the game is balanced and the content that's in the game is absolute blast to play

than there are games like borderlands where i can create the time because the gameplay so so much fun. AC series has had the same boring,dull gameplay for a while now how about spicing things up a but

for all the hate on COD and other FPS well AC series is just like COD same gameplay with different coat of pain but AC3 is changing things up hopefully for better

Ashunderfire864274d ago

Making a 5 hour game, and rehash multiplayer is disastrous... Cough Cough... Call of Duty... Cough Cough.

TooTall194274d ago

Terrible example for this topic. People play COD mp or zombies for hundreds of hours.

Irishguy954274d ago

Length is not a problem imo, the dev needs to make sure it doesn't get repetitive is all

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RuleNumber54274d ago

Agreed, cutting games simply for the sake of cutting them is more damaging. If there is a reason to tell a part of a story then it should be there regardless of length. Besides longer games provide people with a greater sense of getting their money's worth. I know I do. MW3's campaign was a joke and far too short, but then again in that world it's all the same anyway so might as well make it short.

AsheXII4274d ago

Adding fluff just to prolong a game more than it really has to also damages the pacing and story. Balance is extremely important.

prototypeknuckles4274d ago

ill say it again UBISOFT SHUT UP.

RuleNumber54274d ago

Yeah I mean it is more Alex Hutchinson who is always running his mouth but I agree.

ame224274d ago

Hmmm...sounds like this could have the shortest story campaign in the franchise.

Primal Rex4274d ago

Yeah we may get our moneys worth how dare we

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70°

Games with the dumbest NPCs

Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.

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gamefreaks365.com
closed_account258d ago (Edited 258d ago )

Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩

Flawlessmic257d ago

How did redfall not make the cut.

anast257d ago (Edited 257d ago )

Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.

180°

10 Most Peaceful Areas in Games

Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.

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gamefreaks365.com
Babadook7263d ago

My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.

Killer2020UK263d ago

I literally just came here to post this. That music in the Resi 1 safe rooms is playing in my head.

Rimeskeem263d ago

I was thinking TLOU work benches. Although I remember one time where it was a false security.

closed_account262d ago

Perfect. 👌👌

I'd add the top of my highrise apartment in GTA Online. That calm, quiet peace, just knowing as soon as I step out that door I will be bombarded by 8 and 12 year olds calling each other n**** and f****, trolled by combat jets and rocket launchers.

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henbayward262d ago

The entire map of SotC is peaceful as hell. Used to just ride around exploring it.

mastershredder263d ago (Edited 263d ago )

Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.

raiden_188263d ago

The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.

RPGer262d ago

Kingdom Hearts tend to present half peaceful areas and most of them are amazing.

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60°

'Assassin’s Creed III': Ten Years Later

With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.

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goombastomp.com
SinisterMister537d ago

Ten years later, we miss the old you, Assassin's Creed.

Popsicle537d ago (Edited 537d ago )

I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.

On a side note, Black flag was the most enjoyable of the AC games I played.