470°

Star Wars 1313: Amazon unveils platforms?

Amazon germany lists the platforms for Star Wars 1313.

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gamesforpublic.de
ame224280d ago

As if Amazon is blatantly gonna list it to be on PS4 and X720. Too desperate.

Garrus0104280d ago

I think that the retailers still have no right to speak about Xbox 720 and PS4 as long as they are not officially announced.

They put PS3 and Xbox 360 as choice by default I think.

Visually, the game is certainly not for the current consoles.

BiggCMan4280d ago

That's because the footage we've seen is from the PC version, as were many games from E3 this year. I think that's a sign that's telling people these consoles are really showing their age now and we need new ones.

aliengmr4280d ago

It was demoed on a PC, its unlikely there will be a PC version. Maybe a port after release. LA doesn't develop for PC anymore and 1313 is an in house project.

RAYMEISTER4280d ago

Aliengmr ur wrong. Both SWTFU 1 & 2 came out on PC. They came out later, but they did come out

MAJ0R4280d ago

Did aliengmr just say there won't be a PC version? Wasn't NVIDIA on board and wasn't it using PhysX? I'm pretty sure that wouldn't demo it's features and amazing graphics on the PC just for the heck of it.

After all, the graphics are really all that's going for the game. Without the next-gen graphics, it's just another 3rd person shooter.

aliengmr4280d ago

TFU 1 came out a year later, TFU 2 was released at the same time both were ported by a different company. LucasArts didn't touch the PC versions.

They were only released because the risk was low. For TFU, the debut title, they already made their money so releasing it on PC was a bonus. TFU 2 was thrown together at the last minute with very little effort to milk the franchise as much as possible. Despite the beliefs of many TFU wasn't planned to be a trilogy, hence the failure of TFU 2 and the cancellation of the 3rd.

LA has already said that because of piracy they won't be developing games for the PC. But prior to that announcement they said the PC wasn't powerful enough to handle the Digital Molecular Mapping.

LA is NOT developing 1313 for PC, unless they announce otherwise. I believe it may even be a launch exclusive for one of the consoles and its showing at E3 was LA fishing for an offer. Which explains why it hasn't started development yet. They are having money issues. The SW license is the only reason that they haven't shut their doors. So they aren't going to risk 1313 on PC. Like Epic they think we are all pirates.

@MAJ0R
That demo was run on a PC because there are no next-gen consoles to run it on. So LA put together their own rig with support from Nvidia.

I know I could be wrong, but LA's track record should speak volumes. And until they say otherwise I wouldn't dare get my hopes up.

Voxelman4280d ago

@aliengmr
Did you miss the part where most of the existing LA team and management left after TFU, and then most of the management left again after TFU2. The LA that is developing Star Wars 1313 is not the same studio that didn't like PC. And in fact just recently one of the leads left for Valve. There is a massive amount of turnover at the studio.

Also PC gaming is on an up swing at the moment. And considering they already have it up and running I don't see why they wouldn't release it on PC at the same time as any other version.

aliengmr4279d ago

@voxelman
I am aware of the teams changing, it happens all the time in the industry.

The real change came after Ward left. This is when it was decided they would only be developing in house.

LA is the studio developing 1313, working with ILM. And they don't seem to have changed their position. This same crap happened with TFU. Everybody was so sure it was coming to PC. Then, LA announced the platforms and when they mentioned the Wii and the DS people started scratching their heads. First excuse was that the PC wasn't powerful enough then came piracy.

Listen, you want to believe LA has changed, fine. I'll wait until they specifically state they are supporting the PC. It wasn't until I stopped being a fanboi that I saw LA for what it was, a useless company with a great franchise.

+ Show (3) more repliesLast reply 4279d ago
DeadlyFire4280d ago (Edited 4280d ago )

umm...

I still say PC, PS3, X360, PS4, XB3, WiiU?

I am just guessing WiiU, but hey its a new console that we don't know what it can do. Ya know AMD demoed what AMD 770 could do in 2008. It doesn't look far off what Star Wars 1313 does look like in comparison. https://www.youtube.com/wat...

PS3/X360 will get cut down graphics version.

bobshi4279d ago

Yes, you're correct.

Wii U is an unknown still, but it will be on both gens (if it is out for next-gen).

The funny thing is my comment for a disagree, and yet yours has an agree.

I shake my fist with fury every time someone says that a game will be next gen and then someone says no it will be current gen.

It is like people think as soon as the next gen comes out everyone will be forced to return all of their current gen consoles.

We'll see games on current gen for a long time yet.

