90°

Top Five Reasons Dead Space 3 Won't Be Scary

Dead Space 3 might be a great game, but it will not be a scary game. Let's look at the top five reasons why.

OhMyGandhi4284d ago

#2 CO-OP can negative tension

jeeves864284d ago

Dead Space 1 and 2 breathed fresh life into a dying genre. It's got the teeth that Resident Evil 5 didn't have. Additionally, there are other settings, other than snowy landscapes. And it's been said time and time again that the CO-OP CAN BE TURNED OFF.

That's right. You don't have to play with an AI character either. Research, people. It'll save you a lot of egg on your face.

Rikuson14284d ago

Why is someone writing an article about Dead Space 3 saying it's not going to be scary if the person writing it didn't even think the 1st two weren't scary it's quite redundant

CommonSense4284d ago

Top 2 reasons: Dead Space 1 and Dead Space 2 weren't the least bit scary.

WitWolfy4284d ago

Sure it wasnt as scary as what some people make it out to be , but it was a survival horror game non the less.

Amazingmrbrock4284d ago

It's at best startling sometimes.

My problem with the series is that the music breaks most of the tension by telegraphing when enemies will appear.

4284d ago
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100°

Why Dead Space 3 Will Be the Hardest to Remake

If EA and Motive Studio plan on remaking all the main Dead Space entries, they have to change a lot of what made Dead Space 3 so divisive.

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gamerant.com
DefenderOfDoom2413d ago

Simple, do not bother with a Dead Space 3 remake. Rather have a new entry for Dead Space.

myfathersbastard413d ago

Yeah I agree. Make a dead space 3, but have an original story/setting. They’ve proven they can do the game justice, and I think they could evolve 2 in a good direction, keeping a similar tone. I’d love s Dead Space 2 and 3 though. The remake was fantastic. Top tier remake, up there with RE2.

jznrpg413d ago

Remaking 3 would need to be a reworked and somewhat changed remake as 3 was flawed in most peoples eyes and the worst entry.

Ninver413d ago

It's the worst in the series.

320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

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thegamebutler.com
shinoff2183414d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese414d ago

It's obviously something that can be revisited. But, yup, agree.

darthv72414d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff2183414d ago

Hope I will cause it sounded amazing.

Knightofelemia414d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese414d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars290414d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop414d ago (Edited 414d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg414d ago (Edited 414d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red413d ago (Edited 413d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars290413d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red413d ago (Edited 413d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.

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60°

Dead Space 3, A Ten Year Reunion

WTMG's Kyle Nicol:

"Was Dead Space 3 really that bad?

Well, it’s a complicated question. Dead Space 3 is undeniably the weakest of the trilogy. It’s a game that deviates so far from the original formula, that it throws a lot of what made Dead Space special in the first place out of the window. Although, where it does make up for it is one of the best cooperative shooters on the market, even after all this time. Do I recommend playing this game ten years later? Hell yes. But make sure your expectations are in the right place. It has a lot of problems that bring it down."

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waytoomany.games