JsonHenry4279d ago

The footage was PC and not console. Or at least that is what we were told. Those visuals are certainly nothing a medium gaming rig couldn't pull off on a PC as of today. The game is quite possibly going to be released on the current gen consoles.

Voxelman4279d ago

the demo dipped as low as 30fps while running on a GTX680, I don't think a "medium gaming rig" could pull off those graphics.

Gorbenshore4280d ago (Edited 4280d ago )

If this game is coming out for this generation of consoles, then I'm really impressed. I still think this game is for next gen though.

shutUpAndTakeMyMoney4280d ago (Edited 4280d ago )

why are you impressed? PC version makes you happy for ps3 version? Just asking.
Watch Dogs is also for current consoles so get happy?
http://www.joystiq.com/2012...

Also BF4 will be 64 bit on pc at least..
http://www.engadget.com/201...

DeadlyFire4280d ago

Well doesn't mean Watch dogs only releases for PC, PS3, X360. They might get a cut down version for current consoles, but I expect a suped up next generation version for PS4/XB3.

BF4 on the other hand is only on next gen. As no console supports 64-bit and EA has already claimed its a next gen game.

fossilfern4280d ago

Its really frustrated me how long its took developers to get 64bit games on PC! We have had 64 bit CPUs for about 10 years now? Same goes with the OS. They need to drop 32bit its old and needs replaced.

DeadlyFire4279d ago

I am hoping to see 128-bit before I die. Its claimed that 128-bit CPUs will start production around 2015. I think its funny because GPUs shift up every 2-4 years or so. Right now GPUs are on 384-bit or something like that. If CPUs could catch up to that then games will be like the Matrix where we just plug into them.

ChunkyLover534280d ago

I highly doubt this game is for current hardware. According to LucasArts, the game isn't even fully in development yet, which means its years away from completion. That smacks of next generation consoles to me.

If they try releasing that game on current hardware in a couple of years, it'll tank.

R_A_LEE204280d ago (Edited 4280d ago )

It's just done by default, I don't think they'll say it's coming to PS4, XB720 and Wii U to blow the whole thing wide apart.

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120°

20 Awesome Canceled Games You'll Never Get To Play

You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.

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culturedvultures.com
-Foxtrot46d ago

"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"

The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.

I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.

As for Eight Days...Sony really needs to pick this up

If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.

isarai46d ago (Edited 46d ago )

I thought that was awesome too, and honestly i wish people werent so damn critical about cultural variety in games. I feel like people try to ruin devs lives if even one detail is off about their culture in a game and so everyone is too scared to try anymore

isarai46d ago (Edited 46d ago )

One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere

shinoff218346d ago (Edited 46d ago )

Practically done? Jeez that fking blows because that looked much more interesting then what bethsada made. Don't get me wrong I enjoyed the one bethsada made.

Lmno looked interesting.
I'd knock titanfall and fez off the list. Add something else. Scarface 2 man only if would've been awesome. Prey 2 should be higher to. Either way not a bad list. Out of 20 there's only 2 I'd hate on.

isarai46d ago

That gen got a lot of games canned right before the finish line. Cipher Complex, Battlefront 3, legacy of kain dead sun just to name a few

XiNatsuDragnel46d ago

Games that need to come out: Battlefront 3, 8 days, and timesplitter 4.

Skuletor44d ago

One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.

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120°

5 Ambitious Games That Shouldn't Have Been Canceled

Sometimes even promising titles never see the light of day. These are five of the most ambitious games that shouldn't have been canceled.

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gamefreaks365.com
GaboonViper277d ago

Silent Hills cancellation was a travesty.

mrbearbear276d ago

I still wonder to this day if it was a reboot, or sequel.

cammers1995276d ago

Lol. The tags made it so I didn't have to visit your website.

goldwyncq276d ago

Kojima wouldn't have started his own studio if Silent Hills didn't get cancelled so even if it stung at first, I'm fine with it.

chobit_A5HL3Y276d ago

i remember being so excited for patriots for years, only to have them release that siege trash. i hate how multiplayer games, pvp in particular, have ruined so many potentially good games.

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320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

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thegamebutler.com
shinoff2183413d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese413d ago

It's obviously something that can be revisited. But, yup, agree.

darthv72413d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff2183413d ago

Hope I will cause it sounded amazing.

Knightofelemia413d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese413d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars290413d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop413d ago (Edited 413d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg413d ago (Edited 413d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red412d ago (Edited 412d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars290412d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red412d ago (Edited 412d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.

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